A video game apparatus, a character-behavior-instructing method for a video game, and a machine-readable-recording medium containing therein a character-behavior-instructing program
    61.
    发明公开
    A video game apparatus, a character-behavior-instructing method for a video game, and a machine-readable-recording medium containing therein a character-behavior-instructing program 有权
    视频游戏装置,视频游戏角色的行为指令的方法,和计算机可读记录介质字符行为指令程序

    公开(公告)号:EP0917898A2

    公开(公告)日:1999-05-26

    申请号:EP98121572.6

    申请日:1998-11-19

    申请人: Konami Co., Ltd.

    IPC分类号: A63F9/22

    摘要: A video game apparatus increasing simulation realism of a jump action by using an operation stick (16p) bendable from its upright position is disclosed, wherein controller-operation detection means (61) detects values of the x-coordinate and the y-coordinate which correspond to a bend direction and a bend angle of stick (16p); jump control means (62) starts a run-up action when A-button (16b) is turned on, in which if operation stick (16p) is not bent to the back end, processing immediately shifts to a jump action process; and jump conditions are determined on the basis of changed information regarding the values of the x-coordinate and the y-coordinate at the time when the stick (16p) is bent from the back end to the upright position and the position of a ski-jumping competitor corresponding to a takeoff of a ski-jumping hill (32) at the time of the operation of operation stick (16p).
    Also disclosed are a character-behavior-instructing method and a machine-readable-recording medium (5) containing therein a character-behavior-instructing program which are used for the video game apparatus.

    摘要翻译: 的视频游戏装置,通过使用在操作棒(16P)从其直立位置可弯曲增加跳跃动作的模拟现实主义盘游离缺失,worin控制器操作检测装置(61)检测的值的x坐标和y坐标相对应 到的弯曲方向和棒(16P)的弯曲角度; 当A-按钮(16B)导通时,如果在其中操作杆(16P)未弯曲到后端跳控制装置(62)开始助跑动作,处理立即转移到一个跳转动作过程; 和跳跃的条件是确定性的开采的改变的信息关于的值的基础上,x坐标和当时的y坐标当棒(16P)是从后端到直立位置和SKI-的位置处弯曲 跳跃的竞争对手对应于的操作杆(16P)手术的时间跳台滑雪山(32)的起飞。 所以圆盘游离缺失是一个字符的行为指示方法和机器可读的记录中期(5)在其中包含一个字符的行为指令程序,其用于视频游戏装置。

    Ball game machine
    63.
    发明公开
    Ball game machine 有权
    球游戏机

    公开(公告)号:EP0914849A2

    公开(公告)日:1999-05-12

    申请号:EP98309143.0

    申请日:1998-11-09

    申请人: Konami Co., Ltd.

    IPC分类号: A63F3/06 A63F7/00

    摘要: To provide a ball game machine that may simplify the structure by improving the position of balls, the ball game machine includes: a wheel device which has a plurality of ball holding portions along an inner circumference thereof and which is rotatably provided along a predetermined swivel path having a difference in height; a receiving device disposed on a side of an upper end of the swivel path of said wheel device for receiving a predetermined number of balls; a throwing device for throwing the balls received in said receiving device downwardly from the side of the upper end of the swivel path; a guide device for leading the balls thrown by said throwing device to the ball holding portions of said wheel device fed on the side of the lower end of the swivel path; and a collection device disposed on the side of the upper end of the swivel path of said wheel device for collecting the balls, which are held in the ball holding portions, to said receiving device.

    摘要翻译: 为了提供一种可通过改善球的位置来简化结构的球型游戏机,该球型游戏机包括:轮装置,其沿着其内周具有多个球保持部分,并且沿着预定的旋转路径可旋转地设置 身高有差异; 接收装置,其设置在所述轮装置的旋转路径的上端的一侧上,用于接收预定数量的球; 投掷装置,用于从旋转路径的上端侧向下投掷容纳在所述接收装置中的球; 引导装置,用于将由所述投掷装置投掷的球引导至在所述旋转路径的下端侧供给的所述轮装置的所述球保持部; 以及收集装置,其设置在所述轮装置的旋转路径的上端侧,用于将保持在所述球保持部中的球收集到所述接收装置。

    Apparatus for and method of displaying image and computer-readable recording medium
    64.
    发明公开
    Apparatus for and method of displaying image and computer-readable recording medium 有权
    Bildanzeigegerätund -verfahren und rechnerlesbares Aufzeichnungsmedium

    公开(公告)号:EP0903696A2

    公开(公告)日:1999-03-24

    申请号:EP98117684.5

    申请日:1998-09-17

    申请人: Konami Co., Ltd.

    IPC分类号: G06T15/20

    摘要: A control system of a game apparatus such as a racing game apparatus has a CPU for controlling a signal processor based on a program stored in a computer-readable recording medium to process three-dimensional image data for perspective projection and horizontal image distortion correction for images to be projected onto a curved projection screen. The CPU also controls an image display processor to write the processed image data into a RAM, from which the image data is supplied to an image projector to project the images onto the curved projection screen. The curved projection screen gives a game player, e.g., a racing car driver, a horizontally long panoramic view in front of the game player, so that the images displayed on the curved projection screen look wide and realistic.

    摘要翻译: 诸如赛车游戏装置的游戏装置的控制系统具有CPU,用于基于存储在计算机可读记录介质中的程序来控制信号处理器,以处理用于透视投影的三维图像数据和用于图像的水平图像失真校正 投影到弯曲的投影屏幕上。 CPU还控制图像显示处理器将经处理的图像数据写入RAM中,将图像数据从该图像数据提供给图像投影仪,以将图像投影到弯曲投影屏幕上。 弯曲的投影屏幕给游戏玩家,例如赛车驾驶员,游戏玩家前面的水平长的全景,使得在弯曲的投影屏幕上显示的图像看起来广泛而现实。

    Music action game machine, performance operation instructing system for music action game and storage device readable by computer
    65.
    发明公开
    Music action game machine, performance operation instructing system for music action game and storage device readable by computer 有权
    Musikaktionsspielmaschine,AusführungsbedienungsanweisungssystemfürMusikaktionsspiel und computerlesbare Aufzeichnungsvorrichtung

    公开(公告)号:EP0903169A2

    公开(公告)日:1999-03-24

    申请号:EP98307501.1

    申请日:1998-09-16

    申请人: Konami Co., Ltd.

    IPC分类号: A63F9/22

    摘要: The music action game machine comprises: a main body; an operation input device disposed on a front side of the main body so as to be adjacent to hands of a player facing the front side of the main body, the operation input device having a plurality of operation members; a storage device for storing data of a musical composition and data of a performance procedure associated with the musical composition; a music play device for playing the musical composition based on the data stored in the storage device; an operation instructing device for giving the player a visual instruction to operate the operation members in accordance with progress of a play of the musical composition based on the data stored in the storage device; an effect producing device for producing a performance effect in response to a performance operation performed by the player to each of the operation members; an estimation device for estimating the performance operation of the player based on a relationship between the performance procedure defined by the data stored in the storage device and the performance operation of the player; and an estimation informing device for informing the player of an estimation result determined by the estimation device. Therefore, the player can enjoy the simulation of the performance of the music through the operation of the operation members.

    摘要翻译: 音乐动作游戏机包括:主体; 操作输入装置,其设置在与所述主体的前侧相对的与所述主体的手的相邻的所述主体的前侧,所述操作输入装置具有多个操作构件; 存储装置,用于存储乐曲的数据和与乐曲相关联的演奏程序的数据; 音乐播放装置,用于根据存储在存储装置中的数据播放音乐作品; 操作指示装置,用于根据存储在存储装置中的数据,根据乐曲的播放进行给予玩家视觉指示以操作操作部件; 效果产生装置,用于响应于玩家对每个操作构件执行的演奏操作而产生演奏效果; 估计装置,用于基于由存储在存储装置中的数据定义的演奏程序与演奏者的演奏操作之间的关系来估计演奏者的演奏操作; 以及估计通知装置,用于向所述玩家通知由所述估计装置确定的估计结果。 因此,玩家可以通过操作成员的操作来欣赏音乐表演的仿真。

    Slot machine
    66.
    发明公开
    Slot machine 失效
    Spielautomat

    公开(公告)号:EP0896305A2

    公开(公告)日:1999-02-10

    申请号:EP98305355.4

    申请日:1998-07-06

    申请人: Konami Co., Ltd.

    IPC分类号: G07F17/32

    摘要: A slot machine comprises a housing (2) provided with an operation panel (8) on a front side thereof; a main display device (7) disposed above the operation panel; a sub-display device (31) disposed on the operation panel (8); a main input device capable of issuing information corresponding to an operation of a player thereto; and a game controller (50) for controlling a process of a game performed on a screen of the main display device (7) with referring to the information issued from the main input device. The main input device comprises a first input device (21, 22, 23, 24) provided on the operation panel (8) and the second input device (57) provided on the screen of the main display device (7) or a periphery thereof to thereby facilitate an observation of the sub-display device (31).

    摘要翻译: 一种老虎机包括在其前侧设置有操作面板(8)的壳体(2) 设置在操作面板上方的主显示装置(7) 设置在操作面板(8)上的副显示装置(31)。 主输入装置,能够发出与玩家的操作对应的信息; 以及游戏控制器(50),用于参照从主输入设备发出的信息来控制在主显示设备(7)的屏幕上执行的游戏的处理。 主输入装置包括设置在操作面板(8)上的第一输入装置(21,22,23,24)和设置在主显示装置(7)的屏幕上的第二输入装置(57)或其周边 从而便于子显示装置(31)的观察。

    Apparatus and method for generating skeleton-based dynamic picture images as well as medium storing therein program for generation of such picture images
    67.
    发明公开
    Apparatus and method for generating skeleton-based dynamic picture images as well as medium storing therein program for generation of such picture images 失效
    用于动态产生方法和设备以及图像骨骼磁盘和用于产生这样的图像的程序

    公开(公告)号:EP0840256A3

    公开(公告)日:1998-12-09

    申请号:EP97118986.5

    申请日:1997-10-30

    申请人: Konami Co., Ltd.

    IPC分类号: G06T15/10

    CPC分类号: G06T13/40 A63F2300/6607

    摘要: Enabling an animation character object, which is pictorially deformed by computer graphics techniques to visually represent human body or animal or the like in the form of a caricature or model, to offer precise and more natural motions at its selected constituent portions that have inherently no joints and no bones by giving thereto joints and skeletons. To this end, apparatus and method for generating skeleton-based animation images in accordance with the principles of the invention include solving means as follows. A face section of a cubic character object is provided with auxiliary skeletons as vertically coupled together. Skeletons are provided which extend from respective endpoints of such auxiliary skeletons and are coupled defining an umbrella shape as a whole. These skeletons are associated with models each consisting of an ensemble of polygons for rendering the character deformable by changing rotation amount of each skeleton.

    Method of displaying images in a competitive video game system
    68.
    发明公开
    Method of displaying images in a competitive video game system 失效
    在竞争性视频游戏系统中显示图像的方法

    公开(公告)号:EP0830880A3

    公开(公告)日:1998-10-21

    申请号:EP97116508.9

    申请日:1997-09-22

    申请人: Konami Co., Ltd.

    IPC分类号: A63F9/22

    摘要: A competitive video game system has a plurality of display units (11L,11R) and a plurality of manual controllers (CP) for a plurality of game players to play a competitive video game such as a soccer game. The game players select respective viewpoints, and image data representative of images to be displayed on the display units is generated on the basis of control signals supplied from the manual controllers and the viewpoints selected by the game players. The generated image data is supplied to the display units to display images based thereon. Each of the game players to select two different viewpoints for a field, such as a soccer field, of the competitive video game. The field comprises an elongate field, and the two different viewpoints comprise a viewpoint for viewing the soccer field in a transverse direction thereof and a viewpoint for viewing the soccer field in a longitudinal direction thereof.

    摘要翻译: 竞争性视频游戏系统具有多个显示单元(11L,11R)和多个手动控制器(CP),用于多个游戏玩家玩足球比赛等竞技性视频游戏。 游戏玩家选择各自的视点,并且基于由手动控制器提供的控制信号和游戏玩家选择的视点来产生表示要在显示单元上显示的图像的图像数据。 产生的图像数据被提供给显示单元以基于此显示图像。 每个游戏玩家选择竞争性视频游戏的场地(例如足球场)的两个不同视点。 该场包括细长的场,并且这两个不同的视点包括用于在足球场的横向方向上观看足球场的视点和用于在足球场的纵向方向上观看足球场的视点。

    Apparatus for and method of displaying pseudo-three-dimensional image
    69.
    发明公开
    Apparatus for and method of displaying pseudo-three-dimensional image 失效
    Vorrichtung und Verfahren zur pseudodreidimensionalen Anzeige

    公开(公告)号:EP0859338A2

    公开(公告)日:1998-08-19

    申请号:EP98102110.8

    申请日:1998-02-06

    申请人: Konami Co., Ltd.

    IPC分类号: G06T15/10

    摘要: A pseudo-three-dimensional image displaying apparatus displays a pseudo-three-dimensional image, as viewed from a given viewpoint, of a moving object whose three-dimensional coordinates and rotational angles have been established. The pseudo-three-dimensional image displaying apparatus has a memory for storing a history of coordinates and/or rotation angles of the moving object, a viewpoint calculator for determining coordinates and/or rotation angles of the viewpoint based on the history, stored in the memory, of coordinates and/or rotation angles of the moving object, and a data calculator for generating and displaying an image as viewed from the viewpoint at the coordinates and/or rotation angles determined by the viewpoint calculator.

    摘要翻译: 伪三维图像显示装置显示从给定视点观察的三维坐标和旋转角度已被建立的移动物体的伪三维图像。 伪三维图像显示装置具有用于存储运动对象的坐标和/或旋转角度的历史的存储器,用于基于历史来确定视点的坐标和/或旋转角度的视点计算器,存储在 存储器,运动物体的坐标和/或旋转角度的数据计算器,以及用于在由视点计算器确定的坐标和/或旋转角度处从视点生成和显示图像的数据计算器。