METHOD AND SYSTEM FOR TIME GAMING WITH SKILL WAGERING OPPORTUNITIES

    公开(公告)号:US20170084124A1

    公开(公告)日:2017-03-23

    申请号:US15367877

    申请日:2016-12-02

    Applicant: IGT

    Abstract: A regulated skill-based game includes multiple reward generating assets configured such that successful player interactions therewith increase the player's score and give rise to wagers whose outcomes are randomly determined. The amount of the wager may be a function of a time elapsed since the last wager was placed. The regulated game may be configured such that a predetermined duration of game play time thereon is purchased for a predetermined amount of money. A first portion of the predetermined amount of money funds the wagers and a second portion thereof funds a progressive jackpot to be awarded to a player having earned the highest score that is not been exceeded after a predetermined point in time. The regulated game is further configured to award credits when the randomly determined outcome is a reward generating outcome. Both the score of the skill-based game and awarded credits may be shown onscreen.

    TIME-BASED AWARD SYSTEM WITH DYNAMIC VALUE ASSIGNMENT
    2.
    发明申请
    TIME-BASED AWARD SYSTEM WITH DYNAMIC VALUE ASSIGNMENT 审中-公开
    基于时间的奖励系统,具有动态价值分配

    公开(公告)号:US20140228103A1

    公开(公告)日:2014-08-14

    申请号:US14257338

    申请日:2014-04-21

    Applicant: IGT

    Abstract: A gaming machine coupled to at least one server via a network includes a display device configured to display a base game to a player playing at the gaming machine, and a controller coupled to the display device. The controller is configured to determine an outcome during play of the base game, and award at least one token based on the outcome of the base game, wherein a value of the token based on as additional play of the base game by the player.

    Abstract translation: 经由网络耦合到至少一个服务器的游戏机包括被配置为向在游戏机上玩的玩家显示基本游戏的显示装置和耦合到显示装置的控制器。 控制器被配置为在基本游戏的播放期间确定结果,并且基于基本游戏的结果来奖励至少一个令牌,其中,基于作为玩家的基本游戏的附加游戏的令牌的值。

    Method and apparatus for attractive bonusing
    3.
    发明授权
    Method and apparatus for attractive bonusing 有权
    有吸引力的奖金的方法和设备

    公开(公告)号:US08662982B1

    公开(公告)日:2014-03-04

    申请号:US13631100

    申请日:2012-09-28

    Applicant: IGT

    CPC classification number: G07F17/3244 G07F17/3258

    Abstract: A method for a game includes providing a plurality of individual gaming machines for playing a base game, where an outcome of each gaming machine is determined at least in part by chance, and communicatively coupling a progressive bonus apparatus to said plurality of individual gaming machines. The method includes creating value elements and inserting them onto individual gaming machines in a bank of gaming machines. The value elements can be seen visually by players so that the players can monitor the status of the bonus game while playing the base game. Also disclosed is an apparatus capable of carrying out the above method as well as a media carrying an instruction set for carrying out the above method.

    Abstract translation: 一种游戏方法包括:提供用于播放基本游戏的多个单独的游戏机,其中每个游戏机的结果至少部分地被机会确定,并且将渐进奖励装置通信耦合到所述多个单独的游戏机。 该方法包括创建价值要素并将其插入游戏机组中的各个游戏机上。 值元素可以由玩家视觉观看,以便玩家可以在玩基本游戏时监视奖金游戏的状态。 还公开了能够执行上述方法的装置以及携带用于执行上述方法的指令集的介质。

    Method and system for time gaming with skill wagering opportunities

    公开(公告)号:US10607446B2

    公开(公告)日:2020-03-31

    申请号:US15367877

    申请日:2016-12-02

    Applicant: IGT

    Abstract: A gaming system and method which includes determining a skill level of a player, determining, based on the determined skill level of the player, a return-to-player percentage to employ for a play of a game, wherein a first return-to-player percentage is determined when the skill level is a first skill level and a second, different return-to-player percentage is determined when the skill level is a second, different skill level, causing a display of the play of the game for the player in accordance with the determined return-to-player percentage, the play of the game associated with receipt of at least one skill-based input, and responsive to a score increase event that occurs in association with the play of the game, modifying a score of the player and causing a display of the modified score, wherein the score of the player is separate from a credit balance of the player.

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