摘要:
A control system includes: a status data acquirer configured to acquire status data indicative of a status of a game from a game system configured to progress the game played by one or more players; and an information generator configured to generate commentary information to be played by a terminal apparatus to which a game video representative of the status of the game is delivered, the commentary information being to be played in conjunction with the game video, and the information generator is configured to use the status data acquired by the status data acquirer and setting data Z specifying a commentary condition to generate the commentary information on the status of the game under the commentary condition.
摘要:
A game machine controls an action of an operation character set to be operated by a player based on an operation of the player with respect to the operation character, controls an action of a control character to act in association with the operation character so as to select from a plurality of predetermined actions by referring to an instruction from the player to the control character, accumulates action information (31) of respective actions of the operation character individually and accumulates the instruction from the player with respect to an action of the control character as instruction information (32). The game machine determines an instruction with reference to the instruction information (32), selects an action corresponding to the instruction from the plurality of actions and controls an action of the control character based on the action information (31) corresponding to the selected action in the case that there is no instruction from the player.
摘要:
An image display device of an embodiment includes an image display means for displaying a parallax image on a display screen, a first coordinate calculating means for calculating virtual spatial coordinates of a stereoscopic image recognized by a viewer of the parallax image, a second coordinate calculating means for calculating spatial coordinates of an operating body to be operated by the viewer, and an event generating means. The event generating means generates a certain event accompanying a change of at least one of the parallax image or an image on the display screen other than the parallax image when a distance between the spatial coordinates of at least one point of the stereoscopic image calculated by the first coordinate calculating means and the spatial coordinates of at least one point of the operating body calculated by the second coordinate calculating means is equal to or less than a certain threshold.
摘要:
A storing unit (210) stores, for example, positions of various objects, such as a player character and an enemy character. A detecting unit (240) detects the object present within a predetermined range according to a position of the player character. A determining unit (260) determines a tactical situation of the player character with regards to the detected object. A changing unit (270) changes activation/deactivation of the lock-on function based on the determined tactical situation. That is, in the case of a melee, etc., the changing unit (270) changes the lock-on function into an activated status, and in the cases other than the melee, etc., the changing unit (270) changes the lock-on function in a deactivated status.
摘要:
A game system is constituted of at least three game apparatus (2A to 2D). These game apparatus (2A to 2D) execute a program to allow a player to play the game. A processor (21) specifies two or more game apparatus(2A to 2D) to participate in the game thereby to start the game. The processor (21) creates game information (e.g., score information and an attack discriminator) according to the progress of the game being played, and uses a communication interface (22) to send the game information created at each of the two or more game apparatus (2A to 2D) and to receive the game information created at each of the two or more other game apparatus (2A to 2D), thereby to change the situations of the game in accordance with the game information received.
摘要:
A game device is provided which is included as one of a plurality of game devices in a network game system which includes the plurality of game devices and which executes a network game in which users of the plurality of game devices compete through a communication network. The game device comprises game status data storage means for storing game status data which indicates a game status of the network game; condition storage means for storing a plurality of game status conditions related to the game status; condition judging means for judging, based on the game status data stored in the game status data storage means, whether or not the game status satisfies each of the plurality of game status conditions stored in the condition storage means; partway-end judging means for judging whether or not the competition has ended partway through the competition; and predetermined process executing means for executing, in a case where the competition has ended partway through the competition, a predetermined process based on a judgment result of whether or not the game status at the time when the competition has ended partway through the competition satisfies each of the plurality of game status conditions stored in the condition storage means.
摘要:
There is provided a game device capable of showing a player a gauge length corresponding to a desired operation amount when inputting an operation amount by using a gauge. When a predetermined operation is performed by the player in the game device, an object arranged in a virtual 3D space is moved in the virtual 3D space by the distance according to the length of the gauge displayed. An object movement target position is acquired (S102), the distance between the movement target position and the object current position is calculated (S103), and according to the calculated distance L, the length of the gauge corresponding to the distance L is calculated (S104). According to the length of the gauge calculated, the length as the gauge target is shown (S105).
摘要:
Even when various events are generated during a game, a player can easily grasp the events generated during the game from the live report and can enjoy the feeling of realistic sensation from the live report during the game. A video game program includes: a term storage function (101), a first live report function (102), a live report interrupt function (103) a second live report function (104), a live report recovery function (105), and a live report continuation function (106). In the video game realized by this program, even when a live report is interrupted by a particular event generated during the video game, after the particular event is reported, the live report which has been interrupted by the particular event is recovered and continued.