IMAGE CREATING DEVICE, IMAGE CREATING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
    32.
    发明公开
    IMAGE CREATING DEVICE, IMAGE CREATING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM 审中-公开
    图像创建装置,图像创建方法,信息记录介质和程序

    公开(公告)号:EP2000981A2

    公开(公告)日:2008-12-10

    申请号:EP07739241.3

    申请日:2007-03-22

    IPC分类号: G06T17/40 A63F13/00

    摘要: In an image creating device (201) for creating an image viewably showing the distribution of environment parameters in a virtual space, a parameter acquiring unit (202) acquires environment parameters at a predetermined plurality of places in a virtual space, and an image creating unit (203) creates an image based on the acquired environment parameter. The image creating unit (203) creates, for each of the predetermined plurality of places in the virtual space, an image showing a graphic drawn at a position within the image, the position being associated with the place and associated with the environment at the place.

    摘要翻译: 在用于创建可视地显示虚拟空间中的环境参数的分布的图像的图像创建装置(201)中,参数获取单元(202)获取虚拟空间中的预定多个地点处的环境参数,以及图像创建单元 (203)基于所获取的环境参数来创建图像。 图像创建单元(203)针对虚拟空间中的预定多个地点中的每一个创建示出在图像内的位置处绘制的图形的图像,该图像与该地点相关联并且与该地点处的环境相关联 。

    GAME DEVICE, GAME PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
    33.
    发明公开
    GAME DEVICE, GAME PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM 审中-公开
    SPIELVORRICHTUNG,SPIELVERARBEITUNGSVERFAHREN,INFORMATIONSAUFZEICHNUNGSMEDIUM UND PROGRAMM

    公开(公告)号:EP2000188A1

    公开(公告)日:2008-12-10

    申请号:EP07739356.9

    申请日:2007-03-22

    发明人: YAMAKAWA, Makoto

    摘要: In a game device (200) that executes a game in virtual space where a plurality of players exist, a storage unit (201) stores parameters assigned to each of player characters and other characters indicating the mutual relationship between them. In a case where a plurality of characters utters sounds in the virtual space, a relationship degree calculating unit (203) calculates the mixing ratio of each of the sounds to be uttered based on a parameter stored in the storage unit (201). A sound output unit (202) mixes each of the respective sounds according to the obtained mixing ratio, so as to be appropriate for the mutual relationship between the characters and outputs the mixed sound.

    摘要翻译: 在存在多个玩家的虚拟空间中执行游戏的游戏装置(200)中,存储单元(201)存储分配给每个玩家角色的参数和表示它们之间的相互关系的其他角色。 在多个字符在虚拟空间中发出声音的情况下,关系度计算单元(203)根据存储在存储单元(201)中的参数来计算要发出的每个声音的混合比。 声音输出单元(202)根据获得的混合比混合各个声音,以便适合于字符之间的相互关系并输出混合声音。

    GAME SYSTEM, GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
    34.
    发明公开
    GAME SYSTEM, GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM 有权
    SPIELSYSTEM,SPIELAUTOMAT,SPIELAUTOMATSTEUERVERFAHREN UND INFORMATIONSSPEICHERMEDIUM

    公开(公告)号:EP2000185A1

    公开(公告)日:2008-12-10

    申请号:EP07715226.2

    申请日:2007-03-06

    IPC分类号: A63F13/00 A63F13/12

    摘要: To provide a game system capable of preferably producing a picture in which a first game character loses sight of a second game character having moved so as to disappear from the view of the first game character. The present invention relates to a game system for displaying on a display unit (82a) a picture of a display target area in a common game space where a first game character corresponding to a game machine A (10a) and a second game character corresponding to a game machine B (10b) are placed. A position condition determination unit (78a) determines whether or not a position of the second game character included in the display target area satisfies a position condition based on the position and orientation of at least one of the first game characters. A display control unit (80a; display restriction means) restricts display output of the second game character included in the display target area on the display unit (82a), based on a result of determination.

    摘要翻译: 提供一种游戏系统,其能够优选地产生第一游戏角色从第一游戏角色的视野中消失的第二游戏角色的视线消失的图片。 本发明涉及一种用于在显示单元(82a)上显示公共游戏空间中的显示目标区域的图像的游戏系统,其中对应于游戏机A(10a)的第一游戏角色和对应于 放置游戏机B(10b)。 位置条件确定单元(78a)确定包括在显示目标区域中的第二游戏角色的位置是否满足基于至少一个第一游戏角色的位置和方向的位置条件。 显示控制单元(80a;显示限制装置)基于确定结果来限制显示单元(82a)上的显示目标区域中包括的第二游戏角色的显示输出。

    GAME SOUND OUTPUT DEVICE, GAME SOUND CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
    35.
    发明公开
    GAME SOUND OUTPUT DEVICE, GAME SOUND CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM 审中-公开
    游戏声音输出设备,游戏声音控制方法,信息记录介质和程序

    公开(公告)号:EP1994969A1

    公开(公告)日:2008-11-26

    申请号:EP07738301.6

    申请日:2007-03-12

    IPC分类号: A63F13/00 H04S5/02

    摘要: A first sound volume calculation unit (251) obtains a length of a straight line connecting a sound emitting object and a sound detection object, and calculates a first sound volume attenuated from a predetermined reference sound volume in accordance with the length. A second volume calculation unit (252), in a case where on the straight line there is an other object that is an obstacle, calculates a second sound volume attenuated from the first sound volume by a predetermined ratio. A third volume calculation unit (253) draws from each of the sound emitting object and the sound detection object a plurality of space recognition lines that spread in plane and at a predetermined angle from the straight line locating as a center, and calculates a third sound volume attenuated from either one of the first sound volume and the second sound volume in accordance with an attenuation ratio determined by the number of the space recognition lines having a same angle and intersecting with each other without being intercepted by the other object that is an obstacle. An output sound control unit (207) outputs game sound based on the calculated third sound volume.

    摘要翻译: 第一音量计算单元(251)获得连接发声对象和声音检测对象的直线的长度,并且根据该长度计算从预定参考音量衰减的第一音量。 第二体积计算单元(252)在直线上存在作为障碍物的其它物体的情况下计算从第一音量衰减预定比率的第二音量。 第三体积计算单元(253)从发音对象和声音检测对象中的每一个中抽取多条空间识别线,所述多条空间识别线从平面中以与定位为中心的直线成预定角度扩展,并计算第三声音 根据由具有相同角度且相互交叉的空间识别线的数量所确定的衰减比,从第一音量和第二音量中的任一个衰减音量,而不被作为障碍物的另一物体拦截 。 输出声音控制单元(207)基于计算出的第三音量来输出游戏声音。

    GAME STATE PRESENTING DEVICE, GAME STATE PRESENTING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
    36.
    发明公开
    GAME STATE PRESENTING DEVICE, GAME STATE PRESENTING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM 审中-公开
    装置以供呈现THE GAME状况,介绍游戏的地位方法,信息记录方法及程序

    公开(公告)号:EP1985342A1

    公开(公告)日:2008-10-29

    申请号:EP07714265.1

    申请日:2007-02-15

    发明人: MORI, Shoji

    IPC分类号: A63F13/00 A63F13/12

    摘要: To suppress easy transmission of information on the hand of a player to another player through an audience when the audience can watch the status of a hand of each player of mah-jongg, a card game, or the like, in a game status presenting device (801), an identifier storing unit (802) stores an identifier of a hand of each player, a first correspondence-table acquisition unit (803) acquires a first correspondence table which associates an identifier with presentation information to be presented to a player, a second correspondence-table acquisition unit (804) acquires a second correspondence table which associates an identifier with presentation information to be presented to an audience, a player presentation unit (805) refers to an identifier stored in the identifier storing unit (802) as a hand of each player and the first correspondence table, and presents presentation information on the hand of the player to each player, and an audience presentation unit (806) refers to an identifier stored in the identifier storing unit (802) as hands of all players and the second correspondence table, and presents presentation information of the hands of all players to an audience.

    摘要翻译: 要通过观众抑制的一名球员给其他玩家的一手信息的容易发送当观众可以观看麻将,纸牌游戏,或类似的每个游戏者的手的状态,在游戏状态提示装置 (801)在标识符存储部(802)在每个游戏者的手的识别符存储,第1对应表取得部(803)获取与呈现信息标识符的关联将被呈现给玩家一个第1对应表, 第2对应表取得部(804)取得的识别码与提示信息相关联,以在目标对象被呈现给第2对应表,玩家提示部(805)在存储在标识符存储部(802)的标识符指的是如 每个玩家与第1对应表,并呈现在播放器上每个玩家的手呈现信息,以及观众提示部(806)的一个手指在IDENTIF IER存储在如上所述的所有播放器和第2对应表的手标识符存储部(802),和所有玩家的手的至呈现呈现信息中的观众。

    TRACE INFORMATION PROCESSING DEVICE, TRACE INFORMATION PROCESSING METHOD, INFORMATION RECORDING METHOD, AND PROGRAM
    37.
    发明公开
    TRACE INFORMATION PROCESSING DEVICE, TRACE INFORMATION PROCESSING METHOD, INFORMATION RECORDING METHOD, AND PROGRAM 审中-公开
    设备用于处理跟踪信息,一种用于处理跟踪信息,信息记录方法及程序

    公开(公告)号:EP1985340A1

    公开(公告)日:2008-10-29

    申请号:EP07714114.1

    申请日:2007-02-13

    IPC分类号: A63F13/00 G06F3/041

    摘要: In a trajectory information processing device (201) for acquiring from a trajectory of a spiral-shaped graphic easy for a person to enter the input information intended by the person, an input receiving unit (202) receives input of coordinate information of a trajectory, a closed curve acquisition unit (203) repeatedly acquires a closed curve wherein the trajectory crosses over the trajectory for the first time after the starting point and removes from the trajectory the closed curve and the curve preceding thereto for the coordinate information of a trajectory whose input was received, and a vortex information outputting unit (204) outputs changes in the time interval at which closed curves are acquired as information indicating the intensity of the vortex motion of the trajectory.

    摘要翻译: 在轨迹信息处理装置(201),用于从轨迹的坐标信息的涡旋状的图形便于一个人进入由该人意输入接收单元(202)的输入信息接收输入的轨迹取得, 闭曲线取得部(203)反复取得的闭曲线worin轨迹穿过该轨迹的开始点后的第一时间和从轨迹移除闭合曲线和曲线preceding-其上以便其输入的轨迹的坐标信息 接收什么,以及涡信息输出部婷(204)输出在其中的闭合曲线被获取作为信息指示该轨迹的涡运动的剧烈程度的时间间隔的变化。

    GAME SERVER, BYSTANDER EVALUATING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
    38.
    发明公开
    GAME SERVER, BYSTANDER EVALUATING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM 审中-公开
    SPIELSERVER,ZUSCHAUERBEWERTUNGSVERFAHREN,INFORMATIONSAUFZEICHNUNGSMEDIUM UND PROGRAMM

    公开(公告)号:EP1985339A1

    公开(公告)日:2008-10-29

    申请号:EP07714072.1

    申请日:2007-02-13

    发明人: ASAMI, Yuichi

    IPC分类号: A63F13/00 A63F13/10 A63F13/12

    摘要: A game management unit (20) manages a match-up game which progresses based on a move transmitted from a terminal of a player. At this time, moves are successively added as game record information in a history storing unit (206). When an expected move is transmitted from a terminal of a spectator before a move by the player is received, an expected move management unit (207) stores the expected move in an expected move storing unit (208). The expected move is stored in association with an actual move stored in the history storing unit (206). A spectator evaluation unit (209) compares each expected move stored in the expected move storing unit (208) with a corresponding move stored in the history storing unit (206) at a predetermined timing (e.g., at the time of resignation), and comprehensively evaluates the expected move of each spectator.

    摘要翻译: 游戏管理单元(20)基于从玩家的终端发送的移动来管理进行的匹配游戏。 此时,在历史存储单元(206)中连续添加作为游戏记录信息的移动。 当在接收到玩家的移动之前从观众的终端发送预期移动时,预期移动管理单元(207)将期望的移动存储在预期移动存储单元(208)中。 预期移动与存储在历史存储单元(206)中的实际移动相关联地存储。 观众评估单元(209)将预期移动存储单元(208)中存储的每个预期移动与存储在历史存储单元(206)中的预定定时(例如,在辞职时)相对应地进行比较,并且全面地 评估每个观众的预期举动。

    GAME MACHINE WITH PHYSICAL LOTTERY MECHANISM
    39.
    发明公开
    GAME MACHINE WITH PHYSICAL LOTTERY MECHANISM 审中-公开
    SPIELAUTOMAT MIT PHYSISCHEM LOTTERIEMECHANISMUS

    公开(公告)号:EP1985337A1

    公开(公告)日:2008-10-29

    申请号:EP07714223.0

    申请日:2007-02-15

    摘要: There is provided a game machine capable of reflecting appropriately dispersion of lottery probabilities existing in a physical lottery system in control of a payout ratio.
    A game machine comprises a physical lottery system SA and a control unit 150, the physical lottery system SA imparting a physical motion to a ball B on a bingo stage 30 having a plurality of wining prize pockets 32a, 33a corresponded to at least one option respectively, and determining a selected option depending on which of the winning prize pockets 32a, 33a the ball B has been taken in; the control unit 150 executing a predetermined game in association with the lottery result by the physical lottery system SA and delivering to a player amusement value of the amount depending on the game result, wherein a probability to select each option is calculated based on the lottery result within a predetermined sampling period, and in reference to the calculated probabilities the payout rate of amusement value in the game is controlled.

    摘要翻译: 提供了一种游戏机,其能够在存在于物理彩票系统中的彩票概率的适当分散中反映出支付率的控制。 游戏机包括物理彩票系统SA和控制单元150,物理彩票系统SA向具有多个奖杯奖袋32a,33a的宾果舞台30上的球B施加物理运动分别对应于至少一个选项 并且根据球B被取入的获胜奖袋32a,33a中的哪一个来确定选择的选项; 控制单元150执行与物理彩票系统SA的彩票结果相关联的预定游戏,并且根据游戏结果向游戏者传送量的游戏值,其中基于彩票结果来计算选择每个选项的概率 在预定的采样周期内,并且参照所计算的概率来控制游戏中的娱乐价值的支付率。

    NETWORK GAME SYSTEM, GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
    40.
    发明公开
    NETWORK GAME SYSTEM, GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM 审中-公开
    网络游戏系统,游戏机,游戏机控制方法和信息存储介质

    公开(公告)号:EP1949944A8

    公开(公告)日:2008-10-29

    申请号:EP06811392.7

    申请日:2006-10-06

    发明人: MORI, Shoji

    IPC分类号: A63F13/12 A63F13/00 A63F13/10

    摘要: A network game system is provided in which unfairness between players playing on first and second game machines can be corrected in a network game system in which the first game machine displays a game screen of a content corresponding to an operation executed in the first game machine and makes the second game machine display a game screen of a content corresponding to an operation executed in the second game machine by exchanging data with the second game machine through a communication network.
    A controlling unit (an operation information acquiring unit (34) and a display controller (36)) controls a length of a time period from a time when an operation is executed in the first game machine (game machine (12a)) to a time when a game screen of a content corresponding to the operation is displayed in the fist game machine, based on data exchange time information related to a time period required for exchange of data between the first game machine and the second game machine (game machine (12b)).

    摘要翻译: 提供了一种网络游戏系统,其中在第一游戏机和第二游戏机上玩游戏的玩家之间的不公平性可以在其中第一游戏机显示与在第一游戏机中执行的操作对应的内容的游戏屏幕的网络游戏系统中得到纠正, 通过通信网络与第二游戏机交换数据,使第二游戏机显示与在第二游戏机中执行的操作对应的内容的游戏画面。 控制单元(操作信息获取单元(34)和显示控制器(36))控制从在第一游戏机(游戏机(12a))中执行操作的时间到时间 当在第一游戏机中显示与该操作相对应的内容的游戏屏幕时,基于与第一游戏机和第二游戏机(游戏机(12b)之间的数据交换所需的时间段有关的数据交换时间信息 ))。