DYNAMIC GAMING ENVIRONMENT
    71.
    发明公开
    DYNAMIC GAMING ENVIRONMENT 审中-公开
    DYNAMISCHE SPIELUMGEBUNG

    公开(公告)号:EP2214796A1

    公开(公告)日:2010-08-11

    申请号:EP08763174.3

    申请日:2008-06-03

    IPC分类号: A63F13/12

    摘要: A method and device are provided for providing a dynamic gaming environment. Physical circumstance information relating to a gaming device, such as ambient conditions or geographic location information, may be identified. A gaming application executing on the gaming device may provide or modify a gaming environment based on the identified physical circumstances information.

    摘要翻译: 提供了一种用于提供动态游戏环境的方法和装置。 可以识别与诸如环境条件或地理位置信息的游戏设备有关的物理环境信息。 在游戏设备上执行的游戏应用可以基于所识别的物理环境信息来提供或修改游戏环境。

    VERFAHREN ZUR COMPUTERUNTERSTÜTZTEN ERZEUGUNG EINER INTERAKTIVEN DREIDIMENSIONALEN VIRTUELLEN REALITÄT
    72.
    发明公开
    VERFAHREN ZUR COMPUTERUNTERSTÜTZTEN ERZEUGUNG EINER INTERAKTIVEN DREIDIMENSIONALEN VIRTUELLEN REALITÄT 审中-公开
    方法对于交互式三维虚拟现实的计算机辅助生产

    公开(公告)号:EP2170476A2

    公开(公告)日:2010-04-07

    申请号:EP08786590.3

    申请日:2008-07-29

    IPC分类号: A63F13/12

    摘要: The invention relates to a method and a computer system for the computer-aided reduction of an interactive three-dimensional virtual reality, which comprises the following steps: providing media data which represent a virtual environment, wherein the virtual environment comprises at least one three-dimensional computer model of a real environment, and dynamically modulating the virtual environment by providing interactive user interfaces for a large number of users, which interfaces can be used to retrieve media data corresponding to an instantaneous state of the virtual environment and/or to sense actions by the users, and continuously: a) ascertaining the influence of the actions by the users on the instantaneous state of the virtual environment and updating the media data provided accordingly, and b) capturing real data which characterise the real environment on which the modulated virtual environment is based and ascertaining the influence of said real data on the instantaneous state of the virtual environment and updating the media data provided accordingly.

    System and method for providing player interfacing layouts for geolocational activities
    74.
    发明公开
    System and method for providing player interfacing layouts for geolocational activities 审中-公开
    系统和方法用于Geolokalisierungsaktivitäten提供播放界面设备

    公开(公告)号:EP2015024A3

    公开(公告)日:2009-03-25

    申请号:EP08158638.0

    申请日:2008-06-19

    申请人: GroundSpeak, Inc.

    发明人: Irish, Jeremy A

    摘要: A system (20) and method (40) for providing player interfacing layouts (45) for geolocational activities is provided. A plurality of cartridges (16) is maintained. Each cartridge (16) includes events for a geolocational activity. Each event is associated with a zone that includes stored geolocational data (163) defining points interconnected to form a logically enclosed space. One of the cartridges (16) is transferred to a wireless computing device (11) maintained by a user. A location of the wireless computing device (11) is determined by obtaining and processing geolocational data (163). One of the events is provided on one or more player interfacing layouts (45) when the stored geolocational data (163) for the zone associated with that event matches the location of the wireless computing device (11). A list of actions is displayed on the one or more player interfacing layouts (45). User input is processed by selecting one of the actions based on a request from the user. Output is presented in response to the user input.

    GESTALTUNG VON AUGMENTED REALITY APPLIKATIONEN

    公开(公告)号:EP1725985A1

    公开(公告)日:2006-11-29

    申请号:EP04821723.6

    申请日:2004-12-06

    IPC分类号: G06T7/00

    摘要: The invention relates to a method for the marker-based projection of virtual objects into a pre-determined plane, especially for augmented reality applications. According to said method, the objects are defined by a single marker (M) in terms of the position and/or perspectives thereof, and by symbols (S, L) associated with said marker (M) in terms of the type and/or form thereof. The marker (M) and the symbols (S, L) are evaluated by image recording and processing means.

    摘要翻译: 本发明涉及一种用于将虚拟对象基于标记的投影到预定平面中的方法,特别是对于增强现实应用。 根据所述方法,根据位置和/或视角以及与所述标记(M)相关联的符号(S,L),根据类型和/或形式的符号(S,L),目标由单个标记(M) 形式。 标记(M)和符号(S,L)由图像记录和处理装置评估。

    DYNAMICALLY CONFIGURABLE GAMING SYSTEM
    79.
    发明公开
    DYNAMICALLY CONFIGURABLE GAMING SYSTEM 审中-公开
    动态KONFIGURIERBARES SPIELSYSTEM

    公开(公告)号:EP1663424A2

    公开(公告)日:2006-06-07

    申请号:EP04780982.7

    申请日:2004-08-13

    摘要: A gaming system (40) according to the present invention includes a number of gaming machines (10), each gaming machine including a single player game presentation arrangement that may be reconfigured to provide any one of a number of game presentations. In addition to the gaming machines (10) the present gaming system (40) includes a system configuration arrangement (51) and a game modification controller (50). The system configuration arrangement (51) produces system configuration commands based either on manual inputs, system usage information, or various information related to one or more players in a gaming facility. The game modification controller (50) included in preferred forms of the gaming system receives the system configuration commands and in response to the commands, communicates presentation switching instructions to one or more gaming machines (10) included in the system.

    摘要翻译: 根据本发明的游戏系统(40)包括多个游戏机(10),每个游戏机包括可被重新配置以提供多个游戏演示中的任何一个的单人游戏演示装置。 除了游戏机(10)之外,本游戏系统(40)还包括系统配置装置(51)和游戏修改控制器(50)。 系统配置布置(51)基于手动输入,系统使用信息或与游戏设施中的一个或多个玩家相关的各种信息来生成系统配置命令。 包括在游戏系统的优选形式中的游戏修改控制器(50)接收系统配置命令,并且响应于这些命令,将演示切换指令传送到系统中包括的一个或多个游戏机(10)。