Invention Grant
US09390540B2 Deferred shading graphics processing unit, geometry data structure and method of performing anti-aliasing in deferred shading
有权
延迟着色图形处理单元,几何数据结构和在延迟着色中执行抗锯齿的方法
- Patent Title: Deferred shading graphics processing unit, geometry data structure and method of performing anti-aliasing in deferred shading
- Patent Title (中): 延迟着色图形处理单元,几何数据结构和在延迟着色中执行抗锯齿的方法
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Application No.: US13725721Application Date: 2012-12-21
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Publication No.: US09390540B2Publication Date: 2016-07-12
- Inventor: Yury Uralsky
- Applicant: Nvidia Corporation
- Applicant Address: US CA Santa Clara
- Assignee: Nvidia Corporation
- Current Assignee: Nvidia Corporation
- Current Assignee Address: US CA Santa Clara
- Main IPC: G06T15/00
- IPC: G06T15/00

Abstract:
A deferred shading GPU, geometry data structure and method. One embodiment of the geometry data structure is found in a graphics processing subsystem operable to render a scene having a pixel represented by samples. The graphics processing subsystem includes: (1) a memory configured to store a geometry data structure associated with the pixel containing surface fragment coverage masks associated with the samples, and (2) a GPU configured to employ the surface fragment coverage masks to carry out deferred shading on the pixel.
Public/Granted literature
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |