摘要:
A method of processing location information by server system of a game system is described. The game system is adapted to provide a location-based mixed-reality experience, the game system comprising a physical game space divided in game rooms and transporter simulators, each transporter simulator being configured to provide players wearing a mobile client device access to game rooms, the game rooms and the transport simulators comprising sensors, actuators and/or media players controlled by the server system, the server system and the mobile client devices being configured to determine a mixed-reality (MR) map representing the game rooms in a virtual-world and the position of at least one mobile client device on the MR map; the method comprising: the server system updating the MR map on the basis of real-world location information of a mobile client device moving through a first game room; the server system receiving a request of the mobile client device to access a transport simulator connected to the first game room and to start a transport simulation process to provide the player wearing the client device a mixed reality experience of a transportation from the first game room through the virtual-world to a second game room; and, the server system determining virtual-world location information representing the position of the client device in the virtual-world during the transport simulation from the first game room to the second game room and updating the mixed-reality map on the basis of virtual-world location information during the execution of the transport simulation process.
摘要:
There is provided an information processing system including: a communication unit that receives at least information related to a feeling of a user who is present in a predetermined region; and a control unit that controls content that is associated with the predetermined region and is to be provided to the user, on a basis of the feeling of the user who is present in the predetermined region, which is specified on a basis of the information received by the communication unit.
摘要:
To continue, in a communication game system configured of three or more terminal devices, a game with remaining terminal devices when a communication of a portion of the terminal devices has been cut off, without preparing a surplus terminal device. Four game machines implement a game by alternating one turn each. Each game machine, on its own turn, as well as implementing the game on the relevant turn based on an input thereof, transmits game progress information based on the relevant input, and turn determination information indicating a determination of the relevant turn, to other game machines. The game is implemented in accordance with the game progress information and turn determination information received from the other game machines. A host game machine among the four machines, on transmitting or receiving the turn determination information, transmits turn completion information to each participant game machine, and recognizes a participant game machine from which turn confirmation information is not returned, even after a prescribed time has elapsed, to have had a communication cut off. In the event that there is the participant game machine which is recognized to have had the communication cut off, the host game machine executes as a substitute a turn of the relevant cut off condition game machine.
摘要:
According to an embodiment of the present disclosure for implementing the objective above, a method for providing a betting dart game is disclosed. The method for providing a betting dart game may include: registering first user information and second user information including at least one item information received from first user equipment and second user equipment; receiving a betting dart game request from the second user equipment that selects the registered first user information; transmitting the received betting dart game request and the second user information to the first user equipment and determining whether to play the betting dart games of first and second users based on a response from the first user equipment; receiving one or more scores calculated through the betting dart game from a dart game apparatus; determining winning or losing of the first user and the second user according to a predetermined winning or losing criterion based on the one or more received scores and generating one or more item movement information based on the determined winning or losing; and transmitting one or more generated item movement information to the dart game apparatus or a game server.
摘要:
A data transmission device that includes an image capturing section and transmits data generated based on an image captured by the image capturing section is allowed to be located at a case while at least a part of the data transmission device is accommodated in the case, such that an image capturing direction of the image capturing section is directed toward an inner space of a case main body. An image capturing target member movable in the inner space of the case main body in accordance with an operation made from outside of the case main body is located at a position where an image of the image capturing target member is allowed to be captured by the image capturing section. Based on the transmitted data, an information process is executed.
摘要:
The invention relates to a method of sharing a live video with at least two computers on a network. The method comprises: Determining, by a sharing system, the identity of each player in a set of at least two players, of at least one game between the at least two players; associating at least one first player with at least one second player; and receiving, of a video file, by one or more of the at least two computers sent by the at least one first player using one of the at least two computers. The video file includes a performance of a first player, permitting the performance of the first player to be judged by the other at least one second players or more players in the set.
摘要:
The invention generally relates to systems and methods for the use of technology in the gamification of physical activity. The invention provides systems and methods that gamify actions taken within physical space to allow a person's physical activity to be woven into an experience in which technology adds layers of meaning such as stories, rewards, statistics, or feedback. In a preferred embodiment, the invention uses a mobile device that senses its own three-dimensional positions in space, the shape of the space around it, or both.
摘要:
The invention generally relates to systems and methods for the use of technology in the gamification of physical activity. The invention provides systems and methods that gamify actions taken within physical space to allow a person's physical activity to be woven into an experience in which technology adds layers of meaning such as stories, rewards, statistics, or feedback. In a preferred embodiment, the invention uses a mobile device that senses its own three-dimensional positions in space, the shape of the space around it, or both.
摘要:
Virtual card play based interactive gaming experiences are described herein. Some methods include selecting (1205) one or more skills for each of the pair of virtual cards, conducting (1210) a virtual card battle using the pair of virtual cards that includes a comparative analysis of the pair or virtual cards using the one or more skills for each of the pair of virtual cards to establish a differential value, and creating (1220) a virtual activity having a selected difficulty level, using the differential value. The virtual activity is an interactive version of the virtual card battle.
摘要:
A gaming device for playing a video game. The gaming device executes game software to output rendering commands representing a virtual world of the video game and has a local rendering module for processing the rendering commands to generate an image data stream of the virtual world. The gaming device has a remote rendering controller for generating second rendering commands for processing by a remote rendering module to generate a rendered graphics output also depicting the virtual world.