Invention Application
- Patent Title: GPU BASED SHADER CONSTANT FOLDING
-
Application No.: US16208632Application Date: 2018-12-04
-
Publication No.: US20200175741A1Publication Date: 2020-06-04
- Inventor: JOHN GIERACH , SRIVIDYA A. KARUMURI , THOMAS RAOUX , DEVAN BURKE , WOJTEK RAJSKI , JEREMY BRENNAN
- Applicant: Intel Corporation
- Applicant Address: US CA Santa Clara
- Assignee: Intel Corporation
- Current Assignee: Intel Corporation
- Current Assignee Address: US CA Santa Clara
- Main IPC: G06T15/00
- IPC: G06T15/00 ; G06T1/20

Abstract:
Embodiments described herein provide a general purpose graphics processing device, comprising a general purpose graphics processing compute block to process a workload including graphics or compute operations, a memory, and a constant folding unit comprising a processing unit to receive a first input shader and metadata for the first input shader, receive a first constant buffer comprising runtime constants for the first input shader, and generate an improved shader from the first input shader and the runtime constants. Other embodiments may be described and claimed.
Public/Granted literature
- US10748323B2 GPU based shader constant folding Public/Granted day:2020-08-18
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |