发明授权
US07884823B2 Three dimensional rendering of display information using viewer eye coordinates
有权
使用观众眼睛坐标对显示信息进行三维渲染
- 专利标题: Three dimensional rendering of display information using viewer eye coordinates
- 专利标题(中): 使用观众眼睛坐标对显示信息进行三维渲染
-
申请号: US11761604申请日: 2007-06-12
-
公开(公告)号: US07884823B2公开(公告)日: 2011-02-08
- 发明人: Joe Bertolami , Robert M. Craig , Dax Hawkins , Sing Bing Kang , Jonathan E. Lange
- 申请人: Joe Bertolami , Robert M. Craig , Dax Hawkins , Sing Bing Kang , Jonathan E. Lange
- 申请人地址: US WA Redmond
- 专利权人: Microsoft Corporation
- 当前专利权人: Microsoft Corporation
- 当前专利权人地址: US WA Redmond
- 代理机构: Woodcock Washburn LLP
- 主分类号: G06T15/20
- IPC分类号: G06T15/20 ; G06T15/00
摘要:
Game data is rendered in three dimensions in the GPU of a game console. A left camera view and a right camera view are generated from a single camera view. The left and right camera positions are derived as an offset from a default camera. The focal distance of the left and right cameras is infinity. A game developer does not have to encode dual images into a specific hardware format. When a viewer sees the two slightly offset images, the user's brain combines the two offset images into a single 3D image to give the illusion that objects either pop out from or recede into the display screen. In another embodiment, individual, private video is rendered, on a single display screen, for different viewers. Rather than rendering two similar offset images, two completely different images are rendered allowing each player to view only one of the images.
公开/授权文献
- US20080309660A1 THREE DIMENSIONAL RENDERING OF DISPLAY INFORMATION 公开/授权日:2008-12-18