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公开(公告)号:EP2991742B1
公开(公告)日:2020-12-09
申请号:EP14725679.6
申请日:2014-05-15
申请人: King.com Limited
IPC分类号: A63F13/00
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公开(公告)号:EP3454955A1
公开(公告)日:2019-03-20
申请号:EP17730458.1
申请日:2017-06-13
申请人: King.com Limited
发明人: BÖSZE, Manuel Kurt
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公开(公告)号:EP3129112A1
公开(公告)日:2017-02-15
申请号:EP15719158.6
申请日:2015-04-14
申请人: King.com Limited
IPC分类号: A63F13/216 , A63F13/65 , A63F13/45
CPC分类号: A63F13/216 , A63F13/45 , A63F13/65
摘要: A method of processing map data to provide a simplified tile of map data, the processing causing removal of at least one map feature from said map data to provide a simplified tile of map data. The method further defines for the tile of map data at least one edge node, the edge node being provided for a or each map feature crossing a boundary of said tile. The method may provide the tile of map data to a user device for use in playing a game.
摘要翻译: 一种处理地图数据以提供地图数据的简化瓦片的方法,所述处理导致从所述地图数据中移除至少一个地图特征以提供地图数据的简化瓦片。 该方法进一步定义了至少一个边缘节点的地图数据的瓦片,为跨越所述瓦片的边界的一个或每个地图特征提供边缘节点。 该方法可以将地图数据的瓦片提供给用于玩游戏的用户设备。
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公开(公告)号:EP2979178A1
公开(公告)日:2016-02-03
申请号:EP14717115.1
申请日:2014-04-03
申请人: King.com Limited
发明人: SJÖDIN, Lars , STYMNE, Patrik
IPC分类号: G06F9/45
摘要: A compiler for compiling a server application is disclosed wherein the server is configured to automatically generate an API (Application Programing Interface) for use is a client device. The API allows communication between the client device and the compiled server application.
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15.
公开(公告)号:EP2961502A1
公开(公告)日:2016-01-06
申请号:EP14716540.1
申请日:2014-04-03
申请人: King.com Limited
发明人: ERIKSSON, Mats-Olof , SJÖDIN, Lars
IPC分类号: A63F13/40
CPC分类号: G06F17/30103 , A63F13/00 , A63F13/10 , G07F17/32 , G07F17/3237
摘要: A method comprises receiving a call to a method in response to detection of a game event in a user device, responsive to said call, generating a data file, said data file comprising identity information associated with said game event and a value of at least one parameter; and storing said data file in a data store.
摘要翻译: 一种方法包括:响应于所述呼叫,响应于所述呼叫,生成数据文件,响应于对用户设备中的游戏事件的检测,接收对方法的呼叫,所述数据文件包括与所述游戏事件相关联的身份信息和至少一个 参数; 并将所述数据文件存储在数据存储器中。
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公开(公告)号:EP3528911B1
公开(公告)日:2022-11-30
申请号:EP17787170.4
申请日:2017-10-19
发明人: PERSSON, Fredrik
IPC分类号: A63F13/497 , A63F13/355 , A63F13/49
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公开(公告)号:EP3546036A1
公开(公告)日:2019-10-02
申请号:EP19176019.8
申请日:2015-08-13
申请人: King.com Limited
发明人: MOYA, Juan Antonio , PICÓN, David , CANUDAS, Oriol
IPC分类号: A63F13/332 , A63F13/335 , A63F13/47 , A63F13/52 , A63F13/60 , G06T11/40
摘要: The invention relates to a computer implemented method for controlling the display of a tile image on a display of the computer device, the method comprising: storing in a computer memory at the computer device, image texture data comprising a plurality of sets of predefined masks, each set of predefined masks for forming a respective tile image; selecting at random a tile image for display from a plurality of tile images; determining a location of each mask in the set of predefined masks for forming the selected tile image, in the image texture data; and supplying an indication of said location to a shader program executed on the computer device to control the shader program to use the set of predefined masks to form the selected tile image on said display. Randomly selected multiple tile images are displayed adjacent to each other to form a background image.
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公开(公告)号:EP3436987A1
公开(公告)日:2019-02-06
申请号:EP17720038.3
申请日:2017-04-19
申请人: King.com Limited
发明人: PERSSON, Fredrik
IPC分类号: G06F17/30
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公开(公告)号:EP3436986A1
公开(公告)日:2019-02-06
申请号:EP17718489.2
申请日:2017-03-31
申请人: King.com Limited
发明人: PUNTI, Galderic
IPC分类号: G06F17/30
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20.
公开(公告)号:EP3245625A1
公开(公告)日:2017-11-22
申请号:EP16702733.3
申请日:2016-02-03
申请人: King.com Limited
发明人: MICHAEL, Sjöberg
CPC分类号: G07F17/3225 , A63F13/00 , A63F13/30 , G06Q20/065 , G06Q20/123 , G07F17/3211 , G07F17/3269
摘要: A user device supports a computer implemented game. An input from a user is received. This input requests a purchase of an in-game item. When this input is received, a determination is made as to whether the user device is on-line or not. If the user device is off-line, it is determined if the in-game item can be purchased in dependence on a locally available in-game currency budget. If so, the requested in-game item is provided in the computer implemented game.
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