SLICED GRAPHICS PROCESSING UNIT (GPU) ARCHITECTURE IN PROCESSOR-BASED DEVICES
Abstract:
A sliced graphics processing unit (GPU) architecture in processor-based devices is disclosed. In some aspects, a GPU based on a sliced GPU architecture includes multiple hardware slices. The GPU further includes a sliced low-resolution Z buffer (LRZ) that is communicatively coupled to each hardware slice of the plurality of hardware slices, and that comprises a plurality of LRZ regions. Each hardware slice is configured to store, in an LRZ region corresponding exclusively to the hardware slice among the plurality of LRZ regions, a pixel tile assigned to the hardware slice.
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