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公开(公告)号:US12115447B2
公开(公告)日:2024-10-15
申请号:US18080605
申请日:2022-12-13
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Kelvin M. Yong
IPC: A63F13/355 , A63F13/358 , A63F13/52 , A63F13/53 , A63F13/77 , H04N19/115 , H04N19/142 , H04N19/177
CPC classification number: A63F13/355 , A63F13/358 , A63F13/52 , A63F13/53 , A63F13/77 , H04N19/115 , H04N19/142 , H04N19/177 , A63F2300/534 , A63F2300/538
Abstract: A method for cloud gaming. The method including generating a plurality of video frames when executing a video game at a cloud gaming server. The method including encoding the plurality of video frames at an encoder bit rate, wherein the plurality of video frames that is compressed is transmitted to a client from a streamer of the cloud gaming server. The method including measuring a maximum receive bandwidth of a client. The method including monitoring the encoding of the plurality of video frames at the streamer. The method including dynamically tuning a parameter of the encoder based on the monitoring of the encoding.
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公开(公告)号:US20240185377A1
公开(公告)日:2024-06-06
申请号:US18440793
申请日:2024-02-13
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny
CPC classification number: G06T1/20 , G06F9/3836 , G06F9/3877 , G06F9/4806 , G06F9/544 , G06T15/005 , G06T15/10 , G06T17/10
Abstract: A method for graphics processing. The method including rendering graphics for an application using graphics processing units (GPUs). The method including using the plurality of GPUs in collaboration to render an image frame including a plurality of pieces of geometry. The method including during the rendering of the image frame, subdividing one or more of the plurality of pieces of geometry into smaller pieces, and dividing the responsibility for rendering these smaller portions of geometry among the plurality of GPUs, wherein each of the smaller portions of geometry is processed by a corresponding GPU. The method including for those pieces of geometry that are not subdivided, dividing the responsibility for rendering the pieces of geometry among the plurality of GPUs, wherein each of these pieces of geometry is processed by a corresponding GPU.
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公开(公告)号:US11980811B2
公开(公告)日:2024-05-14
申请号:US18076326
申请日:2022-12-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Kelvin M. Yong
IPC: A63F13/355 , A63F13/335 , A63F13/358 , A63F13/44 , G07F17/32 , H04L65/70 , H04L65/80 , H04L67/10 , H04L67/1095 , H04L67/131 , H04N21/2343 , H04N21/242 , H04N21/43 , H04N21/4402 , H04N21/442 , H04N21/478 , H04N21/8547
CPC classification number: A63F13/355 , A63F13/335 , A63F13/358 , A63F13/44 , G07F17/3225 , H04L65/70 , H04L65/80 , H04L67/10 , H04L67/1095 , H04L67/131 , H04N21/2343 , H04N21/242 , H04N21/4302 , H04N21/4402 , H04N21/4424 , H04N21/4781 , H04N21/8547 , A63F2300/534 , A63F2300/538 , A63F2300/638
Abstract: A method is disclosed including setting, at a server, a server VSYNC signal to a server VSYNC frequency. The server VSYNC signal corresponding to generation of video frames during frame periods for the server VSYNC frequency. The method including setting, at a client, a client VSYNC signal to a client VSYNC frequency. The method including sending compressed video frames from the server to the client over a network using the server VSYNC signal, wherein the compressed video frames are based on the generated video frames. The method including decoding and displaying, at the client, the compressed video frames. The method including analyzing the timing of one or more client operations to adjust the relative timing between the server VSYNC signal and the client VSYNC signal, as the client receives the compressed video frames.
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公开(公告)号:US11731050B2
公开(公告)日:2023-08-22
申请号:US17235357
申请日:2021-04-20
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny
Abstract: A method for executing a game by a computing system that uses a central processing unit (CPU) and graphics processing unit (GPU) for generating video frames. A draw call is generated for a video frame by the CPU. At bind time, i.e. writing of the GPU commands by the CPU using a GPU API, asset aware data (AAD) is written to the command buffer, and loading of one or more level of detail (LOD) data from an asset store to system memory is requested. The GPU executes the draw call for the frame using LOD data written to the system memory, the GPU using at least a minimum of LOD data based on the AAD. Additionally, the GPU uses information regarding the LOD load state when executing the draw call, in order to avoid access to LODs not yet loaded.
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公开(公告)号:US20230237609A1
公开(公告)日:2023-07-27
申请号:US18180051
申请日:2023-03-07
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Florian Strauss , Tobias Berghoff
IPC: G06T1/20
CPC classification number: G06T1/20
Abstract: A method for graphics processing. The method including rendering graphics for an application using a plurality of graphics processing units (GPUs). The method including dividing responsibility for the rendering geometry of the graphics between the plurality of GPUs based on a plurality of screen regions, each GPU having a corresponding division of the responsibility which is known to the plurality of GPUs. The method including generating information regarding a piece of geometry with respect to a first screen region for which a first GPU has a first division of responsibility, while rendering the piece of geometry at a second GPU for an image. The method including rendering the piece of geometry at the first GPU using the information.
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公开(公告)号:US20230077407A1
公开(公告)日:2023-03-16
申请号:US17992763
申请日:2022-11-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Tobias Berghoff , David Simpson
IPC: G06T15/00
Abstract: A method including rendering graphics for an application using graphics processing units (GPUs). The method including dividing responsibility for processing pieces of geometry of an image frame during an analysis pre-pass phase of rendering between the plurality of GPUs, wherein each of the pieces of geometry is assigned to a corresponding GPU. The method including determining in the analysis pre-pass phase overlap of each of the pieces of geometry with each screen regions. The method including generating information at the GPUs regarding the pieces of geometry and their relations to the screen regions based on the overlap of each of the pieces of geometry with each of the screen regions. The method including assigning the screen regions to the GPUs based on the information for purposes of rendering the pieces of geometry during a subsequent phase of rendering.
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公开(公告)号:US11508110B2
公开(公告)日:2022-11-22
申请号:US16780798
申请日:2020-02-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Tobias Berghoff , David Simpson
IPC: G06T15/00
Abstract: A method for graphics processing. The method including rendering graphics for an application using graphics processing units (GPUs). The method including dividing responsibility for processing a plurality of pieces of geometry of an image frame during an analysis pre-pass phase of rendering between the plurality of GPUs, wherein each of the plurality of pieces of geometry is assigned to a corresponding GPU. The method including determining in the analysis pre-pass phase overlap of each the plurality of pieces of geometry with each of a plurality of screen regions. The method including generating information at the plurality of GPUs regarding the plurality of pieces of geometry and their relations to the plurality of screen regions based on the overlap of each the plurality of pieces of geometry with each of the plurality of screen regions. The method including assigning the plurality of screen regions to the plurality of GPUs based on the information for purposes of rendering the plurality of pieces of geometry during a subsequent phase of rendering.
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公开(公告)号:US11446572B2
公开(公告)日:2022-09-20
申请号:US17008463
申请日:2020-08-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Roelof Roderick Colenbrander , Mark E. Cerny
IPC: A63F13/355 , A63F13/52 , A63F13/358 , A63F13/537 , H04L67/12 , H04L65/61
Abstract: A method for cloud gaming. The method including generating a video frame when executing a video game at a server. The method including performing a scan-out process by scanning the video frame scanline-by-scanline and one or more user interface features scanline-by-scanline to one or more input frame buffers, and compositing and blending the video frame and the one or more user interface features into a modified video frame. The method including scanning in the scan-out process the modified video frame to an encoder at the server scanline-by-scanline. The method including beginning in the scan-out process scanning the video frame and the one or more user interface features to the one or more input frame buffers at a corresponding flip-time for the video frame.
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公开(公告)号:US20220188966A1
公开(公告)日:2022-06-16
申请号:US17684105
申请日:2022-03-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Florian Strauss , Tobias Berghoff
IPC: G06T1/20
Abstract: A method for graphics processing. The method including rendering graphics for an application using a plurality of graphics processing units (GPUs). The method including dividing responsibility for the rendering of geometry of the graphics between the plurality of GPUs based on a plurality of screen regions that are interleaved, each GPU having a corresponding division of the responsibility which is known to the plurality of GPUs. The method including assigning a GPU a piece of geometry of an image frame generated by an application for geometry pretesting. The method including performing geometry pretesting at the GPU to generate information regarding the piece of geometry and its relation to each of the plurality of screen regions. The method including using the information at each of the plurality of GPUs when rendering the image frame.
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公开(公告)号:US20210241413A1
公开(公告)日:2021-08-05
申请号:US16780722
申请日:2020-02-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Florian Strauss , Tobias Berghoff
Abstract: A method including rendering graphics for an application using graphics processing units (GPUs). Responsibility for rendering of geometry is divided between GPUs based on screen regions, each GPU having a corresponding division of the responsibility which is known. First pieces of geometry are rendered at the GPUs during a rendering phase of a previous image frame. Statistics are generated for the rendering of the previous image frame. Second pieces of geometry of a current image frame are assigned based on the statistics to the GPUs for geometry testing. Geometry testing at a current image frame on the second pieces of geometry is performed to generate information regarding each piece of geometry and its relation to each screen region, the geometry testing performed at each of the GPUs based on the assigning. The information generated for the second pieces of geometry is used when rendering the geometry at the GPUs.
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