GAME MACHINE, GAME SYSTEM, AND COMPUTER PROGRAM FOR GAME MACHINE
    2.
    发明公开
    GAME MACHINE, GAME SYSTEM, AND COMPUTER PROGRAM FOR GAME MACHINE 审中-公开
    SPIELAUTOMAT,SPIELSYSTEM UND COMPUTERPROGRAMMFÜREINEN SPIELAUTOMATEN

    公开(公告)号:EP2695649A1

    公开(公告)日:2014-02-12

    申请号:EP12765261.8

    申请日:2012-03-29

    IPC分类号: A63F13/10 A63F13/12

    摘要: A game machine controls an action of an operation character set to be operated by a player based on an operation of the player with respect to the operation character, controls an action of a control character to act in association with the operation character so as to select from a plurality of predetermined actions by referring to an instruction from the player to the control character, accumulates action information (31) of respective actions of the operation character individually and accumulates the instruction from the player with respect to an action of the control character as instruction information (32). The game machine determines an instruction with reference to the instruction information (32), selects an action corresponding to the instruction from the plurality of actions and controls an action of the control character based on the action information (31) corresponding to the selected action in the case that there is no instruction from the player.

    摘要翻译: 游戏机根据玩家对操作角色的操作来控制玩家操作的操作字符集的动作,控制控制角色与动作角色相关联的动作,以便选择 通过参照来自玩家对控制人物的指示,从多个预定动作中分别积累操作角色的动作信息(31),并将来自玩家的指示相对于控制角色的动作累积 指令信息(32)。 游戏机根据指令信息(32)确定指令,从多个动作中选择与该指令对应的动作,并根据对应于所选动作的动作信息(31)来控制控制人物的动作 没有播放器的指令的情况。

    IMAGE DISPLAY APPARATUS, GAME PROGRAM, AND METHOD OF CONTROLLING GAME
    3.
    发明公开
    IMAGE DISPLAY APPARATUS, GAME PROGRAM, AND METHOD OF CONTROLLING GAME 审中-公开
    BILDANZEIGEVORRICHTUNG,SPIELPROGRAMM UND SPIELSTEUERUNGSVERFAHREN

    公开(公告)号:EP2634752A1

    公开(公告)日:2013-09-04

    申请号:EP11835784.7

    申请日:2011-10-12

    发明人: HATANAKA, Tetsuo

    摘要: An image display device of an embodiment includes an image display means for displaying a parallax image on a display screen, a first coordinate calculating means for calculating virtual spatial coordinates of a stereoscopic image recognized by a viewer of the parallax image, a second coordinate calculating means for calculating spatial coordinates of an operating body to be operated by the viewer, and an event generating means. The event generating means generates a certain event accompanying a change of at least one of the parallax image or an image on the display screen other than the parallax image when a distance between the spatial coordinates of at least one point of the stereoscopic image calculated by the first coordinate calculating means and the spatial coordinates of at least one point of the operating body calculated by the second coordinate calculating means is equal to or less than a certain threshold.

    摘要翻译: 一个实施例的图像显示装置包括用于在显示屏幕上显示视差图像的图像显示装置,用于计算由视差图像的观看者识别的立体图像的虚拟空间坐标的第一坐标计算装置,第二坐标计算装置 用于计算由观看者操作的操作体的空间坐标,以及事件发生装置。 事件产生装置在由视差图像计算的至少一个点的空间坐标之间的距离之间产生伴随着视差图像或视觉图像之外的显示屏幕上的图像中的至少一个的改变的某个事件 第一坐标计算装置和由第二坐标计算装置计算的操作体的至少一个点的空间坐标等于或小于某一阈值。

    Game apparatus, game control method, and computer-readable non-transitory program
    4.
    发明公开
    Game apparatus, game control method, and computer-readable non-transitory program 审中-公开
    Spielvorrichtung,Spielsteuerungsverfahren und computerlesbaresübergangslosesProgramm

    公开(公告)号:EP2583728A2

    公开(公告)日:2013-04-24

    申请号:EP12185934.2

    申请日:2012-09-25

    发明人: Mizuno, Yuta

    IPC分类号: A63F13/10

    摘要: A storing unit (210) stores, for example, positions of various objects, such as a player character and an enemy character. A detecting unit (240) detects the object present within a predetermined range according to a position of the player character. A determining unit (260) determines a tactical situation of the player character with regards to the detected object. A changing unit (270) changes activation/deactivation of the lock-on function based on the determined tactical situation. That is, in the case of a melee, etc., the changing unit (270) changes the lock-on function into an activated status, and in the cases other than the melee, etc., the changing unit (270) changes the lock-on function in a deactivated status.

    摘要翻译: 存储单元(210)例如存储诸如玩家角色和敌人角色的各种对象的位置。 检测单元(240)根据玩家角色的位置来检测存在于预定范围内的对象。 确定单元(260)根据检测到的对象来确定玩家角色的战术状况。 改变单元(270)基于确定的战术情况改变锁定功能的激活/去激活。 也就是说,在近战的情况下,改变单元(270)将锁定功能改变为激活状态,并且在近战等情况下,改变单元(270)改变 锁定功能处于停用状态。

    Network game system, control method of network game system
    7.
    发明公开
    Network game system, control method of network game system 审中-公开
    Netzwerkspielsystem,SteuerverfahrenfürNetzwerkspielsystem

    公开(公告)号:EP2409745A1

    公开(公告)日:2012-01-25

    申请号:EP11007700.5

    申请日:2008-06-24

    IPC分类号: A63F13/10 A63F13/00 A63F13/12

    摘要: A game device is provided which is included as one of a plurality of game devices in a network game system which includes the plurality of game devices and which executes a network game in which users of the plurality of game devices compete through a communication network. The game device comprises game status data storage means for storing game status data which indicates a game status of the network game; condition storage means for storing a plurality of game status conditions related to the game status; condition judging means for judging, based on the game status data stored in the game status data storage means, whether or not the game status satisfies each of the plurality of game status conditions stored in the condition storage means; partway-end judging means for judging whether or not the competition has ended partway through the competition; and predetermined process executing means for executing, in a case where the competition has ended partway through the competition, a predetermined process based on a judgment result of whether or not the game status at the time when the competition has ended partway through the competition satisfies each of the plurality of game status conditions stored in the condition storage means.

    摘要翻译: 在包括多个游戏装置的网络游戏系统中,作为多个游戏装置中的一个包含游戏装置,并且执行多个游戏装置的用户通过通信网络进行竞争的网络游戏。 游戏装置包括游戏状态数据存储装置,用于存储指示网络游戏的游戏状态的游戏状态数据; 条件存储装置,用于存储与游戏状态相关的多个游戏状态条件; 条件判断装置,用于根据存储在游戏状态数据存储装置中的游戏状态数据判断游戏状态是否满足存储在条件存储装置中的多个游戏状况条件; 比赛结束中途比赛的中途判断手段; 以及预定处理执行装置,用于在竞赛已经通过比赛中途结束的情况下执行基于竞赛是否通过比赛结束中途的游戏状态是否满足每个的判断结果的预定处理 存储在条件存储装置中的多个游戏状况条件。

    VIDEO GAME PROGRAM, VIDEO GAME DEVICE, AND VIDEO GAME METHOD
    10.
    发明授权
    VIDEO GAME PROGRAM, VIDEO GAME DEVICE, AND VIDEO GAME METHOD 有权
    视频游戏程序,视频游戏设备和视频游戏程序

    公开(公告)号:EP1666108B1

    公开(公告)日:2011-04-20

    申请号:EP04787678.4

    申请日:2004-09-07

    IPC分类号: A63F13/10

    CPC分类号: A63F13/54 A63F13/10

    摘要: Even when various events are generated during a game, a player can easily grasp the events generated during the game from the live report and can enjoy the feeling of realistic sensation from the live report during the game. A video game program includes: a term storage function (101), a first live report function (102), a live report interrupt function (103) a second live report function (104), a live report recovery function (105), and a live report continuation function (106). In the video game realized by this program, even when a live report is interrupted by a particular event generated during the video game, after the particular event is reported, the live report which has been interrupted by the particular event is recovered and continued.