摘要:
In an image creating device (201) for creating an image viewably showing the distribution of environment parameters in a virtual space, a parameter acquiring unit (202) acquires environment parameters at a predetermined plurality of places in a virtual space, and an image creating unit (203) creates an image based on the acquired environment parameter. The image creating unit (203) creates, for each of the predetermined plurality of places in the virtual space, an image showing a graphic drawn at a position within the image, the position being associated with the place and associated with the environment at the place.
摘要:
In a game device (200) that executes a game in virtual space where a plurality of players exist, a storage unit (201) stores parameters assigned to each of player characters and other characters indicating the mutual relationship between them. In a case where a plurality of characters utters sounds in the virtual space, a relationship degree calculating unit (203) calculates the mixing ratio of each of the sounds to be uttered based on a parameter stored in the storage unit (201). A sound output unit (202) mixes each of the respective sounds according to the obtained mixing ratio, so as to be appropriate for the mutual relationship between the characters and outputs the mixed sound.
摘要:
To provide a game system capable of preferably producing a picture in which a first game character loses sight of a second game character having moved so as to disappear from the view of the first game character. The present invention relates to a game system for displaying on a display unit (82a) a picture of a display target area in a common game space where a first game character corresponding to a game machine A (10a) and a second game character corresponding to a game machine B (10b) are placed. A position condition determination unit (78a) determines whether or not a position of the second game character included in the display target area satisfies a position condition based on the position and orientation of at least one of the first game characters. A display control unit (80a; display restriction means) restricts display output of the second game character included in the display target area on the display unit (82a), based on a result of determination.
摘要:
A first sound volume calculation unit (251) obtains a length of a straight line connecting a sound emitting object and a sound detection object, and calculates a first sound volume attenuated from a predetermined reference sound volume in accordance with the length. A second volume calculation unit (252), in a case where on the straight line there is an other object that is an obstacle, calculates a second sound volume attenuated from the first sound volume by a predetermined ratio. A third volume calculation unit (253) draws from each of the sound emitting object and the sound detection object a plurality of space recognition lines that spread in plane and at a predetermined angle from the straight line locating as a center, and calculates a third sound volume attenuated from either one of the first sound volume and the second sound volume in accordance with an attenuation ratio determined by the number of the space recognition lines having a same angle and intersecting with each other without being intercepted by the other object that is an obstacle. An output sound control unit (207) outputs game sound based on the calculated third sound volume.
摘要:
To suppress easy transmission of information on the hand of a player to another player through an audience when the audience can watch the status of a hand of each player of mah-jongg, a card game, or the like, in a game status presenting device (801), an identifier storing unit (802) stores an identifier of a hand of each player, a first correspondence-table acquisition unit (803) acquires a first correspondence table which associates an identifier with presentation information to be presented to a player, a second correspondence-table acquisition unit (804) acquires a second correspondence table which associates an identifier with presentation information to be presented to an audience, a player presentation unit (805) refers to an identifier stored in the identifier storing unit (802) as a hand of each player and the first correspondence table, and presents presentation information on the hand of the player to each player, and an audience presentation unit (806) refers to an identifier stored in the identifier storing unit (802) as hands of all players and the second correspondence table, and presents presentation information of the hands of all players to an audience.
摘要:
In a trajectory information processing device (201) for acquiring from a trajectory of a spiral-shaped graphic easy for a person to enter the input information intended by the person, an input receiving unit (202) receives input of coordinate information of a trajectory, a closed curve acquisition unit (203) repeatedly acquires a closed curve wherein the trajectory crosses over the trajectory for the first time after the starting point and removes from the trajectory the closed curve and the curve preceding thereto for the coordinate information of a trajectory whose input was received, and a vortex information outputting unit (204) outputs changes in the time interval at which closed curves are acquired as information indicating the intensity of the vortex motion of the trajectory.
摘要:
A game management unit (20) manages a match-up game which progresses based on a move transmitted from a terminal of a player. At this time, moves are successively added as game record information in a history storing unit (206). When an expected move is transmitted from a terminal of a spectator before a move by the player is received, an expected move management unit (207) stores the expected move in an expected move storing unit (208). The expected move is stored in association with an actual move stored in the history storing unit (206). A spectator evaluation unit (209) compares each expected move stored in the expected move storing unit (208) with a corresponding move stored in the history storing unit (206) at a predetermined timing (e.g., at the time of resignation), and comprehensively evaluates the expected move of each spectator.
摘要:
There is provided a game machine capable of reflecting appropriately dispersion of lottery probabilities existing in a physical lottery system in control of a payout ratio. A game machine comprises a physical lottery system SA and a control unit 150, the physical lottery system SA imparting a physical motion to a ball B on a bingo stage 30 having a plurality of wining prize pockets 32a, 33a corresponded to at least one option respectively, and determining a selected option depending on which of the winning prize pockets 32a, 33a the ball B has been taken in; the control unit 150 executing a predetermined game in association with the lottery result by the physical lottery system SA and delivering to a player amusement value of the amount depending on the game result, wherein a probability to select each option is calculated based on the lottery result within a predetermined sampling period, and in reference to the calculated probabilities the payout rate of amusement value in the game is controlled.
摘要:
A network game system is provided in which unfairness between players playing on first and second game machines can be corrected in a network game system in which the first game machine displays a game screen of a content corresponding to an operation executed in the first game machine and makes the second game machine display a game screen of a content corresponding to an operation executed in the second game machine by exchanging data with the second game machine through a communication network. A controlling unit (an operation information acquiring unit (34) and a display controller (36)) controls a length of a time period from a time when an operation is executed in the first game machine (game machine (12a)) to a time when a game screen of a content corresponding to the operation is displayed in the fist game machine, based on data exchange time information related to a time period required for exchange of data between the first game machine and the second game machine (game machine (12b)).