Invention Application
- Patent Title: SYSTEMS AND METHODS FOR FRAME TIME SMOOTHING BASED ON MODIFIED ANIMATION ADVANCEMENT AND USE OF POST RENDER QUEUES
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Application No.: US17706473Application Date: 2022-03-28
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Publication No.: US20220222783A1Publication Date: 2022-07-14
- Inventor: Thomas Albert Petersen , Ankan Banerjee , Shishir Goyal , Sau Yan Keith Li , Lars Nordskog , Rouslan Dimitrov
- Applicant: NVIDIA Corporation
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Main IPC: G06T5/00
- IPC: G06T5/00 ; G06T15/00 ; G06F9/38 ; G06T1/20 ; G06T13/20 ; G09G5/00 ; G06T13/00

Abstract:
Embodiments of the present invention provide end-to-end frame time synchronization designed to improve smoothness for displaying images of 3D applications, such as PC gaming applications. Traditionally, an application that renders 3D graphics functions based on the assumption that the average render time will be used as the animation time for a given frame. When this condition is not met, and the render time for a frame does not match the average render time of prior frames, the frames are not captured or displayed at a consistent rate. This invention enables feedback to be provided to the rendering application for adjusting the animation times used to produce new frames, and a post-render queue is used to store completed frames for mitigating stutter and hitches. Flip control is used to sync the display of a rendered frame with the animation time used to generate the frame, thereby producing a smooth, consistent image.
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