Selection of an edge with an immersive gesture in 3D modeling

    公开(公告)号:US11567579B2

    公开(公告)日:2023-01-31

    申请号:US17136912

    申请日:2020-12-29

    Inventor: Fivos Doganis

    Abstract: A computer-implemented method for selecting an edge among edges of a 3D object in a 3D immersive environment of a CAD system. Each edge is oriented in the 3D immersive environment. The method comprises displaying the 3D object in the 3D immersive environment, detecting a hand gesture including all fingers folded except thumb, determining an oriented line formed with the folded fingers of the hand in the 3D immersive environment, and identifying the edge of the 3D object having the closest orientation with the oriented line.

    Dynamical Camera Calibration
    2.
    发明申请

    公开(公告)号:US20200005491A1

    公开(公告)日:2020-01-02

    申请号:US16567703

    申请日:2019-09-11

    Inventor: Fivos Doganis

    Abstract: A computer-implemented method of calibrating a camera includes: a. making a video screen display a calibration pattern; b. acquiring from the camera a video stream of a scene comprising said calibration pattern; c. determining a modified calibration pattern depending on the acquired video stream, and making the screen display it; said steps a. to c. being iterated a plurality of times; and then d. estimating intrinsic calibration parameters of the camera by processing the acquired video streams. A computer program product, computer-readable data-storage medium and computer system for carrying out such a method.

    Dynamical camera calibration
    3.
    发明授权

    公开(公告)号:US11238613B2

    公开(公告)日:2022-02-01

    申请号:US16567703

    申请日:2019-09-11

    Inventor: Fivos Doganis

    Abstract: A computer-implemented method of calibrating a camera includes: a. making a video screen display a calibration pattern; b. acquiring from the camera a video stream of a scene comprising said calibration pattern; c. determining a modified calibration pattern depending on the acquired video stream, and making the screen display it; said steps a. to c. being iterated a plurality of times; and then d. estimating intrinsic calibration parameters of the camera by processing the acquired video streams. A computer program product, computer-readable data-storage medium and computer system for carrying out such a method.

    Computer-implemented method of calibrating a camera

    公开(公告)号:US10510162B2

    公开(公告)日:2019-12-17

    申请号:US15601619

    申请日:2017-05-22

    Inventor: Fivos Doganis

    Abstract: A computer-implemented method of calibrating a camera, comprises the steps of: a. acquiring a video stream from said camera (CAM), and displaying it on a screen (DY); b. displaying on the screen, superimposed to the video stream, a representation of a target area (102); c. detecting a calibration pattern (100) in the video stream and periodically check whether it fits within the calibration area; d. when the calibration pattern is found to fit within the calibration area, extracting an image thereof from the video stream; said steps a. to d. being iterated a plurality of times using respective target areas corresponding to different positions of a physical support (101) carrying the calibration pattern; and then e. estimating intrinsic calibration parameters of the camera by processing said images. A computer program product, computer-readable data-storage medium and computer system for carrying out such a method.

    Selection of a face with an immersive gesture in 3D modeling

    公开(公告)号:US11822727B2

    公开(公告)日:2023-11-21

    申请号:US17136861

    申请日:2020-12-29

    Inventor: Fivos Doganis

    CPC classification number: G06F3/017

    Abstract: A computer-implemented method for selecting a face among faces of a 3D object in a 3D immersive environment. Each face is oriented in the 3D immersive environment. The method comprises displaying the 3D object in the 3D immersive environment. The method further comprises detecting S20 a hand gesture. The hand gesture comprises an adduction of all fingers except thumb. The method further comprises determining an oriented plane formed with the palm and/or the back of the hand in the 3D immersive environment. The method further comprises identifying the face of the 3D object having the closest orientation with the oriented plane. This constitutes an improved method for selecting a face among faces of a 3D object in a 3D immersive environment using hand interactions.

    Dynamical camera calibration
    6.
    发明授权

    公开(公告)号:US10453218B2

    公开(公告)日:2019-10-22

    申请号:US15605659

    申请日:2017-05-25

    Inventor: Fivos Doganis

    Abstract: A computer-implemented method of calibrating a camera includes: a. making a video screen display a calibration pattern; b. acquiring from the camera a video stream of a scene comprising said calibration pattern; c. determining a modified calibration pattern depending on the acquired video stream, and making the screen display it; said steps a. to c. being iterated a plurality of times; and then d. estimating intrinsic calibration parameters of the camera by processing the acquired video streams. A computer program product, computer-readable data-storage medium and computer system for carrying out such a method.

    Method for 3D scanning of a real object

    公开(公告)号:US12067739B2

    公开(公告)日:2024-08-20

    申请号:US17377014

    申请日:2021-07-15

    Abstract: A computer-implemented method for 3D scanning of a real object with a camera having a 3D position including receiving, from the camera, an image of the real object, displaying on a screen, in an augmented reality view, the image of the real object enclosed within a virtual 3D box and, superimposed to the real object, a virtual structure made of a set of planar tiles, and being anchored to the virtual 3D box, each tile corresponding to a predetermined pose of the camera, detecting that a tile is pointed at with the camera; acquiring, from the camera, a frame of the virtual 3D box, thereby validating said tile, said frame being a projection of the virtual 3D box on the image, iterating for different 3D positions of the camera, until a sufficient number of tiles is validated for scanning the real object, and implementing a 3D reconstruction algorithm with all captured frames.

    Method for designing a 3D object by using a virtual 3D grid and hand drawn sketches

    公开(公告)号:US11893314B2

    公开(公告)日:2024-02-06

    申请号:US17643959

    申请日:2021-12-13

    CPC classification number: G06F30/10

    Abstract: A computer implemented method for designing a 3D object in a scene including obtaining a 3D grid of cubes in the scene, said 3D grid of cubes controlling a subdivision surface, said subdivision surface modeling the 3D object, receiving a user stroke of a curve on at least one external face of at least a cube of the grid of cubes, determining a first set of cubes which intersect with the curve on the external face, a second set of cubes which is adjacent to the first set of cubes, perpendicularly to the external face, and a third set of cubes, called intersected cubes, comprising the first set of cubes and the second set of cubes, and for each intersected cube, deforming the intersected cube by moving at least one vertex of said intersected cube so as to fit the curve thereby deforming the subdivision surface.

    Selection of a vertex with an immersive gesture in 3D modeling

    公开(公告)号:US11543889B2

    公开(公告)日:2023-01-03

    申请号:US17136885

    申请日:2020-12-29

    Inventor: Fivos Doganis

    Abstract: A computer-implemented method for selecting a vertex among vertices of a 3D object in a 3D immersive environment of a CAD system where each vertex has a position in the 3D immersive environment including displaying the 3D object in the 3D immersive environment, detecting a hand gesture including opposing the pads of the index finger and the thumb, both pads being spaced, determining a segment parallel to a segment connecting the pads of the index finger and the thumb, the determined segment having a position in the 3D immersive environment, and identifying the vertex of the 3D object having the closest position with the determined segment.

    Dynamical Camera Calibration
    10.
    发明申请

    公开(公告)号:US20170372492A1

    公开(公告)日:2017-12-28

    申请号:US15605659

    申请日:2017-05-25

    Inventor: Fivos Doganis

    Abstract: A computer-implemented method of calibrating a camera includes: a. making a video screen display a calibration pattern; b. acquiring from the camera a video stream of a scene comprising said calibration pattern; c. determining a modified calibration pattern depending on the acquired video stream, and making the screen display it; said steps a. to c. being iterated a plurality of times; and then d. estimating intrinsic calibration parameters of the camera by processing the acquired video streams. A computer program product, computer-readable data-storage medium and computer system for carrying out such a method.

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