摘要:
A video game apparatus increasing simulation realism of a jump action by using an operation stick (16p) bendable from its upright position is disclosed, wherein controller-operation detection means (61) detects values of the x-coordinate and the y-coordinate which correspond to a bend direction and a bend angle of stick (16p); jump control means (62) starts a run-up action when A-button (16b) is turned on, in which if operation stick (16p) is not bent to the back end, processing immediately shifts to a jump action process; and jump conditions are determined on the basis of changed information regarding the values of the x-coordinate and the y-coordinate at the time when the stick (16p) is bent from the back end to the upright position and the position of a ski-jumping competitor corresponding to a takeoff of a ski-jumping hill (32) at the time of the operation of operation stick (16p). Also disclosed are a character-behavior-instructing method and a machine-readable-recording medium (5) containing therein a character-behavior-instructing program which are used for the video game apparatus.
摘要:
In a video game machine, a character's action is scored according to whether or not a game player operates an operation unit at a suitable timing. An action selecting control function 62 urges the game player to select an action. A command specifying control function 63 specifies a command representing a combination of operations to be performed by the game player when a competitor reaches a predetermined distance from a course lip of a half-pipe course and causes a display unit to display the specified combination of operations corresponding to the selected action. A command input determining function 64 determines whether the specified command has been input before the competitor reaches the course lip. An action conducting control function 65 causes the competitor to conduct the selected action when the specified command is input. A scoring control function 66 scores the competitor's action in view of five performance elements.
摘要:
To provide a ball game machine that may simplify the structure by improving the position of balls, the ball game machine includes: a wheel device which has a plurality of ball holding portions along an inner circumference thereof and which is rotatably provided along a predetermined swivel path having a difference in height; a receiving device disposed on a side of an upper end of the swivel path of said wheel device for receiving a predetermined number of balls; a throwing device for throwing the balls received in said receiving device downwardly from the side of the upper end of the swivel path; a guide device for leading the balls thrown by said throwing device to the ball holding portions of said wheel device fed on the side of the lower end of the swivel path; and a collection device disposed on the side of the upper end of the swivel path of said wheel device for collecting the balls, which are held in the ball holding portions, to said receiving device.
摘要:
A control system of a game apparatus such as a racing game apparatus has a CPU for controlling a signal processor based on a program stored in a computer-readable recording medium to process three-dimensional image data for perspective projection and horizontal image distortion correction for images to be projected onto a curved projection screen. The CPU also controls an image display processor to write the processed image data into a RAM, from which the image data is supplied to an image projector to project the images onto the curved projection screen. The curved projection screen gives a game player, e.g., a racing car driver, a horizontally long panoramic view in front of the game player, so that the images displayed on the curved projection screen look wide and realistic.
摘要:
The music action game machine comprises: a main body; an operation input device disposed on a front side of the main body so as to be adjacent to hands of a player facing the front side of the main body, the operation input device having a plurality of operation members; a storage device for storing data of a musical composition and data of a performance procedure associated with the musical composition; a music play device for playing the musical composition based on the data stored in the storage device; an operation instructing device for giving the player a visual instruction to operate the operation members in accordance with progress of a play of the musical composition based on the data stored in the storage device; an effect producing device for producing a performance effect in response to a performance operation performed by the player to each of the operation members; an estimation device for estimating the performance operation of the player based on a relationship between the performance procedure defined by the data stored in the storage device and the performance operation of the player; and an estimation informing device for informing the player of an estimation result determined by the estimation device. Therefore, the player can enjoy the simulation of the performance of the music through the operation of the operation members.
摘要:
A slot machine comprises a housing (2) provided with an operation panel (8) on a front side thereof; a main display device (7) disposed above the operation panel; a sub-display device (31) disposed on the operation panel (8); a main input device capable of issuing information corresponding to an operation of a player thereto; and a game controller (50) for controlling a process of a game performed on a screen of the main display device (7) with referring to the information issued from the main input device. The main input device comprises a first input device (21, 22, 23, 24) provided on the operation panel (8) and the second input device (57) provided on the screen of the main display device (7) or a periphery thereof to thereby facilitate an observation of the sub-display device (31).
摘要:
Enabling an animation character object, which is pictorially deformed by computer graphics techniques to visually represent human body or animal or the like in the form of a caricature or model, to offer precise and more natural motions at its selected constituent portions that have inherently no joints and no bones by giving thereto joints and skeletons. To this end, apparatus and method for generating skeleton-based animation images in accordance with the principles of the invention include solving means as follows. A face section of a cubic character object is provided with auxiliary skeletons as vertically coupled together. Skeletons are provided which extend from respective endpoints of such auxiliary skeletons and are coupled defining an umbrella shape as a whole. These skeletons are associated with models each consisting of an ensemble of polygons for rendering the character deformable by changing rotation amount of each skeleton.
摘要:
A competitive video game system has a plurality of display units (11L,11R) and a plurality of manual controllers (CP) for a plurality of game players to play a competitive video game such as a soccer game. The game players select respective viewpoints, and image data representative of images to be displayed on the display units is generated on the basis of control signals supplied from the manual controllers and the viewpoints selected by the game players. The generated image data is supplied to the display units to display images based thereon. Each of the game players to select two different viewpoints for a field, such as a soccer field, of the competitive video game. The field comprises an elongate field, and the two different viewpoints comprise a viewpoint for viewing the soccer field in a transverse direction thereof and a viewpoint for viewing the soccer field in a longitudinal direction thereof.
摘要:
A pseudo-three-dimensional image displaying apparatus displays a pseudo-three-dimensional image, as viewed from a given viewpoint, of a moving object whose three-dimensional coordinates and rotational angles have been established. The pseudo-three-dimensional image displaying apparatus has a memory for storing a history of coordinates and/or rotation angles of the moving object, a viewpoint calculator for determining coordinates and/or rotation angles of the viewpoint based on the history, stored in the memory, of coordinates and/or rotation angles of the moving object, and a data calculator for generating and displaying an image as viewed from the viewpoint at the coordinates and/or rotation angles determined by the viewpoint calculator.
摘要:
A video game is played on a video game system by moving objects successively introduced into a game field in one direction on a display screen, determining whether a leading object or a leading cluster of objects introduced into the game field reach a predetermined position in the display screen or a memory, and ending the video game if the leading object or the leading cluster of objects introduced into the game field reaches the predetermined position. It is determined whether objects of one type are successively connected in the game field or not. The objects of one type are removed from the game field if they are successively connected in the game field. An object present ahead of the removed objects in the direction is moved in a direction opposite to the direction. An object indicated by a cursor is exchanged for an object present in the game field.