发明申请
- 专利标题: Graphics processing architecture employing a unified shader
- 专利标题(中): 采用统一着色器的图形处理架构
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申请号: US11117863申请日: 2005-04-29
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公开(公告)号: US20050200629A1公开(公告)日: 2005-09-15
- 发明人: Steven Morein , Laurent Lefebvre , Andy Gruber , Andi Skende
- 申请人: Steven Morein , Laurent Lefebvre , Andy Gruber , Andi Skende
- 主分类号: G06T15/00
- IPC分类号: G06T15/00 ; G06T15/80 ; G06T15/60 ; G06T15/50 ; G09G5/36
摘要:
A graphics processing architecture employing a single shader is disclosed. The architecture includes a circuit operative to select one of a plurality of inputs in response to a control signal; and a shader, coupled to the arbiter, operative to process the selected one of the plurality of inputs, the shader including means for performing vertex operations and pixel operations, and wherein the shader performs one of the vertex operations or pixel operations based on the selected one of the plurality of inputs. The shader includes a register block which is used to store the plurality of selected inputs, a sequencer which maintains vertex manipulation and pixel manipulations instructions and a processor capable of executing both floating point arithmetic and logical operations on the selected inputs in response to the instructions maintained in the sequencer.
公开/授权文献
- US07327369B2 Graphics processing architecture employing a unified shader 公开/授权日:2008-02-05
信息查询
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |