TRANSPORT SIMULATION IN A LOCATION-BASED MIXED-REALITY GAME SYSTEM

    公开(公告)号:EP3400991A1

    公开(公告)日:2018-11-14

    申请号:EP17000794.2

    申请日:2017-05-09

    发明人: Makdessi, Riad

    摘要: A method of controlling a transporter simulator used in a location-based mixed-reality game system is described. The game system may comprise a physical game space divided in game rooms and at least one transporter simulator, the game rooms and the at least one transport simulator comprising sensors, actuators and/or media players controlled by the server system, the server system and mobile client devices worn by players in the game system being configured to determine the location of the client devices in the physical game space; the method may comprise: the server system retrieving media content and motion information associated with a transport simulation process of a transport from the first game room via a virtual world to a second game room; and, starting execution of the transport simulation process if the server system determines that the mobile client device is located in the transport simulator; during the execution of the simulation process, the server system receiving input information, including interaction information of a player using user interface (UI) of the transporter simulator; and/or, status information associated with one or more client devices located in one or more game rooms of the plurality of game rooms; and/or, in the transporter simulator; and, the server system using the input information to determine continuation of the transport simulation process via the virtual world to the second game room or to determine selection of a third game room from the plurality of game rooms, the third game room being different the first and the second game room; and, continuing execution of the transport simulation process via the virtual world to the third game room.

    MOVING FLOOR FOR INTERACTIONS WITH VIRTUAL REALITY SYSTEMS AND USES THEREOF
    3.
    发明公开
    MOVING FLOOR FOR INTERACTIONS WITH VIRTUAL REALITY SYSTEMS AND USES THEREOF 审中-公开
    MOVING地板虚拟现实系统的交互及其用途

    公开(公告)号:EP3157644A1

    公开(公告)日:2017-04-26

    申请号:EP15860920.6

    申请日:2015-11-20

    摘要: Provided herein is a multi-functional moving floor device for interacting with virtual environments. Generally, the moving floor device has a substantially hemispherical body with a flat top surface and an inner core, a control module, an action module, a wall module, a computing unit communicably connected with the control module, the action module, the wall module and a virtual reality system with means to activate and deactivate the device and a power module. The moving floor devices may comprise wall-like structures and may simulate virtual walls. Also provided is a user-customized method for interacting with virtual reality via the multi-functional moving floor device.

    摘要翻译: 中是移动设备地板用于与虚拟环境相互作用提供。 通常该装置可包括内芯至外柔性表层的内芯和位于之间的加压真空空间有润滑剂层的周围做了包裹。 运动地板装置可包括壁状结构,并且可以模拟虚拟墙。 该移动地面设备可以使触觉 - 。 一般地,该装置可包括主体,该主体平坦的顶表面,一控制模块,以actionmodule,壁模块,与所述控制模块,所述actionmodule,壁模块,并用指虚拟现实系统可通信地连接的计算单元 以激活和去激活装置和电源模块。

    GAME DEVICE, GAME CONTROL METHOD, GAME CONTROL PROGRAM, MATCHING SERVER, MATCHING CONTROL METHOD, AND MATCHING CONTROL PROGRAM
    4.
    发明公开
    GAME DEVICE, GAME CONTROL METHOD, GAME CONTROL PROGRAM, MATCHING SERVER, MATCHING CONTROL METHOD, AND MATCHING CONTROL PROGRAM 审中-公开
    游戏装置,游戏控制方法,游戏控制程序THEREFOR匹配的服务器,调整控制程序和自适应控制方案

    公开(公告)号:EP2952235A4

    公开(公告)日:2016-09-14

    申请号:EP14746110

    申请日:2014-01-30

    摘要: A game device 10 includes: a game control unit 41 receiving instruction input from a player, and controlling a game; a mode selecting unit 42 receiving, from the player, a selection of one of an intervention mode in which part of functions of the game is controlled according to instruction input from a different game device and a normal mode in which the part of the functions is controlled without depending on the instruction input from the different game device; an intervention requesting unit 43 requesting another game device to control the part of the functions when the intervention mode is selected; an intervention mode control unit 45 transmitting information necessary to control the part of the functions to a game device responding to the request, receiving instruction input from the game device, and controlling the part of the functions; and a normal mode control unit 46 controlling the part of the functions when the normal mode is selected.

    AUGMENTED REALITY APPARATUS, METHOD AND PROGRAM
    5.
    发明公开
    AUGMENTED REALITY APPARATUS, METHOD AND PROGRAM 审中-公开
    VORRICHTUNG,VERFAHREN UND PROGRAMMFÜRERWEITERTEREALITÄT

    公开(公告)号:EP3052208A1

    公开(公告)日:2016-08-10

    申请号:EP14784160.5

    申请日:2014-09-24

    摘要: Techniques for providing a user with an augmented virtuality (AV) experience are described herein. An example of a method of providing an AV experience includes determining a location of a mobile device, determining a context based on the location, obtaining AV object information, displaying the AV object information in relation to the context, detecting an interaction with the context, modifying the AV object information based on the interaction, and displaying the modified AV object information. The context may include weighting information. The weighting information may be based on Received Signal Strength Indication (RSSI) or Round-Trip Time (RTT) data. The weighting information may be associated with a composition of a physical object in the context. A user gesture may be received, and the AV object information may be modified based on the received gesture information.

    摘要翻译: 本文描述了为用户提供增强虚拟(AV)体验的技术。 提供AV体验的方法的示例包括确定移动设备的位置,基于位置确定上下文,获得AV对象信息,显示与上下文相关的AV对象信息,检测与上下文的交互, 基于交互来修改AV对象信息,并显示修改的AV对象信息。 上下文可以包括加权信息。 加权信息可以基于接收信号强度指示(RSSI)或往返时间(RTT)数据。 加权信息可以与上下文中的物理对象的组合相关联。 可以接收用户手势,并且可以基于接收到的手势信息来修改AV对象信息。

    GAME DEVICE, GAME CONTROL METHOD, GAME CONTROL PROGRAM, MATCHING SERVER, MATCHING CONTROL METHOD, AND MATCHING CONTROL PROGRAM
    6.
    发明公开
    GAME DEVICE, GAME CONTROL METHOD, GAME CONTROL PROGRAM, MATCHING SERVER, MATCHING CONTROL METHOD, AND MATCHING CONTROL PROGRAM 审中-公开
    游戏装置,游戏控制方法,游戏控制程序THEREFOR匹配的服务器,调整控制程序和自适应控制方案

    公开(公告)号:EP2952235A1

    公开(公告)日:2015-12-09

    申请号:EP14746110.7

    申请日:2014-01-30

    摘要: A game device 10 includes: a game control unit 41 receiving instruction input from a player, and controlling a game; a mode selecting unit 42 receiving, from the player, a selection of one of an intervention mode in which part of functions of the game is controlled according to instruction input from a different game device and a normal mode in which the part of the functions is controlled without depending on the instruction input from the different game device; an intervention requesting unit 43 requesting another game device to control the part of the functions when the intervention mode is selected; an intervention mode control unit 45 transmitting information necessary to control the part of the functions to a game device responding to the request, receiving instruction input from the game device, and controlling the part of the functions; and a normal mode control unit 46 controlling the part of the functions when the normal mode is selected.

    摘要翻译: 的游戏装置10包括:一个游戏控制单元41从玩家接收指令输入,并且控制游戏; 模式选择单元42接收来自所述播放器,选择在被控制雅从不同的游戏装置和正常模式,其中的功能的部分是定到指令输入游戏的功能,这部分的干预模式中的一个的 而不依赖于从不同gamedevice指示输入控制; 干预请求单元43请求另一个游戏装置当选择干预模式来控制的功能的一部分; 干预模式控制单元45发射所需的信息,以控制的功能的游戏装置响应于该请求的一部分,从所述游戏设备接收指示输入,和控制的功能的一部分; 和正常模式控制单元46控制的功能的一部分。当选择了正常模式。

    NETWORK GAME SYSTEM WITHOUT DYNAMIC OBSTRUCTIONS AND PROCESSING METHOD THEREOF
    8.
    发明公开
    NETWORK GAME SYSTEM WITHOUT DYNAMIC OBSTRUCTIONS AND PROCESSING METHOD THEREOF 有权
    网络游戏系统的无动态障碍物及其处理

    公开(公告)号:EP2839441A1

    公开(公告)日:2015-02-25

    申请号:EP13829212.3

    申请日:2013-08-16

    IPC分类号: G06T19/20

    摘要: Processing methods are provided for network game systems without dynamic obstructions. In an exemplary method, when a non-player-controlled character (NPC) role selects a user role as a target of a short-range interaction on a game map, a rotation angle C = N x a can be determined, N being a total number of all NPC roles having the short-range interaction with the user role before the selecting, and "a" being a reference angle. Next, a destination point of the NPC role can be calculated by rotating the NPC role by C from a current point and around the user role. When there is a static obstruction at the destination point, the destination point can be re-calculated by adding a specified angle to the current C. When there is no static obstruction, the NPC role can be moved to the destination point.

    COMPUTER DEVICE, CONTROL METHOD FOR COMPUTER DEVICES, AND RECORDING MEDIUM
    10.
    发明公开
    COMPUTER DEVICE, CONTROL METHOD FOR COMPUTER DEVICES, AND RECORDING MEDIUM 审中-公开
    COMPUTERVORRICHTUNG,STEUERVERFAHRENFÜRCOMPUTERVORRICHTUNGEN UND AUFZEICHNUNGSMEDIUM

    公开(公告)号:EP2656889A1

    公开(公告)日:2013-10-30

    申请号:EP11850550.2

    申请日:2011-12-13

    申请人: Capcom Co., Ltd.

    发明人: REIDY, Gearoid

    IPC分类号: A63F13/10 A63F13/00

    摘要: Provided is a computer device which changes a demonstration image to be displayed when a game is played next, according to a state of proceeding of a main part of the game, and can attract the user's interest on the demonstration image. The computer device (1) comprises a game proceeding control section (game proceeding control module) (43) which causes a game to proceed in response to a user's manipulation; a game proceeding management section (game proceeding management module) (44) which manages a state of proceeding of the game; and a demonstration image generating/outputting section (demonstration image generating/outputting module) (45) which outputs a demonstration image to a monitor (13) before the game is played; wherein the demonstration image generating/outputting section (45) is configured to change the demonstration image to be output to the monitor (13) before the game is played, according to the state of proceeding of the game.

    摘要翻译: 提供了根据游戏的主要部分的进行状态,改变下一次玩游戏时要显示的演示图像的计算机装置,并且可以吸引用户对演示图像的兴趣。 计算机装置(1)包括游戏进行控制部(游戏进行控制模块)(43),其使得游戏响应于用户的操纵而继续进行; 游戏进行管理部(游戏进行管理模块)(44),其管理游戏的进行状态; 以及演奏图像生成/输出部(演示图像生成/输出模块)(45),其在游戏播放之前将显示图像输出到监视器(13); 其特征在于,所述演示图像生成/输出部(45)被配置为根据游戏的进行状态,在游戏进行前将显示图像改变为监视器(13)。