Method and system for time gaming with skill wagering opportunities

    公开(公告)号:US10607446B2

    公开(公告)日:2020-03-31

    申请号:US15367877

    申请日:2016-12-02

    Applicant: IGT

    Abstract: A gaming system and method which includes determining a skill level of a player, determining, based on the determined skill level of the player, a return-to-player percentage to employ for a play of a game, wherein a first return-to-player percentage is determined when the skill level is a first skill level and a second, different return-to-player percentage is determined when the skill level is a second, different skill level, causing a display of the play of the game for the player in accordance with the determined return-to-player percentage, the play of the game associated with receipt of at least one skill-based input, and responsive to a score increase event that occurs in association with the play of the game, modifying a score of the player and causing a display of the modified score, wherein the score of the player is separate from a credit balance of the player.

    GAMING SYSTEMS, GAMING DEVICES AND METHODS HAVING TIME BASED GAMES AND MAGNITUDES ASSOCIATED WITH WAGERING EVENTS IN THE TIME BASED GAMES
    2.
    发明申请
    GAMING SYSTEMS, GAMING DEVICES AND METHODS HAVING TIME BASED GAMES AND MAGNITUDES ASSOCIATED WITH WAGERING EVENTS IN THE TIME BASED GAMES 有权
    游戏系统,游戏设备和方法与基于时间的游戏相关的基于时间的游戏和游戏相关的活动

    公开(公告)号:US20140302917A1

    公开(公告)日:2014-10-09

    申请号:US14313119

    申请日:2014-06-24

    Applicant: IGT

    Abstract: A gaming system receives a total wager for a game session which occurs over a designated period of time. The game session includes a plurality of different wagering events. Each of the wagering events is associated with one of a plurality of different magnitudes. For each of the plurality of different wagering events, the gaming system determines: a portion of the total wager amount, and a wager by modifying the determined portion by the magnitude associated with that wagering event. The gaming system causes the wagering event to occur, determines at least one outcome for the wagering event, determines any awards based on the determined wager and the at least one determined outcome, and provides any of the determined awards to the player.

    Abstract translation: 游戏系统接收在指定时间段内发生的游戏会话的总赌注。 游戏会话包括多个不同的投注事件。 每个投注事件都与多个不同大小之一相关联。 对于多个不同的投注事件中的每一个,游戏系统通过将确定的部分修改与该投注事件相关联的大小来确定总投注金额的一部分和下注。 游戏系统导致投注事件发生,确定投注事件的至少一个结果,基于确定的赌注和至少一个确定的结果来确定任何奖励,并且向玩家提供任何所确定的奖励。

    GAMING SYSTEMS, GAMING DEVICES AND METHODS FOR PROVIDING PROGRESSIVE AWARDS
    3.
    发明申请
    GAMING SYSTEMS, GAMING DEVICES AND METHODS FOR PROVIDING PROGRESSIVE AWARDS 有权
    游戏系统,游戏设备和提供进步奖的方法

    公开(公告)号:US20130237313A1

    公开(公告)日:2013-09-12

    申请号:US13869481

    申请日:2013-04-24

    Applicant: IGT

    CPC classification number: G07F17/3295 G07F17/32 G07F17/3267

    Abstract: The gaming system, gaming device and method disclosed herein determines whether to provide at least one of the plurality of progressive awards to the player based on that player's measured level of skill in: (i) a plurality of plays of a partial skill-based game, (ii) a skill-based progressive award sequence, or (iii) a plurality of plays of a partial skill-based game and a skill-based progressive award sequence. The determination is based on zero, one or more inputs made by the player which tend to measure that player's level of skill in at least one of a partial skill-based game and a skill-based progressive award sequence.

    Abstract translation: 本文公开的游戏系统,游戏装置和方法基于玩家的测量技能水平,确定是否向玩家提供多个渐进奖励中的至少一个:(i)多部分基于技能的游戏 ,(ii)基于技能的渐进式裁决序列,或(iii)多部分基于技能的游戏和基于技能的渐进式裁判序列。 确定是基于玩家进行的零,一个或多个输入,其倾向于在部分基于技能的游戏和基于技能的渐进式奖励序列中的至少一个中测量该玩家的技能水平。

    Gaming systems, gaming devices and methods having time based games and magnitudes associated with wagering events in the time based games

    公开(公告)号:US10163301B2

    公开(公告)日:2018-12-25

    申请号:US14964189

    申请日:2015-12-09

    Applicant: IGT

    Abstract: A gaming system receives a total wager for a game session which occurs over a designated period of time. The game session includes a plurality of different wagering events. Each of the wagering events is associated with one of a plurality of different magnitudes. For each of the plurality of different wagering events, the gaming system determines: a portion of the total wager amount, and a wager by modifying the determined portion by the magnitude associated with that wagering event. The gaming system causes the wagering event to occur, determines at least one outcome for the wagering event, determines any awards based on the determined wager and the at least one determined outcome, and provides any of the determined awards to the player.

    Player tracking through touch surface signal conduits
    5.
    发明授权
    Player tracking through touch surface signal conduits 有权
    玩家跟踪通过触摸表面信号管道

    公开(公告)号:US09117340B2

    公开(公告)日:2015-08-25

    申请号:US13909932

    申请日:2013-06-04

    Applicant: IGT

    CPC classification number: G07F17/3239 G07F17/3218

    Abstract: A method of player tracking includes generating, by a transmitting device, a signal modulated to contain an identification of the transmitting device, charging at least a portion of a first touch surface on the transmitting device with the signal such that the signal is present and transmittable, transmitting, the signal from the first touch surface through the signal conduit to a second touch surface on a receiving device, receiving, by a gaming system, an authentication request comprising the identification, authenticating, by the gaming system, the transmitting device based on the identification, and linking, by the gaming system, the transmitting device with the receiving device.

    Abstract translation: 播放器跟踪的方法包括:通过发送设备生成被调制为包含发送设备的标识的信号,使用所述信号对所述发送设备上的所述第一触摸表面的至少一部分进行计费,使得所述信号存在并且可发送 将来自第一触摸表面的信号通过信号导管传输到接收设备上的第二触摸表面,由游戏系统接收认证请求,该认证请求包括识别,由游戏系统认证发送设备,基于 由游戏系统识别和链接发送装置与接收装置。

    METHOD AND SYSTEM FOR TIME GAMING WITH SKILL WAGERING OPPORTUNITIES

    公开(公告)号:US20170084124A1

    公开(公告)日:2017-03-23

    申请号:US15367877

    申请日:2016-12-02

    Applicant: IGT

    Abstract: A regulated skill-based game includes multiple reward generating assets configured such that successful player interactions therewith increase the player's score and give rise to wagers whose outcomes are randomly determined. The amount of the wager may be a function of a time elapsed since the last wager was placed. The regulated game may be configured such that a predetermined duration of game play time thereon is purchased for a predetermined amount of money. A first portion of the predetermined amount of money funds the wagers and a second portion thereof funds a progressive jackpot to be awarded to a player having earned the highest score that is not been exceeded after a predetermined point in time. The regulated game is further configured to award credits when the randomly determined outcome is a reward generating outcome. Both the score of the skill-based game and awarded credits may be shown onscreen.

    GAMING SYSTEMS, GAMING DEVICES AND METHODS HAVING TIME BASED GAMES AND MAGNITUDES ASSOCIATED WITH WAGERING EVENTS IN THE TIME BASED GAMES
    7.
    发明申请
    GAMING SYSTEMS, GAMING DEVICES AND METHODS HAVING TIME BASED GAMES AND MAGNITUDES ASSOCIATED WITH WAGERING EVENTS IN THE TIME BASED GAMES 审中-公开
    游戏系统,游戏设备和方法与基于时间的游戏相关的基于时间的游戏和游戏相关的活动

    公开(公告)号:US20160086444A1

    公开(公告)日:2016-03-24

    申请号:US14964189

    申请日:2015-12-09

    Applicant: IGT

    Abstract: A gaming system receives a total wager for a game session which occurs over a designated period of time The game session includes a plurality of different wagering events. Each of the wagering events is associated with one of a plurality of different magnitudes. For each of the plurality of different wagering events, the gaming system determines: a portion of the total wager amount, and a wager by modifying the determined portion by the magnitude associated with that wagering event. The gaming system causes the wagering event to occur, determines at least one outcome for the wagering event, determines any awards based on the determined wager and the at least one determined outcome, and provides any of the determined awards to the player.

    Abstract translation: 游戏系统接收在指定时间段内发生的游戏会话的总赌注游戏会话包括多个不同的投注事件。 每个投注事件都与多个不同大小之一相关联。 对于多个不同的投注事件中的每一个,游戏系统通过将确定的部分修改与该投注事件相关联的大小来确定总投注金额的一部分和下注。 游戏系统导致投注事件发生,确定投注事件的至少一个结果,基于确定的赌注和至少一个确定的结果来确定任何奖励,并且向玩家提供任何所确定的奖励。

    Gaming systems, gaming devices and methods for providing progressive awards
    8.
    发明授权
    Gaming systems, gaming devices and methods for providing progressive awards 有权
    游戏系统,游戏设备和提供进步奖励的方法

    公开(公告)号:US08926423B2

    公开(公告)日:2015-01-06

    申请号:US13869481

    申请日:2013-04-24

    Applicant: IGT

    CPC classification number: G07F17/3295 G07F17/32 G07F17/3267

    Abstract: The gaming system, gaming device and method disclosed herein determines whether to provide at least one of the plurality of progressive awards to the player based on that player's measured level of skill in: (i) a plurality of plays of a partial skill-based game, (ii) a skill-based progressive award sequence, or (iii) a plurality of plays of a partial skill-based game and a skill-based progressive award sequence. The determination is based on zero, one or more inputs made by the player which tend to measure that player's level of skill in at least one of a partial skill-based game and a skill-based progressive award sequence.

    Abstract translation: 本文公开的游戏系统,游戏装置和方法基于玩家的测量技能水平,确定是否向玩家提供多个渐进奖励中的至少一个:(i)多部分基于技能的游戏 ,(ii)基于技能的渐进式裁决序列,或(iii)多部分基于技能的游戏和基于技能的渐进式裁判序列。 确定是基于玩家进行的零,一个或多个输入,其倾向于在部分基于技能的游戏和基于技能的渐进式奖励序列中的至少一个中测量该玩家的技能水平。

    Gaming systems, gaming devices and methods having time based games and magnitudes associated with wagering events in the time based games
    9.
    发明授权
    Gaming systems, gaming devices and methods having time based games and magnitudes associated with wagering events in the time based games 有权
    游戏系统,游戏设备和方法具有基于时间的游戏中的与赌注事件相关联的基于时间的游戏和大小

    公开(公告)号:US09269229B2

    公开(公告)日:2016-02-23

    申请号:US14313119

    申请日:2014-06-24

    Applicant: IGT

    Abstract: A gaming system receives a total wager for a game session which occurs over a designated period of time. The game session includes a plurality of different wagering events. Each of the wagering events is associated with one of a plurality of different magnitudes. For each of the plurality of different wagering events, the gaming system determines: a portion of the total wager amount, and a wager by modifying the determined portion by the magnitude associated with that wagering event. The gaming system causes the wagering event to occur, determines at least one outcome for the wagering event, determines any awards based on the determined wager and the at least one determined outcome, and provides any of the determined awards to the player.

    Abstract translation: 游戏系统接收在指定时间段内发生的游戏会话的总赌注。 游戏会话包括多个不同的投注事件。 每个投注事件都与多个不同大小之一相关联。 对于多个不同的投注事件中的每一个,游戏系统通过将确定的部分修改与该投注事件相关联的大小来确定总投注金额的一部分和下注。 游戏系统导致投注事件发生,确定投注事件的至少一个结果,基于确定的赌注和至少一个确定的结果来确定任何奖励,并且向玩家提供任何所确定的奖励。

    Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill
    10.
    发明授权
    Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill 有权
    游戏系统,游戏装置和方法,用于根据玩家技能的一个或多个方面为玩家提供获得指定奖励的机会

    公开(公告)号:US08764552B2

    公开(公告)日:2014-07-01

    申请号:US13929156

    申请日:2013-06-27

    Applicant: IGT

    CPC classification number: G07F17/3295 G07F17/3258

    Abstract: In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.

    Abstract translation: 在各种实施例中,本文公开的游戏系统,游戏设备和方法维护与基于技能的游戏的可变分数相关联的指定奖励。 在一个这样的实施例中,游戏系统使得玩家能够玩游戏,其中游戏系统为玩家形成分数。 玩家形成的分数基于在玩技术游戏期间由玩家做出的零,一个或多个输入(即倾向于测量玩家技能的一个或多个方面)。 如果玩家的分数没有达到与指定奖励相关联的可变分数,则游戏系统修改与该基于技能的游戏的指定奖励相关联的可变分数。 如果玩家的得分达到或超过与指定奖励相关的可变分数,则游戏系统向玩家提供指定数量的机会以赢得维护的指定奖励。

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