DEVICE, GAME AND METHODS THEREFORE
    13.
    发明公开
    DEVICE, GAME AND METHODS THEREFORE 审中-公开
    VORRICHTUNG,SPIEL UND VERFAHRENDAFÜR

    公开(公告)号:EP3129112A1

    公开(公告)日:2017-02-15

    申请号:EP15719158.6

    申请日:2015-04-14

    申请人: King.com Limited

    摘要: A method of processing map data to provide a simplified tile of map data, the processing causing removal of at least one map feature from said map data to provide a simplified tile of map data. The method further defines for the tile of map data at least one edge node, the edge node being provided for a or each map feature crossing a boundary of said tile. The method may provide the tile of map data to a user device for use in playing a game.

    摘要翻译: 一种处理地图数据以提供地图数据的简化瓦片的方法,所述处理导致从所述地图数据中移除至少一个地图特征以提供地图数据的简化瓦片。 该方法进一步定义了至少一个边缘节点的地图数据的瓦片,为跨越所述瓦片的边界的一个或每个地图特征提供边缘节点。 该方法可以将地图数据的瓦片提供给用于玩游戏的用户设备。

    METHOD AND SYSTEM FOR GAME DATA COLLECTION
    15.
    发明公开
    METHOD AND SYSTEM FOR GAME DATA COLLECTION 审中-公开
    VERFAHREN UND SYSTEM ZUR SPIELDATENSAMMLUNG

    公开(公告)号:EP2961502A1

    公开(公告)日:2016-01-06

    申请号:EP14716540.1

    申请日:2014-04-03

    申请人: King.com Limited

    IPC分类号: A63F13/40

    摘要: A method comprises receiving a call to a method in response to detection of a game event in a user device, responsive to said call, generating a data file, said data file comprising identity information associated with said game event and a value of at least one parameter; and storing said data file in a data store.

    摘要翻译: 一种方法包括:响应于所述呼叫,响应于所述呼叫,生成数据文件,响应于对用户设备中的游戏事件的检测,接收对方法的呼叫,所述数据文件包括与所述游戏事件相关联的身份信息和至少一个 参数; 并将所述数据文件存储在数据存储器中。

    COMPOSING AN IMAGE
    17.
    发明公开
    COMPOSING AN IMAGE 审中-公开

    公开(公告)号:EP3546036A1

    公开(公告)日:2019-10-02

    申请号:EP19176019.8

    申请日:2015-08-13

    申请人: King.com Limited

    摘要: The invention relates to a computer implemented method for controlling the display of a tile image on a display of the computer device, the method comprising: storing in a computer memory at the computer device, image texture data comprising a plurality of sets of predefined masks, each set of predefined masks for forming a respective tile image; selecting at random a tile image for display from a plurality of tile images; determining a location of each mask in the set of predefined masks for forming the selected tile image, in the image texture data; and supplying an indication of said location to a shader program executed on the computer device to control the shader program to use the set of predefined masks to form the selected tile image on said display. Randomly selected multiple tile images are displayed adjacent to each other to form a background image.