Simulation device and simulation information generation method
    2.
    发明公开
    Simulation device and simulation information generation method 有权
    仿真的设备和方法,用于产生模拟信息

    公开(公告)号:EP2039401A3

    公开(公告)日:2010-07-07

    申请号:EP08015851.2

    申请日:2008-09-09

    IPC分类号: A63F13/00 A63F13/10

    摘要: A simulation device calculates a shift angle A based on a magnitude of a velocity vector S of a moving object MO and inclination information that indicates an inclination of a controller, calculates a direction D of the moving object on a slope based on a direction of the velocity vector S of the moving object and the shift angle A, calculates a first force vector P1 in the direction intersecting at right angles on the slope with the direction D of the moving object on the slope based on the inclination information, calculates a second force vector P2 based on a slope angle of the slope, calculates a resultant force vector PS by combining the first force vector P1 and the second force vector P2, updates the velocity vector S of the moving object based on the resultant force vector PS, and updates a position of the moving object MO based on the updated velocity vector.

    Mobile gaming
    6.
    发明公开
    Mobile gaming 审中-公开
    手机Spielsystem

    公开(公告)号:EP1304147A2

    公开(公告)日:2003-04-23

    申请号:EP02021006.8

    申请日:2002-09-20

    申请人: Nokia Corporation

    IPC分类号: A63F13/10

    摘要: The present invention concerns an electronic gaming system configured to provide for end-user control of an on-screen gaming character, the system comprising means for generating an on-screen graphical element comprising first and second markers which are arranged to move relative to one another during operation of the system, the arrangement being such that in operation when said first and second markers attain a pre-defined positional relationship relative to one another the on-screen gaming character is controllable to perform a pre-determined action.
    Hence, there is provided a timing and reaction based control system configured to allow an end user to interact with an electronic game so as to control the on-screen character to perform actions, movements or tricks.

    摘要翻译: 本发明涉及一种电子游戏系统,其被配置为提供终端用户对屏幕上游戏角色的控制,该系统包括用于生成屏幕上图形元素的装置,该屏幕上的图形元素包括被布置成相对于彼此移动的第一和第二标记 在系统的操作期间,该布置使得在操作中当所述第一和第二标记相对于彼此达到预定义的位置关系时,屏幕游戏角色是可控制的,以执行预定的动作。 因此,提供了一种基于时间和反应的控制系统,其被配置为允许终端用户与电子游戏交互,以便控制屏幕上的角色来执行动作,动作或技巧。

    Competition video game machine, character movement control method in competition video game, and recording medium on which character movement control program is recorded
    8.
    发明公开
    Competition video game machine, character movement control method in competition video game, and recording medium on which character movement control program is recorded 有权
    Wettkampfvideospielvorrichtung,Charakterbewegungs-Kontrollverfahrendafürund AufzeichnungsmediumfürCharakterbewegungs-Kontrollprogramm

    公开(公告)号:EP0919266A2

    公开(公告)日:1999-06-02

    申请号:EP98121573.4

    申请日:1998-11-19

    申请人: Konami Co., Ltd.

    IPC分类号: A63F9/22

    摘要: In a competition video game machine, the speed for moving a character is variable according to the operation timing. A controller's operation determining function 61 determines the on/off operation of a left trigger button 16f and a right trigger button 16g. An operation control function 62 controls the skater's operation according to the activation of the left trigger button 16f or the right trigger button 16g. The skater's operation is controlled to repeat the cycle, consisting of an acceleration warm-up operation period, an acceleration operating period, and a decelerating operation period, for the left foot and the right foot alternately. Each operation period lasts for a predetermined period and, when one operation period is finished, the operation is shifted to another operation period. If, however, either the left trigger button 16f or the right trigger button 16g is activated while the above cycle is in progress, the current cycle for the corresponding foot is fast-forwarded to immediately start the acceleration warm-up operation period of the subsequent cycle for the other foot.

    摘要翻译: 在比赛视频游戏机中,移动角色的速度根据操作时间而变化。 控制器的操作确定功能61确定左触发按钮16f和右触发按钮16g的开/关操作。 操作控制功能62根据左触发按钮16f或右触发按钮16g的激活来控制溜冰者的操作。 控制滑冰者的操作,以交替地对左脚和右脚重复循环,包括加速预热操作时段,加速操作时段和减速操作时段。 每个操作周期持续预定时间段,并且当一个操作周期完成时,操作转移到另一操作周期。 然而,如果在上述循环进行期间左起触发按钮16f或右触发按钮16g被激活,则相应脚的当前周期被快速转发以立即开始后续的加速预热操作时段 循环为另一只脚。