Graphics processing architecture employing a unified shader
    1.
    发明申请
    Graphics processing architecture employing a unified shader 有权
    采用统一着色器的图形处理架构

    公开(公告)号:US20050200629A1

    公开(公告)日:2005-09-15

    申请号:US11117863

    申请日:2005-04-29

    CPC分类号: G06T1/20 G06T15/005 G06T15/80

    摘要: A graphics processing architecture employing a single shader is disclosed. The architecture includes a circuit operative to select one of a plurality of inputs in response to a control signal; and a shader, coupled to the arbiter, operative to process the selected one of the plurality of inputs, the shader including means for performing vertex operations and pixel operations, and wherein the shader performs one of the vertex operations or pixel operations based on the selected one of the plurality of inputs. The shader includes a register block which is used to store the plurality of selected inputs, a sequencer which maintains vertex manipulation and pixel manipulations instructions and a processor capable of executing both floating point arithmetic and logical operations on the selected inputs in response to the instructions maintained in the sequencer.

    摘要翻译: 公开了一种采用单一着色器的图形处理架构。 该架构包括响应于控制信号选择多个输入中的一个的电路; 以及耦合到所述仲裁器的着色器,用于处理所述多个输入中的所选择的输入,所述着色器包括用于执行顶点操作和像素操作的装置,并且其中所述着色器基于所选择的所述操作来执行所述顶点操作或像素操作之一 多个输入之一。 着色器包括用于存储多个所选择的输入的寄存器块,保持顶点操作和像素操作指令的定序器以及能够响应于所保持的指令对所选择的输入执行浮点运算和逻辑运算的处理器 在音序器中

    GRAPHICS PROCESSING ARCHITECTURE EMPLOYING A UNIFIED SHADER
    2.
    发明申请
    GRAPHICS PROCESSING ARCHITECTURE EMPLOYING A UNIFIED SHADER 审中-公开
    图形处理结构使用统一的阴影

    公开(公告)号:US20070285427A1

    公开(公告)日:2007-12-13

    申请号:US11842256

    申请日:2007-08-21

    IPC分类号: G06F15/00

    CPC分类号: G06T1/20 G06T15/005 G06T15/80

    摘要: A graphics processing architecture employing a single shader is disclosed. The architecture includes a circuit operative to select one of a plurality of inputs in response to a control signal; and a shader, coupled to the arbiter, operative to process the selected one of the plurality of inputs, the shader including means for performing vertex operations and pixel operations, and wherein the shader performs one of the vertex operations or pixel operations based on the selected one of the plurality of inputs. The shader includes a register block which is used to store the plurality of selected inputs, a sequencer which maintains vertex manipulation and pixel manipulations instructions and a processor capable of executing both floating point arithmetic and logical operations on the selected inputs in response to the instructions maintained in the sequencer.

    摘要翻译: 公开了一种采用单一着色器的图形处理架构。 该架构包括响应于控制信号选择多个输入中的一个的电路; 以及耦合到所述仲裁器的着色器,用于处理所述多个输入中的所选择的输入,所述着色器包括用于执行顶点操作和像素操作的装置,并且其中所述着色器基于所选择的所述操作来执行所述顶点操作或像素操作之一 多个输入之一。 着色器包括用于存储多个所选择的输入的寄存器块,保持顶点操作和像素操作指令的定序器以及能够响应于所保持的指令对所选择的输入执行浮点运算和逻辑运算的处理器 在音序器中

    GRAPHICS PROCESSING ARCHITECTURE EMPLOYING A UNIFIED SHADER
    3.
    发明申请
    GRAPHICS PROCESSING ARCHITECTURE EMPLOYING A UNIFIED SHADER 审中-公开
    图形处理结构使用统一的阴影

    公开(公告)号:US20100231592A1

    公开(公告)日:2010-09-16

    申请号:US12791597

    申请日:2010-06-01

    IPC分类号: G06F15/00 G06T15/50

    CPC分类号: G06T1/20 G06T15/005 G06T15/80

    摘要: A graphics processing architecture employing a single shader is disclosed. The architecture includes a circuit operative to select one of a plurality of inputs in response to a control signal; and a shader, coupled to the arbiter, operative to process the selected one of the plurality of inputs, the shader including means for performing vertex operations and pixel operations, and wherein the shader performs one of the vertex operations or pixel operations based on the selected one of the plurality of inputs. The shader includes a register block which is used to store the plurality of selected inputs, a sequencer which maintains vertex manipulation and pixel manipulations instructions and a processor capable of executing both floating point arithmetic and logical operations on the selected inputs in response to the instructions maintained in the sequencer.

    摘要翻译: 公开了一种采用单一着色器的图形处理架构。 该架构包括响应于控制信号选择多个输入中的一个的电路; 以及耦合到所述仲裁器的着色器,用于处理所述多个输入中的所选择的一个输入,所述着色器包括用于执行顶点操作和像素操作的装置,并且其中所述着色器基于所选择的所述操作执行所述顶点操作或像素操作之一 多个输入之一。 着色器包括用于存储多个所选择的输入的寄存器块,保持顶点操作和像素操作指令的定序器以及能够响应于所保持的指令对所选择的输入执行浮点运算和逻辑运算的处理器 在音序器中

    Graphics processing architecture employing a unified shader
    4.
    发明授权
    Graphics processing architecture employing a unified shader 有权
    采用统一着色器的图形处理架构

    公开(公告)号:US07327369B2

    公开(公告)日:2008-02-05

    申请号:US11117863

    申请日:2005-04-29

    IPC分类号: G06F15/00 G06T1/00

    CPC分类号: G06T1/20 G06T15/005 G06T15/80

    摘要: A graphics processing architecture employing a single shader is disclosed. The architecture includes a circuit operative to select one of a plurality of inputs in response to a control signal; and a shader, coupled to the arbiter, operative to process the selected one of the plurality of inputs, the shader including means for performing vertex operations and pixel operations, and wherein the shader performs one of the vertex operations or pixel operations based on the selected one of the plurality of inputs. The shader includes a register block which is used to store the plurality of selected inputs, a sequencer which maintains vertex manipulation and pixel manipulations instructions and a processor capable of executing both floating point arithmetic and logical operations on the selected inputs in response to the instructions maintained in the sequencer.

    摘要翻译: 公开了一种采用单一着色器的图形处理架构。 该架构包括响应于控制信号选择多个输入中的一个的电路; 以及耦合到所述仲裁器的着色器,用于处理所述多个输入中的所选择的一个输入,所述着色器包括用于执行顶点操作和像素操作的装置,并且其中所述着色器基于所选择的所述操作执行所述顶点操作或像素操作之一 多个输入之一。 着色器包括用于存储多个所选择的输入的寄存器块,保持顶点操作和像素操作指令的定序器以及能够响应于所保持的指令对所选择的输入执行浮点运算和逻辑运算的处理器 在音序器中

    GRAPHICS PROCESSING ARCHITECTURE EMPLOYING A UNIFIED SHADER
    5.
    发明申请
    GRAPHICS PROCESSING ARCHITECTURE EMPLOYING A UNIFIED SHADER 有权
    图形处理结构使用统一的阴影

    公开(公告)号:US20050110792A1

    公开(公告)日:2005-05-26

    申请号:US10718318

    申请日:2003-11-20

    CPC分类号: G06T1/20 G06T15/005 G06T15/80

    摘要: A graphics processing architecture employing a single shader is disclosed. The architecture includes a circuit operative to select one of a plurality of inputs in response to a control signal; and a shader, coupled to the arbiter, operative to process the selected one of the plurality of inputs, the shader including means for performing vertex operations and pixel operations, and wherein the shader performs one of the vertex operations or pixel operations based on the selected one of the plurality of inputs. The shader includes a register block which is used to store the plurality of selected inputs, a sequencer which maintains vertex manipulation and pixel manipulations instructions and a processor capable of executing both floating point arithmetic and logical operations on the selected inputs in response to the instructions maintained in the sequencer.

    摘要翻译: 公开了一种采用单一着色器的图形处理架构。 该架构包括响应于控制信号选择多个输入中的一个的电路; 以及耦合到所述仲裁器的着色器,用于处理所述多个输入中的所选择的输入,所述着色器包括用于执行顶点操作和像素操作的装置,并且其中所述着色器基于所选择的所述操作来执行所述顶点操作或像素操作之一 多个输入之一。 着色器包括用于存储多个所选择的输入的寄存器块,保持顶点操作和像素操作指令的定序器以及能够响应于所保持的指令对所选择的输入执行浮点运算和逻辑运算的处理器 在音序器中

    Graphics processing architecture employing a unified shader

    公开(公告)号:US06897871B1

    公开(公告)日:2005-05-24

    申请号:US10718318

    申请日:2003-11-20

    CPC分类号: G06T1/20 G06T15/005 G06T15/80

    摘要: A graphics processing architecture employing a single shader is disclosed. The architecture includes a circuit operative to select one of a plurality of inputs in response to a control signal; and a shader, coupled to the arbiter, operative to process the selected one of the plurality of inputs, the shader including means for performing vertex operations and pixel operations, and wherein the shader performs one of the vertex operations or pixel operations based on the selected one of the plurality of inputs. The shader includes a register block which is used to store the plurality of selected inputs, a sequencer which maintains vertex manipulation and pixel manipulations instructions and a processor capable of executing both floating point arithmetic and logical operations on the selected inputs in response to the instructions maintained in the sequencer.

    GRAPHICS PROCESSING ARCHITECTURE EMPLOYING A UNIFIED SHADER
    7.
    发明申请
    GRAPHICS PROCESSING ARCHITECTURE EMPLOYING A UNIFIED SHADER 有权
    图形处理结构使用统一的阴影

    公开(公告)号:US20110216077A1

    公开(公告)日:2011-09-08

    申请号:US13109738

    申请日:2011-05-17

    IPC分类号: G06F15/00 G06T1/00

    CPC分类号: G06T1/20 G06T15/005 G06T15/80

    摘要: A graphics processing architecture employing a single shader is disclosed. The architecture includes a circuit operative to select one of a plurality of inputs in response to a control signal; and a shader, coupled to the arbiter, operative to process the selected one of the plurality of inputs, the shader including means for performing vertex operations and pixel operations, and wherein the shader performs one of the vertex operations or pixel operations based on the selected one of the plurality of inputs. The shader includes a register block which is used to store the plurality of selected inputs, a sequencer which maintains vertex manipulation and pixel manipulations instructions and a processor capable of executing both floating point arithmetic and logical operations on the selected inputs in response to the instructions maintained in the sequencer.

    摘要翻译: 公开了一种采用单一着色器的图形处理架构。 该架构包括响应于控制信号选择多个输入中的一个的电路; 以及耦合到所述仲裁器的着色器,用于处理所述多个输入中的所选择的一个输入,所述着色器包括用于执行顶点操作和像素操作的装置,并且其中所述着色器基于所选择的所述操作执行所述顶点操作或像素操作之一 多个输入之一。 着色器包括用于存储多个所选择的输入的寄存器块,保持顶点操作和像素操作指令的定序器以及能够响应于所保持的指令对所选择的输入执行浮点运算和逻辑运算的处理器 在音序器中