摘要:
A video game processing apparatus is provided. Game information on first and second game modes for a video game is stored in a game information memory. In a case where a video game start request is received, progress of the video game in a first game mode is controlled in accordance with an instruction inputted using a first controller. A player is induced to carry out a game mode shifting operation in a case where it is determined that predetermined conditions are satisfied. A second controller is caused to move from a storage state to an exposed state in a case where the game mode shifting operation is received. Progress of the video game in the second game mode is controlled in accordance with an instruction inputted using the second controller in a case where the second controller is caused to move to the exposed state.
摘要:
An object of an embodiment of the present invention is to provide a content-related information display system capable of acquiring related information corresponding to a reproduced content during the reproduction of contents such as a game, without stopping reproducing the content and taking time and effort. A player progresses a game while operating a game apparatus. When a predefined predetermined condition is satisfied by the progress of the game, information on a progress status of the game is transmitted from the game apparatus to a portable game apparatus. The portable game apparatus receiving the predetermined information specifies content-related information according to the received information, and displays the specified content-related information on a display screen.
摘要:
Disclosed is a network game system that allows a plurality of players to enter a network game without imposing a lot of load on a server apparatus for managing the entire progress of the network game. A game is played in different battle zones, and video game apparatuses which play the game in the same battle zone form each of video game apparatus groups. A server apparatus designates one of the video game apparatuses belonging to each of the video game apparatus groups as a front end server. The video game apparatus designated as the front end server controls decision of motions of non-player characters, calculation of change values of parameters of player characters, and transmission/reception of information regarding the progress of the game between the video game apparatuses belonging to each of the video game apparatus groups in a unified manner. Transmission of information regarding the progress state of the game in each battle zone to the server apparatus is performed in a unified manner. Designation of the front end server is changed for every predetermined time.
摘要:
In a video game processing apparatus, it is determined whether a player character encounters an enemy character on a movement field or not in accordance with a predetermined rule. A predetermined event game is provided in a case where the player character encounters the enemy character. One is determined from plural determination results on the basis of the content of an operation of a player in the predetermined event game. A battle start timing setup, in which a battle is started in an advantageous situation of the player character, is selected from plural battle start timing setups in a case where it is determined to be a specific determination result. The battle control information is updated by carrying out the selected battle start timing setup. Progress of the battle is controlled by starting the battle on the basis of the updated battle control information.
摘要:
A program for platform games using AI and make a computer to act including steps of: deciding a solution for platform game includes: initializing solutions (S101), selecting an initial solution and a new solution (S102), a first comparison of fitness score (S103); generating a current solution (S104); repeating generating another new solution and comparing fitness scores (S105); and replacing a state (S106).
摘要:
A terminal apparatus is connected to a server apparatus via a network. Active character information capable of specifying an active character is tranmitted to the server apparatus. A movement instruction used to move the active character in a virtual space is inputted. Movement information is transmitted to the server apparatus in accordance with the movement instruction. Visible range information capable of specifying all of the player characters each existing in a visible range is received. A display device displays the visible range in which all of the player characters specified by the visible range information are arranged so that the player character that one player of the terminal apparatus causes to participate in the network game can be distinguished from other player character that another player causes to participate in the network game and so that the player can distinguish the active character from non-active characters.
摘要:
The present invention relates to a three-dimensional (3D) model display device and a 3D model display system in which even a beginner can easily edit a 3D model, and edit and watch a moving image using a 3D model while maintaining harmony of a model, a texture, and a motion. When a user clicks a selection button 508b of "trying-on", performed is a preview display about how an avatar possessed by the user is displayed when the avatar wears a cloth, a hairstyle, an item, and an accessory desired to be tried on. A head size, a body portion size, and a bust portion size of the avatar possessed by the user are managed in a user management table. Display data related to the preview display displayed on the display screen 114 of the 3D model display device is dynamically generated by a 3D model display server based on the head size, the body portion size, and the bust portion size.
摘要:
Data communication is carried out with any of other video game processing devices. Commands are distributed to each of other player characters operated by each of other players of the other video game processing devices. Each of the commands causes a predetermined special effect to the player character. A command releasing operation in which by erasing one or more command from the retained commands the one or more command is released is performed at a time when a predetermined releasing condition is satisfied. The released commands are visualized as icons. A distance between each of the released command icons and the player character is determined. The player character is caused to newly retain any of the released commands in the case where it is determined that the player character exists inside a predetermined distance from the released command icon indicating the released command.
摘要:
It is an object of the present invention to provide a polygon processing apparatus that deletes information on a polygon which is not used in drawing, without changing the shape of a necessary polygon. The present invention generates a plurality of scanning lines from polygons and determines whether or not all the scanning lines are shielded by another polygon. Then, the polygon whose all the scanning lines are shielded are assumed to be a polygon which is surrounded by another polygon and is not to be drawn, and drawing processing is not executed for the polygon. The present invention is based on a knowledge that those polygons which are not used in drawing can be excluded from those to be drawn with simple processing, without changing the shape of a necessary polygon.
摘要:
In a network game system, a player can appreciate a growth of a character in accordance with an elapsing of time, while avoiding a strange display of a character which another player is breeding. A visible range of a hypothetical space displayed on a display device for each player participating in a network game is managed. Also, a plurality of parameters, including a number of breeding days, strength, stamina and judgment, are set in a breeding character which each player breeds, and managed in a server apparatus. Although the number of breeding days is updated at a daily prescribed time, the strength, the stamina and the judgment are updated in accordance with details of breeding which each player has carried out for the breeding character. Information relating to a breeding character included in the visible range of each player, regardless of whether the relevant player breeds it or another player breeds it, is included in visible range information transmitted from the server apparatus.