Video game processing apparatus and video game processing program
    11.
    发明公开
    Video game processing apparatus and video game processing program 审中-公开
    Videospielverarbeitungsvorrichtung und Videospielverarbeitungsprogramm

    公开(公告)号:EP2599529A1

    公开(公告)日:2013-06-05

    申请号:EP12194687.5

    申请日:2012-11-28

    发明人: Ichimura, Ryutaro

    IPC分类号: A63F13/08 A63F13/06

    摘要: A video game processing apparatus is provided. Game information on first and second game modes for a video game is stored in a game information memory. In a case where a video game start request is received, progress of the video game in a first game mode is controlled in accordance with an instruction inputted using a first controller. A player is induced to carry out a game mode shifting operation in a case where it is determined that predetermined conditions are satisfied. A second controller is caused to move from a storage state to an exposed state in a case where the game mode shifting operation is received. Progress of the video game in the second game mode is controlled in accordance with an instruction inputted using the second controller in a case where the second controller is caused to move to the exposed state.

    摘要翻译: 提供一种视频游戏处理装置。 用于视频游戏的第一和第二游戏模式的游戏信息被存储在游戏信息存储器中。 在接收到视频游戏开始请求的情况下,根据使用第一控制器输入的指令来控制第一游戏模式中的视频游戏的进行。 在确定满足预定条件的情况下,诱导玩家执行游戏模式切换操作。 在接收到游戏模式转换操作的情况下,使第二控制器从存储状态移动到暴露状态。 在使第二控制器移动到暴露状态的情况下,根据使用第二控制器输入的指令来控制第二游戏模式中的视频游戏的进行。

    Content-related information display system
    12.
    发明公开
    Content-related information display system 审中-公开
    Inhaltsbezogenes信息系统

    公开(公告)号:EP2540361A3

    公开(公告)日:2013-04-17

    申请号:EP12174232.4

    申请日:2012-06-28

    发明人: Ooya, Kazuhiro

    IPC分类号: A63F13/12

    摘要: An object of an embodiment of the present invention is to provide a content-related information display system capable of acquiring related information corresponding to a reproduced content during the reproduction of contents such as a game, without stopping reproducing the content and taking time and effort.
    A player progresses a game while operating a game apparatus. When a predefined predetermined condition is satisfied by the progress of the game, information on a progress status of the game is transmitted from the game apparatus to a portable game apparatus. The portable game apparatus receiving the predetermined information specifies content-related information according to the received information, and displays the specified content-related information on a display screen.

    摘要翻译: 本发明的实施例的目的是提供一种内容相关的信息显示系统,其能够在不停止再现内容并花费时间和精力的情况下,在诸如游戏的内容的再现期间获取与再现的内容相对应的相关信息。 玩家在操作游戏装置的同时进行游戏。 当通过游戏的进行来满足预定的预定条件时,将游戏进度状态的信息从游戏装置发送到便携式游戏装置。 接收预定信息的便携式游戏装置根据接收到的信息指定内容相关信息,并且在显示屏幕上显示指定的内容相关信息。

    Nerwork game system and program
    13.
    发明公开
    Nerwork game system and program 有权
    网络游戏系统和程序

    公开(公告)号:EP2061210A3

    公开(公告)日:2012-12-26

    申请号:EP08253741.6

    申请日:2008-11-17

    发明人: Kimura, Masaaki

    摘要: Disclosed is a network game system that allows a plurality of players to enter a network game without imposing a lot of load on a server apparatus for managing the entire progress of the network game. A game is played in different battle zones, and video game apparatuses which play the game in the same battle zone form each of video game apparatus groups. A server apparatus designates one of the video game apparatuses belonging to each of the video game apparatus groups as a front end server. The video game apparatus designated as the front end server controls decision of motions of non-player characters, calculation of change values of parameters of player characters, and transmission/reception of information regarding the progress of the game between the video game apparatuses belonging to each of the video game apparatus groups in a unified manner. Transmission of information regarding the progress state of the game in each battle zone to the server apparatus is performed in a unified manner. Designation of the front end server is changed for every predetermined time.

    Video game processing apparatus and video game processing program
    14.
    发明公开
    Video game processing apparatus and video game processing program 审中-公开
    视频游戏处理装置和视频游戏处理程序

    公开(公告)号:EP2529812A1

    公开(公告)日:2012-12-05

    申请号:EP12170091.8

    申请日:2012-05-30

    IPC分类号: A63F13/10

    摘要: In a video game processing apparatus, it is determined whether a player character encounters an enemy character on a movement field or not in accordance with a predetermined rule. A predetermined event game is provided in a case where the player character encounters the enemy character. One is determined from plural determination results on the basis of the content of an operation of a player in the predetermined event game. A battle start timing setup, in which a battle is started in an advantageous situation of the player character, is selected from plural battle start timing setups in a case where it is determined to be a specific determination result. The battle control information is updated by carrying out the selected battle start timing setup. Progress of the battle is controlled by starting the battle on the basis of the updated battle control information.

    摘要翻译: 在视频游戏处理装置中,根据预定规则确定玩家角色是否在运动场上遇到敌方角色。 在玩家角色遇到敌方角色的情况下提供预定事件游戏。 根据预定事件游戏中玩家的操作内容从多个确定结果中确定一个。 在判定为特定的判定结果的情况下,从多个战斗开始时刻设定中选择在该玩家角色的有利状况下开始战斗的战斗开始时刻设定。 通过执行选择的战斗开始时间设定来更新战斗控制信息。 根据更新的战斗控制信息开始战斗来控制战斗进度。

    Artificial intelligence for games
    15.
    发明公开
    Artificial intelligence for games 审中-公开
    KünstlicheIntelligenzfürSpiele

    公开(公告)号:EP2495021A1

    公开(公告)日:2012-09-05

    申请号:EP11189030.7

    申请日:2011-11-14

    发明人: Speed, Erek

    IPC分类号: A63F13/10

    摘要: A program for platform games using AI and make a computer to act including steps of: deciding a solution for platform game includes: initializing solutions (S101), selecting an initial solution and a new solution (S102), a first comparison of fitness score (S103); generating a current solution (S104); repeating generating another new solution and comparing fitness scores (S105); and replacing a state (S106).

    摘要翻译: 一种使用AI并使计算机进行平台游戏的程序,包括以下步骤:决定平台游戏的解决方案包括:初始化解决方案(S101),选择初始解决方案和新解决方案(S102),健身评分( S103); 产生当前解决方案(S104); 重复产生另一新解决方案并比较健身得分(S105); 并替换状态(S106)。

    Three-dimensional design support apparatus and three-dimensional model display system
    17.
    发明公开
    Three-dimensional design support apparatus and three-dimensional model display system 审中-公开
    三维设计支持装置和三维模型显示系统

    公开(公告)号:EP2386336A3

    公开(公告)日:2011-11-30

    申请号:EP11176948.5

    申请日:2009-10-14

    IPC分类号: A63F13/10

    摘要: The present invention relates to a three-dimensional (3D) model display device and a 3D model display system in which even a beginner can easily edit a 3D model, and edit and watch a moving image using a 3D model while maintaining harmony of a model, a texture, and a motion. When a user clicks a selection button 508b of "trying-on", performed is a preview display about how an avatar possessed by the user is displayed when the avatar wears a cloth, a hairstyle, an item, and an accessory desired to be tried on. A head size, a body portion size, and a bust portion size of the avatar possessed by the user are managed in a user management table. Display data related to the preview display displayed on the display screen 114 of the 3D model display device is dynamically generated by a 3D model display server based on the head size, the body portion size, and the bust portion size.

    摘要翻译: 3D模型显示装置和3D模型显示系统技术领域本发明涉及3D模型显示装置和3D模型显示系统,其中甚至初学者可以容易地编辑3D模型,并且在维持模型的和谐的同时使用3D模型编辑和观看运动图像 ,纹理和动作。 当用户点击“尝试”的选择按钮508b时,执行的是关于当化身穿着布料,发型,物品以及期望尝试的配件时如何显示用户拥有的化身的预览显示 上。 在用户管理表中管理用户拥有的化身的头部大小,身体部位大小和胸围部位大小。 由3D模型显示服务器基于头部尺寸,身体部分尺寸和胸围部分尺寸动态地生成与在3D模型显示装置的显示屏幕114上显示的预览显示有关的显示数据。

    Polygon processing unit, a program and an information recording medium
    19.
    发明公开
    Polygon processing unit, a program and an information recording medium 审中-公开
    Polygonverarbeitungseitheheit,Programme und Informationsaufzeichnungsmedium

    公开(公告)号:EP2259222A2

    公开(公告)日:2010-12-08

    申请号:EP10164595.0

    申请日:2010-06-01

    IPC分类号: G06T11/40 G06T15/40

    CPC分类号: G06T15/40 G06T15/06

    摘要: It is an object of the present invention to provide a polygon processing apparatus that deletes information on a polygon which is not used in drawing, without changing the shape of a necessary polygon.
    The present invention generates a plurality of scanning lines from polygons and determines whether or not all the scanning lines are shielded by another polygon. Then, the polygon whose all the scanning lines are shielded are assumed to be a polygon which is surrounded by another polygon and is not to be drawn, and drawing processing is not executed for the polygon. The present invention is based on a knowledge that those polygons which are not used in drawing can be excluded from those to be drawn with simple processing, without changing the shape of a necessary polygon.

    摘要翻译: 本发明的目的是提供一种在不改变所需多边形的形状的情况下删除不用于绘图的多边形信息的多边形处理装置。 本发明从多边形生成多条扫描线,并确定所有的扫描线是否被另一个多边形屏蔽。 然后,将所有扫描线被屏蔽的多边形假设为由另一多边形包围的多边形,并且不被绘制,并且不对多边形执行绘制处理。 本发明是基于以下知识:在不改变所需多边形的形状的情况下,可以将不使用在绘图中的那些多边形从简单处理中画出的多边形排除在外。