发明申请
US20120270653A1 Method and system to create three-dimensional mapping in a two-dimensional game 有权
在二维游戏中创建立体映射的方法和系统

  • 专利标题: Method and system to create three-dimensional mapping in a two-dimensional game
  • 专利标题(中): 在二维游戏中创建立体映射的方法和系统
  • 申请号: US13506474
    申请日: 2012-04-20
  • 公开(公告)号: US20120270653A1
    公开(公告)日: 2012-10-25
  • 发明人: Nazim KareemiAbbas Rafii
  • 申请人: Nazim KareemiAbbas Rafii
  • 申请人地址: US CA Sunnyvale
  • 专利权人: IMIMTEK, INC.
  • 当前专利权人: IMIMTEK, INC.
  • 当前专利权人地址: US CA Sunnyvale
  • 主分类号: A63F13/00
  • IPC分类号: A63F13/00
Method and system to create three-dimensional mapping in a two-dimensional game
摘要:
Natural three-dimensional (xw,yw,zw,tw) gesture player interaction with a two-dimensional game application rendered on a two or three dimensional display includes mapping acquired (xw,yw,zw,tw) gesture data to virtual game-world (xv,yv,zv,tv) coordinates or vice versa, and scaling if needed. The game application is caused to render at least one image on the display responsive to the mapped and scaled (xw,yw,zw) data, where the display and game interaction is rendered from the player's perception viewpoint. The (xw,yw,zw) data preferably is acquired using spaced-apart two-dimensional cameras coupled to software to reduce the acquired images to a relatively small number of landmark points, from which player gestures may be recognized. The invention may be implemented in a handheld device such as a smart phone or tablet, which device may include a gyroscope and/or accelerometer.
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