摘要:
A game apparatus (10P) includes a CPU (42) and a main memory (48). The main memory (48) stores a first character (UCr 1 to UCr 4), is capable of storing a second character (FCr), and stores a first movement history being brought into association with the first character. The CPU (42) acquires position information indicating a position in which the game apparatus (10P) exists (S67), updates a first movement history on the basis of the position information (S73), receives a second character and a second movement history being brought into association with the second character from another game apparatus (10Q) (S59), and performs processing of writing down a diary and giving a quiz by the character on the basis of at least one of the first character and the second character, and at least one of the first movement history and the second movement history (S177 to S191, S193 to S203).
摘要:
Embodiments of the present invention provide a user data annotation method, a terminal device, and a server. The method includes: receiving, by a server, location information of a first user corresponding to a first terminal device, behavior information of the first user, and sensor data of each sensor on the first terminal device, which are sent by the first terminal device in a process of a game; and annotating, by the server, the location information of the first user, the behavior information of the first user, and the sensor data to obtain annotation data of the first user. The technical solution of the present invention can increase the amount of annotation data and overcome the limitation on the application of user behavior recognition.
摘要:
A method of interacting with a virtual space, comprising: allowing a mobile device to electronically capture image data of a real-world object and a user; using the image data to identify information related to the real-world object, where the identified information includes a real-world visual appearance of the real-world object; interacting with software being operated at least in part on the device by deriving a real-world position and orientation of the object with respect to user from the real-world visual appearance of the real-world object in the identified information; and controlling interactive advertisement content on a publicly available information kiosk local to the device as a function of the real-world visual appearance of the real-world object including the derived position and orientation of the real-world object relative to the user.
摘要:
An information processing apparatus that functions as a game apparatus includes a first LCD and a second LCD, and usually, a game screen of a single-play game is displayed on the first LCD and a list screen is displayed on the second LCD. In the list screen, an icon of a player of another game apparatus that is searched as a passer-by is displayed as well as icons of a player of another game apparatus that is registered as a friend and a player of another game apparatus that is determined as an acquaintance. That is, during a time that game processing of the single-play is being performed, the game screen is displayed and a list of a player who is registered and a player who exists in the neighborhood is displayed. The player sends an offer of a battle-play to a desired player through an operation using the list screen at an arbitrary timing during a time that the game processing of the single-play is being performed.
摘要:
Provided is an information processing system capable of, while avoiding running out of storage capacity, increasing the possibility that a program executed in the information processing system can use data according to a calculated position, even when the information processing system cannot receive data from a device. An item communication section (72) receives, from a server that stores data used in the program in association with a position, data associated with a position in a first-size area containing a position calculated by a positioning section (60). An item notification section (74) notifies to outside when a position associated with data received by the item communication section (72) is present in a second-size area, which contains a position calculated by the positioning section (60) and is smaller than the first-size area. An application executing section (66) executes a program using data received by the item communication section (72).
摘要:
A system, method and computer product that leverages location information for a positioning receiver (20, 48, 59) to alter elements in a virtual gaming world under influence from the real world elements (e.g., geographic position of wireless gaming device and geographic location of buildings and the like) to provide a unique gaming experience. The system, method and computer product is configured to be executed on a wireless gaming device (12) to be operable in a first mode wherein one or more features of the location based software product is dependent on a geographical location of the wireless gaming device; and operates in a second mode wherein the one or more features of the location based game system are static. Another embodiment relates to a method providing a virtual reward for playing a location-based game when a real-world product and/or service is purchased. Another embodiment relates to providing a real world reward based on performance of the location-based game.
摘要:
A game apparatus (10P) includes a CPU (42) and a main memory (48). The main memory (48) stores a first character (UCr 1 to UCr 4), is capable of storing a second character (FCr), and stores a first movement history being brought into association with the first character. The CPU (42) acquires position information indicating a position in which the game apparatus (10P) exists (S67), updates a first movement history on the basis of the position information (S73), receives a second character and a second movement history being brought into association with the second character from another game apparatus (10Q) (S59), and performs processing of writing down a diary and giving a quiz by the character on the basis of at least one of the first character and the second character, and at least one of the first movement history and the second movement history (S177 to S191, S193 to S203).
摘要:
A system and method for associating virtual spaces with physical analogs in the real world. Associating virtual spaces with physical analogs may enable various aspects of the virtual spaces, such as the content of the virtual spaces, the manner in which the virtual spaces are accessed by users, and/or other aspects of the virtual spaces, to correspond to the real world. For example, upon initiation of a client that provides a view of one or more virtual spaces to a user, the user may automatically be provided with a view of a virtual space associated with one or more physical analogs that are proximate to the user in the real world. As another example, content within the virtual space may reflect ambient conditions at or near associated physical analog(s), the presence and/or condition of objects at or near the associated physical analog(s), the location and/or condition of the physical analog(s), and/or other information related to the physical analog in the real world.
摘要:
The invention relates to a method of displaying a representation (22) of a user (12) in a virtual environment (20) in which a plurality of user representations evolves. According to the invention, such a method comprises the following steps, for a given user: determination of a destination zone in the virtual environment in which the representation of the user is to be rendered; determination of an appearance zone in the virtual environment; displaying of the representation in the appearance zone; and automatic movement of the representation from the appearance zone to the destination zone.
摘要:
The present invention provides a game system in which a virtual player is set in consideration of information on a place where a player plays a game. Each of game machines 3A to 3F has game machine environment information on environment of a place where the game machine is mounted. A game server 3A has character information storage device 2e for storing information 40 on environment characters according to each kind of environment information of the game machines, selects an environment character 42 associated with an environment indicated by self-machine environment information 33 of the game machines 3A and 3B participating in a game, sets the selected environment character 42 as a character of a virtual player, makes the environment character set as the character of the virtual player participate in the game, and determines operations of the environment character 42 during the game.