Method and system to create three-dimensional mapping in a two-dimensional game
    1.
    发明授权
    Method and system to create three-dimensional mapping in a two-dimensional game 有权
    在二维游戏中创建立体映射的方法和系统

    公开(公告)号:US08840466B2

    公开(公告)日:2014-09-23

    申请号:US13506474

    申请日:2012-04-20

    IPC分类号: A63F9/24 A63F13/40

    摘要: Natural three-dimensional (xw, yw, zw, tw) gesture player interaction with a two-dimensional game application rendered on a two or three dimensional display includes mapping acquired (xw, yw, zw, tw) gesture data to virtual game-world (xv, yv, zv, tv) coordinates or vice versa, and scaling if needed. The game application is caused to render at least one image on the display responsive to the mapped and scaled (xw, yw, zw) data, where the display and game interaction is rendered from the player's perception viewpoint. The (xw, yw, zw) data preferably is acquired using spaced-apart two-dimensional cameras coupled to software to reduce the acquired images to a relatively small number of landmark points, from which player gestures may be recognized. The invention may be implemented in a handheld device such as a smart phone or tablet, which device may include a gyroscope and/or accelerometer.

    摘要翻译: 与二维或三维显示器上呈现的二维游戏应用程序的自然三维(xw,yw,zw,tw)手势玩家交互包括将获取的(xw,yw,zw,tw)手势数据映射到虚拟游戏世界 (xv,yv,zv,tv)坐标,反之亦然,如果需要缩放。 导致游戏应用程序响应于映射和缩放(xw,yw,zw)数据而在显示器上呈现至少一个图像,其中从玩家的感知观点呈现显示和游戏交互。 (xw,yw,zw)数据优选地是使用耦合到软件的间隔开的二维相机来获取的,以将所获取的图像减少到相对较少数量的地标点,玩家手势可从该地图点识别。 本发明可以在诸如智能电话或平板电脑的手持设备中实现,该设备可以包括陀螺仪和/或加速度计。

    PCMCIA-based point of sale transaction system
    2.
    发明授权
    PCMCIA-based point of sale transaction system 失效
    基于PCMCIA的销售点交易系统

    公开(公告)号:US06234389B1

    公开(公告)日:2001-05-22

    申请号:US09069642

    申请日:1998-04-29

    IPC分类号: H04C1700

    摘要: The present invention provides a PCMCIA-compliant generic laptop computer or personal digital assistant (“PDA”) device with an add-on module that together with the device forms a portable point of sale transaction terminal. The add-on module is a self-contained unit that includes a magnetic stripe reader or a smartcard reader with a PCMCIA-compatible interface. Optionally, the module also includes any or all of a pinpad unit, a printer unit, a fingerprint unit, a signature capture unit, and a virtual pinpad unit. The module housing includes a protruding snout-like member that includes a PCMCIA connector. This snout-like member on the module housing slides into the PCMCIA slot of the computer, PDA, or similar device to make mechanical and electrical connections. Software storable and executed by the computer or PDA device includes driver definitions and routines to permit the device to read and process information read by the module from the credit or smartcard. The device can communicate, wirelessly, with IR, or via telephone lines, with a remote host system to further process a transaction for which the card is being used. Additional software can also provide encryption, signature capture, and associated other transaction processing and security promoting functions.

    摘要翻译: 本发明提供一种具有附加模块的PCMCIA兼容的通用笔记本电脑或个人数字助理(“PDA”)设备,其与该设备一起形成便携式销售点交易终端。 附加模块是一个独立的单元,包括带有PCMCIA兼容接口的磁条阅读器或智能卡读卡器。 可选地,模块还包括pinpad单元,打印机单元,指纹单元,签名捕获单元和虚拟pinpad单元中的任何一个或全部。 模块壳体包括具有PCMCIA连接器的突出的类似鼻子的构件。 模块外壳上的这种类似鼻子的构件滑入计算机,PDA或类似设备的PCMCIA插槽,以进行机械和电气连接。 由计算机或PDA设备可存储和执行的软件包括驱动器定义和例程,以允许设备从信用卡或智能卡读取和处理由模块读取的信息。 该设备可以通过IR或无线方式通过电话线与远程主机系统进行通信,以进一步处理正在使用该卡的交易。 附加软件还可以提供加密,签名捕获以及相关的其他事务处理和安全提升功能。

    Method and system to create three-dimensional mapping in a two-dimensional game
    3.
    发明申请
    Method and system to create three-dimensional mapping in a two-dimensional game 有权
    在二维游戏中创建立体映射的方法和系统

    公开(公告)号:US20120270653A1

    公开(公告)日:2012-10-25

    申请号:US13506474

    申请日:2012-04-20

    IPC分类号: A63F13/00

    摘要: Natural three-dimensional (xw,yw,zw,tw) gesture player interaction with a two-dimensional game application rendered on a two or three dimensional display includes mapping acquired (xw,yw,zw,tw) gesture data to virtual game-world (xv,yv,zv,tv) coordinates or vice versa, and scaling if needed. The game application is caused to render at least one image on the display responsive to the mapped and scaled (xw,yw,zw) data, where the display and game interaction is rendered from the player's perception viewpoint. The (xw,yw,zw) data preferably is acquired using spaced-apart two-dimensional cameras coupled to software to reduce the acquired images to a relatively small number of landmark points, from which player gestures may be recognized. The invention may be implemented in a handheld device such as a smart phone or tablet, which device may include a gyroscope and/or accelerometer.

    摘要翻译: 与二维或三维显示器上呈现的二维游戏应用程序的自然三维(xw,yw,zw,tw)手势玩家交互包括将获取的(xw,yw,zw,tw)手势数据映射到虚拟游戏世界 (xv,yv,zv,tv)坐标,反之亦然,如果需要缩放。 导致游戏应用程序响应于映射和缩放(xw,yw,zw)数据而在显示器上呈现至少一个图像,其中从玩家的感知观点呈现显示和游戏交互。 (xw,yw,zw)数据优选地是使用耦合到软件的间隔开的二维相机来获取的,以将所获取的图像减少到相对较少数量的地标点,玩家手势可从该地图点识别。 本发明可以在诸如智能电话或平板电脑的手持设备中实现,该设备可以包括陀螺仪和/或加速度计。

    Interactive design, synthesis and delivery of 3D character motion data through the web
    4.
    发明授权
    Interactive design, synthesis and delivery of 3D character motion data through the web 有权
    通过网络互动设计,综合和交付3D角色运动数据

    公开(公告)号:US08704832B2

    公开(公告)日:2014-04-22

    申请号:US12370269

    申请日:2009-02-12

    IPC分类号: G06T13/00

    摘要: Systems and methods are described for animating 3D characters using synthetic motion data generated by generative models in response to a high level description of a desired sequence of motion provided by an animator. An animation system is accessible via a server system that utilizes the ability of generative models to generate synthetic motion data across a continuum to enable multiple animators to effectively reuse the same set of previously recorded motion capture data to produce a wide variety of desired animation sequences. An animator can upload a custom model of a 3D character and the synthetic motion data generated by the generative model is retargeted to animate the custom 3D character.

    摘要翻译: 描述了使用由生成模型生成的合成运动数据来响应由动画制作者提供的期望运动序列的高级描述来动画化3D字符的系统和方法。 可以通过服务器系统访问动画系统,该服务器系统利用生成模型的能力来跨连续体生成合成运动数据,以使多个动画师有效地重用同一组先前记录的运动捕捉数据以产生各种所需的动画序列。 动画师可以上传3D角色的自定义模型,并将生成模型生成的合成运动数据重新定位,以使自定义3D角色动画化。

    INTERACTIVE DESIGN, SYNTHESIS AND DELIVERY OF 3D CHARACTER MOTION DATA THROUGH THE WEB
    5.
    发明申请
    INTERACTIVE DESIGN, SYNTHESIS AND DELIVERY OF 3D CHARACTER MOTION DATA THROUGH THE WEB 有权
    互动设计,通过网络的3D特征运动数据的合成和传递

    公开(公告)号:US20100073361A1

    公开(公告)日:2010-03-25

    申请号:US12370269

    申请日:2009-02-12

    IPC分类号: G06T15/00 G06T15/70

    摘要: Systems and methods are described for animating 3D characters using synthetic motion data generated by generative models in response to a high level description of a desired sequence of motion provided by an animator. In a number of embodiments, an animation system is accessible via a server system that utilizes the ability of generative models to generate synthetic motion data across a continuum to enable multiple animators to effectively reuse the same set of previously recorded motion capture data to produce a wide variety of desired animation sequences. In several embodiments, an animator can upload a custom model of a 3D character and the synthetic motion data generated by the generative model is retargeted to animate the custom 3D character. One embodiment of the invention includes a server system configured to communicate with a database containing motion data including repeated sequences of motion, where the differences between the repeated sequences of motion are described using at least one high level characteristic. In addition, the server system is connected to a communication network, the server system is configured to train a generative model using the motion data, the server system is configured to generate a user interface that is accessible via the communication network, the server system is configured to receive a high level description of a desired sequence of motion via the user interface, the server system is configured to use the generative model to generate synthetic motion data based on the high level description of the desired sequence of motion, and wherein the server system is configured to transmit a stream via the communication network including information that can be used to display a 3D character animated using the synthetic motion data.

    摘要翻译: 描述了使用由生成模型生成的合成运动数据来响应由动画制作者提供的期望运动序列的高级描述来动画化3D字符的系统和方法。 在多个实施例中,可以通过服务器系统访问动画系统,该服务器系统利用生成模型的能力来跨越连续体生成合成运动数据,以使多个动画师有效地重用同一组先前记录的运动捕获数据以产生广泛的 各种所需的动画序列。 在几个实施例中,动画师可以上传3D角色的自定义模型,并且将由生成模型生成的合成运动数据重新定向以对自定义3D角色动画化。 本发明的一个实施例包括服务器系统,其被配置为与包含运动数据的数据库进行通信,所述运动数据包括重复的运动序列,其中使用至少一个高电平特性描述重复的运动序列之间的差异。 另外,服务器系统连接到通信网络,服务器系统被配置为使用运动数据训练生成模型,服务器系统被配置为生成可经由通信网络访问的用户界面,服务器系统是 被配置为经由所述用户界面接收对期望运动序列的高级描述,所述服务器系统被配置为使用所述生成模型基于所述期望运动序列的高级描述来生成合成运动数据,并且其中所述服务器 系统被配置为经由通信网络发送包括可以用于显示使用合成运动数据动画的3D角色的信息的流。

    Method and apparatus for entering data using a virtual input device
    6.
    发明授权
    Method and apparatus for entering data using a virtual input device 有权
    使用虚拟输入设备输入数据的方法和装置

    公开(公告)号:US06614422B1

    公开(公告)日:2003-09-02

    申请号:US09502499

    申请日:2000-02-11

    IPC分类号: G09G500

    摘要: A user inputs digital data to a companion system such as a PDA, a cell telephone, an applicance, device using a virtual input device such as an image of a keyboard. A sensor captures three-dimensional positional information as to location of the user's fingers in relation to where keys would be on an actual keyboard. This information is processed with respect to finger locations and velocities and shape to determine when virtual keys would have been struck. The processed digital information is output to the companion system. The companion system can display an image of a keyboard, including an image of a keyboard showing user fingers, and/or alphanumeric text as such data is input by the user on the virtual input device.

    摘要翻译: 用户将数字数据输入到诸如PDA,蜂窝电话,应用程序,使用诸如键盘的图像的虚拟输入设备的设备的配套系统。 传感器捕获关于用户手指位于实际键盘上的位置的三维位置信息。 相对于手指位置和速度和形状处理此信息,以确定何时将触发虚拟键。 经处理的数字信息被输出到伴随系统。 伴随系统可以显示键盘的图像,包括显示用户手指的键盘的图像和/或字母数字文本,因为用户在虚拟输入设备上输入这样的数据。