Invention Grant
- Patent Title: Asset aware computing architecture for graphics processing
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Application No.: US17235357Application Date: 2021-04-20
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Publication No.: US11731050B2Publication Date: 2023-08-22
- Inventor: Mark E. Cerny
- Applicant: Sony Interactive Entertainment Inc.
- Applicant Address: US CA San Mateo
- Assignee: Sony Interactive Entertainment Inc.
- Current Assignee: Sony Interactive Entertainment Inc.
- Current Assignee Address: JP Tokyo
- Agency: Penilla IP, APC
- Main IPC: A63F13/52
- IPC: A63F13/52 ; G06T1/20 ; G06T1/60

Abstract:
A method for executing a game by a computing system that uses a central processing unit (CPU) and graphics processing unit (GPU) for generating video frames. A draw call is generated for a video frame by the CPU. At bind time, i.e. writing of the GPU commands by the CPU using a GPU API, asset aware data (AAD) is written to the command buffer, and loading of one or more level of detail (LOD) data from an asset store to system memory is requested. The GPU executes the draw call for the frame using LOD data written to the system memory, the GPU using at least a minimum of LOD data based on the AAD. Additionally, the GPU uses information regarding the LOD load state when executing the draw call, in order to avoid access to LODs not yet loaded.
Public/Granted literature
- US20210236928A1 ASSET AWARE COMPUTING ARCHITECTURE FOR GRAPHICS PROCESSING Public/Granted day:2021-08-05
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