Methods and systems implementing phonologically-trained computer-assisted hearing aids

    公开(公告)号:US11856369B1

    公开(公告)日:2023-12-26

    申请号:US17246673

    申请日:2021-05-02

    申请人: Abbas Rafii

    发明人: Abbas Rafii

    摘要: A hearing aid system presents a hearing impaired user with customized enhanced intelligibility sound in a preferred language. The system includes a model trained with a set of source speech data representing sampling from a speech population relevant to the user. The model is also trained with a set of corresponding alternative articulation of source data, pre-defined or algorithmically constructed during an interactive session with the user. The model creates a set of selected target speech training data from the set of alternative articulation data that is preferred by the user as being satisfactorily intelligible and clear. The system includes a machine learning model, trained to shift incoming source speech data to a preferred variant of the target data that the hearing aid system presents to the user.

    Method and system enabling natural user interface gestures with an electronic system
    3.
    发明授权
    Method and system enabling natural user interface gestures with an electronic system 有权
    使用电子系统实现自然用户界面手势的方法和系统

    公开(公告)号:US08854433B1

    公开(公告)日:2014-10-07

    申请号:US13757705

    申请日:2013-02-01

    申请人: Abbas Rafii

    发明人: Abbas Rafii

    IPC分类号: H04N7/18 G06F3/01

    摘要: An electronic device coupleable to a display screen includes a camera system that acquires optical data of a user comfortably gesturing in a user-customizable interaction zone having a z0 plane, while controlling operation of the device. Subtle gestures include hand movements commenced in a dynamically resizable and relocatable interaction zone. Preferably (x,y,z) locations in the interaction zone are mapped to two-dimensional display screen locations. Detected user hand movements can signal the device that an interaction is occurring in gesture mode. Device response includes presenting GUI on the display screen, creating user feedback including haptic feedback. User three-dimensional interaction can manipulate displayed virtual objects, including releasing such objects. User hand gesture trajectory clues enable the device to anticipate probable user intent and to appropriately update display screen renderings.

    摘要翻译: 可耦合到显示屏的电子设备包括摄像机系统,其在控制设备的操作的同时,在具有z0平面的用户可自定义的交互区域中获取用户舒适的手势的光学数据。 微妙的手势包括在动态调整大小和可重定位的交互区域中开始的手动。 优选地,交互区域中的(x,y,z)位置被映射到二维显示屏幕位置。 检测到的用户手动可以向设备通知在手势模式下发生交互。 设备响应包括在显示屏幕上呈现GUI,创建包括触觉反馈的用户反馈。 用户三维交互可以操纵显示的虚拟对象,包括释放这些对象。 用户手势轨迹线索使设备能够预测可能的用户意图并适当地更新显示屏幕渲染。

    Method and system to create three-dimensional mapping in a two-dimensional game
    4.
    发明申请
    Method and system to create three-dimensional mapping in a two-dimensional game 有权
    在二维游戏中创建立体映射的方法和系统

    公开(公告)号:US20120270653A1

    公开(公告)日:2012-10-25

    申请号:US13506474

    申请日:2012-04-20

    IPC分类号: A63F13/00

    摘要: Natural three-dimensional (xw,yw,zw,tw) gesture player interaction with a two-dimensional game application rendered on a two or three dimensional display includes mapping acquired (xw,yw,zw,tw) gesture data to virtual game-world (xv,yv,zv,tv) coordinates or vice versa, and scaling if needed. The game application is caused to render at least one image on the display responsive to the mapped and scaled (xw,yw,zw) data, where the display and game interaction is rendered from the player's perception viewpoint. The (xw,yw,zw) data preferably is acquired using spaced-apart two-dimensional cameras coupled to software to reduce the acquired images to a relatively small number of landmark points, from which player gestures may be recognized. The invention may be implemented in a handheld device such as a smart phone or tablet, which device may include a gyroscope and/or accelerometer.

    摘要翻译: 与二维或三维显示器上呈现的二维游戏应用程序的自然三维(xw,yw,zw,tw)手势玩家交互包括将获取的(xw,yw,zw,tw)手势数据映射到虚拟游戏世界 (xv,yv,zv,tv)坐标,反之亦然,如果需要缩放。 导致游戏应用程序响应于映射和缩放(xw,yw,zw)数据而在显示器上呈现至少一个图像,其中从玩家的感知观点呈现显示和游戏交互。 (xw,yw,zw)数据优选地是使用耦合到软件的间隔开的二维相机来获取的,以将所获取的图像减少到相对较少数量的地标点,玩家手势可从该地图点识别。 本发明可以在诸如智能电话或平板电脑的手持设备中实现,该设备可以包括陀螺仪和/或加速度计。

    Video manipulation of red, green, blue, distance (RGB-Z) data including segmentation, up-sampling, and background substitution techniques
    5.
    发明授权
    Video manipulation of red, green, blue, distance (RGB-Z) data including segmentation, up-sampling, and background substitution techniques 有权
    红色,绿色,蓝色,距离(RGB-Z)数据的视频处理,包括分割,上采样和背景替换技术

    公开(公告)号:US08139142B2

    公开(公告)日:2012-03-20

    申请号:US12004305

    申请日:2007-12-20

    摘要: RGB-Z imaging systems acquire RGB data typically with a high X-Y resolution RGB pixel array, and acquire Z-depth data with an array of physically larger Z pixels having additive signal properties. In each acquired frame, RGB pixels are mapped to a corresponding Z pixel. Z image resolution is enhanced by identifying Z discontinuities and identifying corresponding RGB pixels where the Z discontinuities occur. Thus segmented data enables RGB background substitution, which preferably blends foreground pixel color and substitute background color. The segmented data also enables up-sampling in which a higher XY resolution Z image with accurate Z values is obtained. Up-sampling uses an equation set enabling assignment of accurate Z values to RGB pixels. Fixed acquisition frame rates are enabled by carefully culling bad Z data. Segmenting and up-sampling enhanced video effects and enable low cost, low Z resolution arrays to function comparably to higher quality, higher resolution Z arrays.

    摘要翻译: RGB-Z成像系统通常采用高X-Y分辨率RGB像素阵列获取RGB数据,并采用具有加性信号特性的物理上较大的Z像素阵列获取Z深度数据。 在每个获取的帧中,RGB像素被映射到相应的Z像素。 通过识别Z不连续性并识别发生Z不连续性的相应RGB像素来增强Z图像分辨率。 因此,分段数据可以进行RGB背景替换,其优选地将前景像素颜色和替代背景颜色混合。 分段数据还可以进行上采样,其中获得具有精确Z值的较高XY分辨率Z图像。 上采样使用能够将精确Z值分配给RGB像素的方程组。 通过仔细剔除不良Z数据可以实现固定采集帧速率。 分段和上采样增强的视频效果,并使低成本,低Z分辨率阵列能够与更高质量,更高分辨率的Z阵列相比较。

    Contactless obstacle detection for power doors and the like
    6.
    发明申请
    Contactless obstacle detection for power doors and the like 有权
    电动门等的非接触式障碍物检测

    公开(公告)号:US20110295469A1

    公开(公告)日:2011-12-01

    申请号:US12008430

    申请日:2008-01-11

    IPC分类号: E05F15/02 G06F17/00

    摘要: Time-of-flight (TOF) three-dimensional sensing systems are deployed on or in a motor vehicle to image contact zones associated with potential contact between an avoidable object and the vehicle or vehicle frame and/or remotely controllable motorized moving door or liftgate. An algorithm processes depth data acquired by each TOF system to determine whether an avoidable object is in the associated contact zone. If present, a control signal issues to halt or reverse the mechanism moving the door. A stored database preferably includes a depth image of the contact zone absent any object, an image of the door, and volume of the door. Database images are compared to newly acquired depth images to identify pixel sensors whose depth values are statistically unlikely to represent background or the door. Pixels within the contact zone so identified are an object, and the control signal is issued.

    摘要翻译: 飞行时间(TOF)三维感测系统部署在机动车辆上或机动车辆中,以对与可避免物体与车辆或车辆框架和/或远程可控的电动移动门或升降门之间的潜在接触相关联的图像接触区进行成像。 一种算法处理由每个TOF系统获取的深度数据,以确定一个可避免的对象是否在相关联的接触区域中。 如果存在,则控制信号出现停止或反转移动门的机构。 存储的数据库优选地包括没有任何对象的接触区域的深度图像,门的图像和门的体积。 将数据库图像与新获取的深度图像进行比较,以识别其深度值在统计上不太可能代表背景或门的像素传感器。 所识别的接触区域内的像素是对象,并且发出控制信号。

    Quasi-three-dimensional method and apparatus to detect and localize interaction of user-object and virtual transfer device
    7.
    发明申请
    Quasi-three-dimensional method and apparatus to detect and localize interaction of user-object and virtual transfer device 审中-公开
    准三维方法和装置,用于检测和定位用户对象和虚拟传输设备的交互

    公开(公告)号:US20050024324A1

    公开(公告)日:2005-02-03

    申请号:US10750452

    申请日:2003-12-30

    摘要: A system used with a virtual device inputs or transfers information to a companion device, and includes two optical systems OS1, OS2. In a structured-light embodiment, OS1 emits a fan beam plane of optical energy parallel to and above the virtual device. When a user-object penetrates the beam plane of interest, OS2 registers the event. Triangulation methods can locate the virtual contact, and transfer user-intended information to the companion system. In a non-structured active light embodiment, OS1 is preferably a digital camera whose field of view defines the plane of interest, which is illuminated by an active source of optical energy. Preferably the active source, OS1, and OS2 operate synchronously to reduce effects of ambient light. A non-structured passive light embodiment is similar except the source of optical energy is ambient light. A subtraction technique preferably enhances the signal/noise ratio. The companion device may in fact house the present invention.

    摘要翻译: 与虚拟设备一起使用的系统将信息输入或传送到配套设备,并且包括两个光学系统OS1,OS2。 在结构化光实施例中,OS1发射平行于虚拟设备并且在虚拟设备之上的光能的扇形光束平面。 当用户对象穿透感兴趣的光束平面时,OS2会注册该事件。 三角测量方法可以定位虚拟联系人,并将用户意图的信息传输到配套系统。 在非结构化主动光实施例中,OS1优选地是其视场限定感兴趣平面的数字照相机,其由有效的光能源照亮。 优选地,有源源OS1和OS2同步地操作以减少环境光的影响。 非结构化无源光实施例是类似的,除了光能源是环境光。 减法技术优选地增强信噪比。 伴侣装置实际上可以容纳本发明。

    Method and system to create three-dimensional mapping in a two-dimensional game
    8.
    发明授权
    Method and system to create three-dimensional mapping in a two-dimensional game 有权
    在二维游戏中创建立体映射的方法和系统

    公开(公告)号:US08840466B2

    公开(公告)日:2014-09-23

    申请号:US13506474

    申请日:2012-04-20

    IPC分类号: A63F9/24 A63F13/40

    摘要: Natural three-dimensional (xw, yw, zw, tw) gesture player interaction with a two-dimensional game application rendered on a two or three dimensional display includes mapping acquired (xw, yw, zw, tw) gesture data to virtual game-world (xv, yv, zv, tv) coordinates or vice versa, and scaling if needed. The game application is caused to render at least one image on the display responsive to the mapped and scaled (xw, yw, zw) data, where the display and game interaction is rendered from the player's perception viewpoint. The (xw, yw, zw) data preferably is acquired using spaced-apart two-dimensional cameras coupled to software to reduce the acquired images to a relatively small number of landmark points, from which player gestures may be recognized. The invention may be implemented in a handheld device such as a smart phone or tablet, which device may include a gyroscope and/or accelerometer.

    摘要翻译: 与二维或三维显示器上呈现的二维游戏应用程序的自然三维(xw,yw,zw,tw)手势玩家交互包括将获取的(xw,yw,zw,tw)手势数据映射到虚拟游戏世界 (xv,yv,zv,tv)坐标,反之亦然,如果需要缩放。 导致游戏应用程序响应于映射和缩放(xw,yw,zw)数据而在显示器上呈现至少一个图像,其中从玩家的感知观点呈现显示和游戏交互。 (xw,yw,zw)数据优选地是使用耦合到软件的间隔开的二维相机来获取的,以将所获取的图像减少到相对较少数量的地标点,玩家手势可从该地图点识别。 本发明可以在诸如智能电话或平板电脑的手持设备中实现,该设备可以包括陀螺仪和/或加速度计。

    Method and system to increase X-Y resolution in a depth (Z) camera using red, blue, green (RGB) sensing
    9.
    发明申请
    Method and system to increase X-Y resolution in a depth (Z) camera using red, blue, green (RGB) sensing 有权
    使用红色,蓝色,绿色(RGB)感测在深度(Z)摄像机中增加X-Y分辨率的方法和系统

    公开(公告)号:US20060221250A1

    公开(公告)日:2006-10-05

    申请号:US11444947

    申请日:2006-06-01

    摘要: An imaging system substantially simultaneously acquires z-depth and brightness data from first sensors, and acquires higher resolution RGB data from second sensors, and fuses data from the first and second sensors to model an RGBZ image whose resolution can be as high as resolution of the second sensors. Time correlation of captured data from first and second sensors is associated with captured image data, which permits arbitrary mapping between the two data sources, ranging from 1:many to many:1. Preferably pixels from each set of sensors that image the same target point are mapped. Many z-depth sensor settings may be used to create a static environmental model. Non-correlative and correlative filtering is carried out, and up-sampling to increase z-resolution occurs, from which a three-dimensional model is constructed using registration and calibration data.

    摘要翻译: 成像系统基本上同时从第一传感器获取z深度和亮度数据,并且从第二传感器获取更高分辨率的RGB数据,并且将来自第一和第二传感器的数据融合以对分辨率可以高达分辨率的RGBZ图像进行建模 第二传感器。 来自第一和第二传感器的捕获数据的时间相关性与捕获的图像数据相关联,其允许两个数据源之间的任意映射,范围从1:多到多:1。 优选地对映射相同目标点的每组传感器的像素进行映射。 许多z深度传感器设置可用于创建静态环境模型。 进行非相关和相关滤波,并且发生上采样以增加z分辨率,使用配准和校准数据构建三维模型。

    Method and system to increase dynamic range of time-of-flight (TOF) and/or imaging sensors
    10.
    发明申请
    Method and system to increase dynamic range of time-of-flight (TOF) and/or imaging sensors 有权
    增加飞行时间(TOF)和/或成像传感器动态范围的方法和系统

    公开(公告)号:US20060114333A1

    公开(公告)日:2006-06-01

    申请号:US11058028

    申请日:2005-02-14

    IPC分类号: H04N5/228

    摘要: Dynamic range of photodetector sensors useable in a TOF system is enhanced by capturing images of an object using multiple exposure time settings. Longer exposure settings more appropriately capture non-reflective and/or distant objects, while shorter exposure settings more appropriately capture reflective and/or closer objects. During parallel mode operation, detection signal readouts are taken from each photodetector at different time intervals within an overall exposure time. In sequential mode operation, detection signal readouts are taken and stored for each photodetector at the end of a first exposure time interval and the photodetectors are reset. After a second, different exposure time interval readouts are taken and stored, and the photodetectors reset, etc. In these modes one of the time exposure intervals will be relatively optimum for enhanced dynamic range operation. Once images with multiple exposure settings are obtained, best effort brightness and range images can be obtained, and motion artifacts can be reduced.

    摘要翻译: 在TOF系统中可用的光电检测器传感器的动态范围通过使用多个曝光时间设置捕获物体的图像来增强。 较长的曝光设置更适当地捕获非反射和/或远距离的物体,而较短的曝光设置更适当地捕获反射和/或更近的物体。 在并行模式操作期间,在整个曝光时间内以不同的时间间隔从每个光电检测器获取检测信号读出。 在顺序模式操作中,在第一曝光时间间隔结束时对每个光电检测器采集和存储检测信号读出,并且光电检测器被复位。 一秒钟后,拍摄和存储不同的曝光时间间隔读数,并且光电探测器复位等。在这些模式中,对于增强的动态范围操作,时间曝光间隔之一将是相对最佳的。 一旦获得具有多个曝光设置的图像,就可以获得尽力而为的亮度和范围图像,并且可以减少运动伪影。