摘要:
Disclosed is a method for providing a dart game image, which is performed by a dart game device for participating in a play session assigning a play time constraint to two or more devices according to some embodiments of the present disclosure. The method for providing a dart game image may include: receiving play related data of another device which participates in the play session in which the dart game device participates; determining a display region in which an object related to the another device is displayed based on the received play related data, wherein the display region is a region at least partially adjacent to an outline of a dart target unit of the dart game device; and displaying the object in the determined display region.
摘要:
A method of controlling a transporter simulator used in a location-based mixed-reality game system is described. The game system may comprise a physical game space divided in game rooms and at least one transporter simulator, the game rooms and the at least one transport simulator comprising sensors, actuators and/or media players controlled by the server system, the server system and mobile client devices worn by players in the game system being configured to determine the location of the client devices in the physical game space; the method may comprise: the server system retrieving media content and motion information associated with a transport simulation process of a transport from the first game room via a virtual world to a second game room; and, starting execution of the transport simulation process if the server system determines that the mobile client device is located in the transport simulator; during the execution of the simulation process, the server system receiving input information, including interaction information of a player using user interface (UI) of the transporter simulator; and/or, status information associated with one or more client devices located in one or more game rooms of the plurality of game rooms; and/or, in the transporter simulator; and, the server system using the input information to determine continuation of the transport simulation process via the virtual world to the second game room or to determine selection of a third game room from the plurality of game rooms, the third game room being different the first and the second game room; and, continuing execution of the transport simulation process via the virtual world to the third game room.
摘要:
Provided herein is a multi-functional moving floor device for interacting with virtual environments. Generally, the moving floor device has a substantially hemispherical body with a flat top surface and an inner core, a control module, an action module, a wall module, a computing unit communicably connected with the control module, the action module, the wall module and a virtual reality system with means to activate and deactivate the device and a power module. The moving floor devices may comprise wall-like structures and may simulate virtual walls. Also provided is a user-customized method for interacting with virtual reality via the multi-functional moving floor device.
摘要:
A game device 10 includes: a game control unit 41 receiving instruction input from a player, and controlling a game; a mode selecting unit 42 receiving, from the player, a selection of one of an intervention mode in which part of functions of the game is controlled according to instruction input from a different game device and a normal mode in which the part of the functions is controlled without depending on the instruction input from the different game device; an intervention requesting unit 43 requesting another game device to control the part of the functions when the intervention mode is selected; an intervention mode control unit 45 transmitting information necessary to control the part of the functions to a game device responding to the request, receiving instruction input from the game device, and controlling the part of the functions; and a normal mode control unit 46 controlling the part of the functions when the normal mode is selected.
摘要:
Techniques for providing a user with an augmented virtuality (AV) experience are described herein. An example of a method of providing an AV experience includes determining a location of a mobile device, determining a context based on the location, obtaining AV object information, displaying the AV object information in relation to the context, detecting an interaction with the context, modifying the AV object information based on the interaction, and displaying the modified AV object information. The context may include weighting information. The weighting information may be based on Received Signal Strength Indication (RSSI) or Round-Trip Time (RTT) data. The weighting information may be associated with a composition of a physical object in the context. A user gesture may be received, and the AV object information may be modified based on the received gesture information.
摘要:
A game device 10 includes: a game control unit 41 receiving instruction input from a player, and controlling a game; a mode selecting unit 42 receiving, from the player, a selection of one of an intervention mode in which part of functions of the game is controlled according to instruction input from a different game device and a normal mode in which the part of the functions is controlled without depending on the instruction input from the different game device; an intervention requesting unit 43 requesting another game device to control the part of the functions when the intervention mode is selected; an intervention mode control unit 45 transmitting information necessary to control the part of the functions to a game device responding to the request, receiving instruction input from the game device, and controlling the part of the functions; and a normal mode control unit 46 controlling the part of the functions when the normal mode is selected.
摘要:
There is provided an information processing apparatus including an attribute management unit configured to manage a variable attribute value associated with each one or more characters existing in a real space, a detection unit configured to detect an interaction event between a first character and a real object by using an image captured by a camera that captures the real space, and a setting unit configured to set a rule for changing the attribute value of the first character depending on the interaction event. In a case where the detection unit has detected the interaction event, the attribute management unit changes the attribute value of the first character in accordance with the rule set by the setting unit.
摘要:
Processing methods are provided for network game systems without dynamic obstructions. In an exemplary method, when a non-player-controlled character (NPC) role selects a user role as a target of a short-range interaction on a game map, a rotation angle C = N x a can be determined, N being a total number of all NPC roles having the short-range interaction with the user role before the selecting, and "a" being a reference angle. Next, a destination point of the NPC role can be calculated by rotating the NPC role by C from a current point and around the user role. When there is a static obstruction at the destination point, the destination point can be re-calculated by adding a specified angle to the current C. When there is no static obstruction, the NPC role can be moved to the destination point.
摘要:
In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus. When one of the player characters makes a special move, not only the display screen of the video game apparatus corresponding to this player, but also the display screens of the video game apparatuses corresponding to the other player characters in the party become screens focusing on the player character which makes the special move.
摘要:
Provided is a computer device which changes a demonstration image to be displayed when a game is played next, according to a state of proceeding of a main part of the game, and can attract the user's interest on the demonstration image. The computer device (1) comprises a game proceeding control section (game proceeding control module) (43) which causes a game to proceed in response to a user's manipulation; a game proceeding management section (game proceeding management module) (44) which manages a state of proceeding of the game; and a demonstration image generating/outputting section (demonstration image generating/outputting module) (45) which outputs a demonstration image to a monitor (13) before the game is played; wherein the demonstration image generating/outputting section (45) is configured to change the demonstration image to be output to the monitor (13) before the game is played, according to the state of proceeding of the game.