发明授权
- 专利标题: Texture engine memory access synchronizer
- 专利标题(中): 纹理引擎内存访问同步器
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申请号: US10843442申请日: 2004-05-12
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公开(公告)号: US07202871B2公开(公告)日: 2007-04-10
- 发明人: Gavril Margittai , Zeev Sperber , Gabi Malka
- 申请人: Gavril Margittai , Zeev Sperber , Gabi Malka
- 申请人地址: US CA Santa Clara
- 专利权人: Intel Corporation
- 当前专利权人: Intel Corporation
- 当前专利权人地址: US CA Santa Clara
- 代理机构: Kenyon & Kenyon LLP
- 主分类号: G06F13/18
- IPC分类号: G06F13/18 ; G06F15/80 ; G06T1/20 ; G06T11/40
摘要:
An arbitration mechanism for balancing memory requests issued by parallel texture pipelines in a multiple pipeline texture engine. The mechanism ensures that, as polygon textures are processed by a texture engine, all of the memory requests associated with a portion of a given graphics texture are issued by all texture pipelines before any texture pipeline may issue a memory request for another portion of a graphics texture. Thus, the invention balances graphics texture processing between parallel texture pipelines operating together, thereby improving processing efficiency and preventing deadlock conditions.
公开/授权文献
- US20040252126A1 Texture engine memory access synchronizer 公开/授权日:2004-12-16
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