发明申请
- 专利标题: TIME SLICE PROCESSING OF TESSELLATION AND GEOMETRY SHADERS
- 专利标题(中): 测量和几何学家的时间片加工
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申请号: US13208256申请日: 2011-08-11
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公开(公告)号: US20130038620A1公开(公告)日: 2013-02-14
- 发明人: Ziyad S. Hakura , Emmett M. Kilgariff , Dale L. Kirkland , Johnny S. Rhoades , Cynthia Ann Edgeworth Allison , Karim M. Abdalla
- 申请人: Ziyad S. Hakura , Emmett M. Kilgariff , Dale L. Kirkland , Johnny S. Rhoades , Cynthia Ann Edgeworth Allison , Karim M. Abdalla
- 主分类号: G09G5/00
- IPC分类号: G09G5/00 ; G06T1/00
摘要:
One embodiment of the present invention sets forth a technique for redistributing geometric primitives generated by tessellation and geometry shaders for processing by multiple graphics pipelines. Geometric primitives that are generated in a first processing cycle are collected and redistributed more evenly and in smaller tasks to the multiple graphics pipelines for vertex processing in a second processing cycle. The smaller tasks do not exceed the resource limits of a graphics pipeline and the per-vertex processing workloads of the graphics pipelines in the second cycle are balanced and make full use of resources. Therefore, the performance of the tessellation and geometry shaders is improved.
公开/授权文献
- US09436969B2 Time slice processing of tessellation and geometry shaders 公开/授权日:2016-09-06
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