Selection of a vertex with an immersive gesture in 3D modeling
Abstract:
A computer-implemented method for selecting a vertex among vertices of a 3D object in a 3D immersive environment of a CAD system where each vertex has a position in the 3D immersive environment including displaying the 3D object in the 3D immersive environment, detecting a hand gesture including opposing the pads of the index finger and the thumb, both pads being spaced, determining a segment parallel to a segment connecting the pads of the index finger and the thumb, the determined segment having a position in the 3D immersive environment, and identifying the vertex of the 3D object having the closest position with the determined segment.
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