Asset aware computing architecture for graphics processing

    公开(公告)号:US11731050B2

    公开(公告)日:2023-08-22

    申请号:US17235357

    申请日:2021-04-20

    Inventor: Mark E. Cerny

    CPC classification number: A63F13/52 G06T1/20 G06T1/60

    Abstract: A method for executing a game by a computing system that uses a central processing unit (CPU) and graphics processing unit (GPU) for generating video frames. A draw call is generated for a video frame by the CPU. At bind time, i.e. writing of the GPU commands by the CPU using a GPU API, asset aware data (AAD) is written to the command buffer, and loading of one or more level of detail (LOD) data from an asset store to system memory is requested. The GPU executes the draw call for the frame using LOD data written to the system memory, the GPU using at least a minimum of LOD data based on the AAD. Additionally, the GPU uses information regarding the LOD load state when executing the draw call, in order to avoid access to LODs not yet loaded.

    REGION TESTING OF GEOMETRY WHILE RENDERING FOR EFFICIENT MULTI-GPU RENDERING

    公开(公告)号:US20230237609A1

    公开(公告)日:2023-07-27

    申请号:US18180051

    申请日:2023-03-07

    CPC classification number: G06T1/20

    Abstract: A method for graphics processing. The method including rendering graphics for an application using a plurality of graphics processing units (GPUs). The method including dividing responsibility for the rendering geometry of the graphics between the plurality of GPUs based on a plurality of screen regions, each GPU having a corresponding division of the responsibility which is known to the plurality of GPUs. The method including generating information regarding a piece of geometry with respect to a first screen region for which a first GPU has a first division of responsibility, while rendering the piece of geometry at a second GPU for an image. The method including rendering the piece of geometry at the first GPU using the information.

    PERFORMING GEOMETRY ANALYSIS BEFORE MULTI-GPU RENDERING OF GEOMETRY

    公开(公告)号:US20230077407A1

    公开(公告)日:2023-03-16

    申请号:US17992763

    申请日:2022-11-22

    Abstract: A method including rendering graphics for an application using graphics processing units (GPUs). The method including dividing responsibility for processing pieces of geometry of an image frame during an analysis pre-pass phase of rendering between the plurality of GPUs, wherein each of the pieces of geometry is assigned to a corresponding GPU. The method including determining in the analysis pre-pass phase overlap of each of the pieces of geometry with each screen regions. The method including generating information at the GPUs regarding the pieces of geometry and their relations to the screen regions based on the overlap of each of the pieces of geometry with each of the screen regions. The method including assigning the screen regions to the GPUs based on the information for purposes of rendering the pieces of geometry during a subsequent phase of rendering.

    System and method for efficient multi-GPU rendering of geometry by performing geometry analysis before rendering

    公开(公告)号:US11508110B2

    公开(公告)日:2022-11-22

    申请号:US16780798

    申请日:2020-02-03

    Abstract: A method for graphics processing. The method including rendering graphics for an application using graphics processing units (GPUs). The method including dividing responsibility for processing a plurality of pieces of geometry of an image frame during an analysis pre-pass phase of rendering between the plurality of GPUs, wherein each of the plurality of pieces of geometry is assigned to a corresponding GPU. The method including determining in the analysis pre-pass phase overlap of each the plurality of pieces of geometry with each of a plurality of screen regions. The method including generating information at the plurality of GPUs regarding the plurality of pieces of geometry and their relations to the plurality of screen regions based on the overlap of each the plurality of pieces of geometry with each of the plurality of screen regions. The method including assigning the plurality of screen regions to the plurality of GPUs based on the information for purposes of rendering the plurality of pieces of geometry during a subsequent phase of rendering.

    Early scan-out of server display buffer at flip-time for cloud gaming applications

    公开(公告)号:US11446572B2

    公开(公告)日:2022-09-20

    申请号:US17008463

    申请日:2020-08-31

    Abstract: A method for cloud gaming. The method including generating a video frame when executing a video game at a server. The method including performing a scan-out process by scanning the video frame scanline-by-scanline and one or more user interface features scanline-by-scanline to one or more input frame buffers, and compositing and blending the video frame and the one or more user interface features into a modified video frame. The method including scanning in the scan-out process the modified video frame to an encoder at the server scanline-by-scanline. The method including beginning in the scan-out process scanning the video frame and the one or more user interface features to the one or more input frame buffers at a corresponding flip-time for the video frame.

    EFFICIENT MULTI-GPU RENDERING BY TESTING GEOMETRY AGAINST SCREEN REGIONS BEFORE RENDERING USING A PRETEST GPU

    公开(公告)号:US20220188966A1

    公开(公告)日:2022-06-16

    申请号:US17684105

    申请日:2022-03-01

    Abstract: A method for graphics processing. The method including rendering graphics for an application using a plurality of graphics processing units (GPUs). The method including dividing responsibility for the rendering of geometry of the graphics between the plurality of GPUs based on a plurality of screen regions that are interleaved, each GPU having a corresponding division of the responsibility which is known to the plurality of GPUs. The method including assigning a GPU a piece of geometry of an image frame generated by an application for geometry pretesting. The method including performing geometry pretesting at the GPU to generate information regarding the piece of geometry and its relation to each of the plurality of screen regions. The method including using the information at each of the plurality of GPUs when rendering the image frame.

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