Information processing program, information processing apparatus, information processing method and information processing system
    1.
    发明公开
    Information processing program, information processing apparatus, information processing method and information processing system 审中-公开
    Informationsverarbeitungsvorrichtung,Informationsverarbeitungsverfahren und Informationsverarbeitungssystem

    公开(公告)号:EP2460571A3

    公开(公告)日:2017-03-01

    申请号:EP11153290.9

    申请日:2011-02-04

    IPC分类号: A63F13/12 A63F13/10

    摘要: A game apparatus (10P) includes a CPU (42) and a main memory (48). The main memory (48) stores a first character (UCr 1 to UCr 4), is capable of storing a second character (FCr), and stores a first movement history being brought into association with the first character. The CPU (42) acquires position information indicating a position in which the game apparatus (10P) exists (S67), updates a first movement history on the basis of the position information (S73), receives a second character and a second movement history being brought into association with the second character from another game apparatus (10Q) (S59), and performs processing of writing down a diary and giving a quiz by the character on the basis of at least one of the first character and the second character, and at least one of the first movement history and the second movement history (S177 to S191, S193 to S203).

    摘要翻译: 游戏装置(10P)包括CPU(42)和主存储器(48)。 主存储器(48)存储第一字符(UCr1至UCr4),能够存储第二字符(FCr),并存储与第一字符相关联的第一移动历史。 CPU(42)取得表示游戏装置(10P)的位置的位置信息(S67),根据位置信息更新第一移动历史(S73),接收第二个角色,第二移动历史为 与另一游戏装置(10Q)的第二个字符相关联(S59),并且执行基于第一字符和第二字符中的至少一个的字符写下日记并进行测验的处理,以及 第一移动历史和第二移动历史中的至少一个(S177〜S191,S193〜S203)。

    METHOD FOR LABELLING USER DATA, TERMINAL DEVICE AND SERVER
    2.
    发明公开
    METHOD FOR LABELLING USER DATA, TERMINAL DEVICE AND SERVER 有权
    方法用于用户数据的签订终端和服务器THEREOF

    公开(公告)号:EP2741468A4

    公开(公告)日:2015-01-07

    申请号:EP13805215

    申请日:2013-04-01

    发明人: ZHANG GONG JIN HONGBO

    IPC分类号: H04L29/06 H04W4/02

    摘要: Embodiments of the present invention provide a user data annotation method, a terminal device, and a server. The method includes: receiving, by a server, location information of a first user corresponding to a first terminal device, behavior information of the first user, and sensor data of each sensor on the first terminal device, which are sent by the first terminal device in a process of a game; and annotating, by the server, the location information of the first user, the behavior information of the first user, and the sensor data to obtain annotation data of the first user. The technical solution of the present invention can increase the amount of annotation data and overcome the limitation on the application of user behavior recognition.

    Interactivity via mobile image recognition
    3.
    发明公开
    Interactivity via mobile image recognition 审中-公开
    通过移动图像识别进行交互

    公开(公告)号:EP2764899A3

    公开(公告)日:2014-12-10

    申请号:EP14166069.6

    申请日:2006-08-29

    发明人: Cohen, Ronald H.

    IPC分类号: A63F13/213 G06K9/00

    摘要: A method of interacting with a virtual space, comprising:
    allowing a mobile device to electronically capture image data of a real-world object and a user;
    using the image data to identify information related to the real-world object, where the identified information includes a real-world visual appearance of the real-world object;
    interacting with software being operated at least in part on the device by deriving a real-world position and orientation of the object with respect to user from the real-world visual appearance of the real-world object in the identified information; and
    controlling interactive advertisement content on a publicly available information kiosk local to the device as a function of the real-world visual appearance of the real-world object including the derived position and orientation of the real-world object relative to the user.

    摘要翻译: 一种与虚拟空间交互的方法,包括:允许移动设备以电子方式捕获真实世界对象和用户的图像数据; 使用图像数据来识别与真实世界对象有关的信息,其中所识别的信息包括真实世界对象的真实世界可视外观; 与至少部分地在所述设备上操作的软件进行交互,通过从所识别的信息中的现实世界对象的真实世界可视外观导出所述对象相对于用户的现实世界位置和定向; 以及根据包括真实世界对象相对于用户的导出位置和取向的真实世界对象的真实世界可视外观来控制设备本地的公共可用信息亭的交互式广告内容。

    Information processing apparatus, information processing system, information processing program and information processing method
    4.
    发明公开
    Information processing apparatus, information processing system, information processing program and information processing method 审中-公开
    信息处理设备,信息处理系统,信息处理程序和信息处理方法

    公开(公告)号:EP2749330A1

    公开(公告)日:2014-07-02

    申请号:EP13199645.6

    申请日:2013-12-27

    发明人: Masuda, Junichi

    IPC分类号: A63F13/40 A63F13/30

    摘要: An information processing apparatus that functions as a game apparatus includes a first LCD and a second LCD, and usually, a game screen of a single-play game is displayed on the first LCD and a list screen is displayed on the second LCD. In the list screen, an icon of a player of another game apparatus that is searched as a passer-by is displayed as well as icons of a player of another game apparatus that is registered as a friend and a player of another game apparatus that is determined as an acquaintance. That is, during a time that game processing of the single-play is being performed, the game screen is displayed and a list of a player who is registered and a player who exists in the neighborhood is displayed. The player sends an offer of a battle-play to a desired player through an operation using the list screen at an arbitrary timing during a time that the game processing of the single-play is being performed.

    摘要翻译: 用作游戏装置的信息处理设备包括第一LCD和第二LCD,并且通常在第一LCD上显示单人游戏的游戏画面并在第二LCD上显示列表画面。 在列表屏幕中,显示被搜索为路人的另一游戏设备的玩家的图标以及注册为朋友的另一游戏设备的玩家的图标以及作为朋友注册的另一游戏设备的玩家的图标 确定为熟人。 即,在进行单人游戏的游戏处理期间,显示游戏画面,并且显示登记的玩家和存在于邻近区域的玩家的列表。 在进行单人游戏的游戏处理期间的任意时刻,玩家通过使用列表屏幕的操作向期望的玩家发送战斗游戏的提议。

    A GAME ENGINE MODULE AND METHOD FOR PLAYING AN ELECTRONIC GAME USING LOCATION INFORMATION
    6.
    发明公开
    A GAME ENGINE MODULE AND METHOD FOR PLAYING AN ELECTRONIC GAME USING LOCATION INFORMATION 审中-公开
    MODULE用于玩电子游戏的位置信息的基础游戏引擎和方法

    公开(公告)号:EP2608856A1

    公开(公告)日:2013-07-03

    申请号:EP10760479.5

    申请日:2010-08-26

    IPC分类号: A63F13/12

    摘要: A system, method and computer product that leverages location information for a positioning receiver (20, 48, 59) to alter elements in a virtual gaming world under influence from the real world elements (e.g., geographic position of wireless gaming device and geographic location of buildings and the like) to provide a unique gaming experience. The system, method and computer product is configured to be executed on a wireless gaming device (12) to be operable in a first mode wherein one or more features of the location based software product is dependent on a geographical location of the wireless gaming device; and operates in a second mode wherein the one or more features of the location based game system are static. Another embodiment relates to a method providing a virtual reward for playing a location-based game when a real-world product and/or service is purchased. Another embodiment relates to providing a real world reward based on performance of the location-based game.

    摘要翻译: 一种系统,方法和计算机productsthat利用位置信息的定位接收器(20,48,59),以改变从真实世界的元件的影响下在虚拟游戏世界的元件(例如,无线游戏设备和地理位置的地理位置 建筑物等)提供独特的游戏体验。 该系统,方法和计算机产品被配置为在无线游戏设备(12)为可操作在第一模式worin基于位置的软件产品的一个或多个特征是依赖于无线游戏设备的地理位置上执行; 操作,并且在第二模式中worin的基于位置的游戏系统的一个或多个特征是静态的。 另一个实施方案涉及用于播放基于位置的游戏当购买一个现实世界的产品和/或服务提供虚拟奖励的方法。 另一方案是基于基于位置的游戏性能提供了一个现实世界的奖励。

    Information processing program, information processing apparatus, information processing method and information processing system
    7.
    发明公开
    Information processing program, information processing apparatus, information processing method and information processing system 审中-公开
    信息处理程序,信息处理装置,信息处理方法和信息处理系统

    公开(公告)号:EP2460571A2

    公开(公告)日:2012-06-06

    申请号:EP11153290.9

    申请日:2011-02-04

    IPC分类号: A63F13/12 A63F13/10

    摘要: A game apparatus (10P) includes a CPU (42) and a main memory (48). The main memory (48) stores a first character (UCr 1 to UCr 4), is capable of storing a second character (FCr), and stores a first movement history being brought into association with the first character. The CPU (42) acquires position information indicating a position in which the game apparatus (10P) exists (S67), updates a first movement history on the basis of the position information (S73), receives a second character and a second movement history being brought into association with the second character from another game apparatus (10Q) (S59), and performs processing of writing down a diary and giving a quiz by the character on the basis of at least one of the first character and the second character, and at least one of the first movement history and the second movement history (S177 to S191, S193 to S203).

    摘要翻译: 游戏装置(10P)包括CPU(42)和主存储器(48)。 主存储器(48)存储第一人物(UCr 1至UCr 4),能够存储第二人物(FCr),并且存储与第一人物相关联的第一移动历史。 CPU(42)获取指示游戏装置(10P)存在的位置的位置信息(S67),基于位置信息更新第一移动历史(S73),接收第二字符并且第二移动历史为 与来自其他游戏装置(10Q)的第二人物相关联(S59),并且基于第一人物和第二人物中的至少一个执行写下日记并且由人物进行测验的处理,以及 第一移动历史和第二移动历史中的至少一个(S177至S191,S193至S203)。

    PROVIDING ACCESS TO VIRTUAL SPACES THAT ARE ASSOCIATED WITH PHYSICAL ANALOGUES IN THE REAL WORLD
    8.
    发明公开
    PROVIDING ACCESS TO VIRTUAL SPACES THAT ARE ASSOCIATED WITH PHYSICAL ANALOGUES IN THE REAL WORLD 审中-公开
    提供访问虚拟空间物理模拟在真实世界相联系

    公开(公告)号:EP2297649A4

    公开(公告)日:2011-08-10

    申请号:EP09763365

    申请日:2009-06-08

    申请人: METAPLACE INC

    发明人: RILEY SEAN

    IPC分类号: G06F17/00 G06F17/30

    摘要: A system and method for associating virtual spaces with physical analogs in the real world. Associating virtual spaces with physical analogs may enable various aspects of the virtual spaces, such as the content of the virtual spaces, the manner in which the virtual spaces are accessed by users, and/or other aspects of the virtual spaces, to correspond to the real world. For example, upon initiation of a client that provides a view of one or more virtual spaces to a user, the user may automatically be provided with a view of a virtual space associated with one or more physical analogs that are proximate to the user in the real world. As another example, content within the virtual space may reflect ambient conditions at or near associated physical analog(s), the presence and/or condition of objects at or near the associated physical analog(s), the location and/or condition of the physical analog(s), and/or other information related to the physical analog in the real world.

    PROCEDE DE GESTION DE L'AFFICHAGE OU DE LA SUPPRESSION D'UNE REPRESENTATION D'UN UTILISATEUR DANS UN ENVIRONNEMENT VIRTUEL
    9.
    发明公开
    PROCEDE DE GESTION DE L'AFFICHAGE OU DE LA SUPPRESSION D'UNE REPRESENTATION D'UN UTILISATEUR DANS UN ENVIRONNEMENT VIRTUEL 审中-公开
    方法来管理用户的显示器或消光介绍在虚拟环境中

    公开(公告)号:EP2219749A2

    公开(公告)日:2010-08-25

    申请号:EP08864905.8

    申请日:2008-12-11

    申请人: FRANCE TELECOM

    IPC分类号: A63F13/12

    摘要: The invention relates to a method of displaying a representation (22) of a user (12) in a virtual environment (20) in which a plurality of user representations evolves. According to the invention, such a method comprises the following steps, for a given user: determination of a destination zone in the virtual environment in which the representation of the user is to be rendered; determination of an appearance zone in the virtual environment; displaying of the representation in the appearance zone; and automatic movement of the representation from the appearance zone to the destination zone.

    摘要翻译: 提供了一种用于实现并控制虚拟环境,例如“虚拟世界”,其中用户可以彼此相遇实施例几乎和通过他们的respectivement终端进行通信的方法。 对于实施例,该方法涉及到显示,渲染和/或可以被视为在合成虚拟环境作用的用户的表示,在其中本文陈述的不同的终端的删除。 该方法包括:对于给定的用户执行以下步骤:确定在其中用户的表示是要呈现的虚拟环境中的目标区域的; 确定在虚拟环境中的外观区; 在外观区的表示的显示; 和从外观区到目的地区域的表示的自动移动。

    GAME SYSTEM
    10.
    发明公开
    GAME SYSTEM 审中-公开
    游戏系统

    公开(公告)号:EP2116287A1

    公开(公告)日:2009-11-11

    申请号:EP07850271.3

    申请日:2007-12-07

    IPC分类号: A63F13/12 A63F13/10

    摘要: The present invention provides a game system in which a virtual player is set in consideration of information on a place where a player plays a game. Each of game machines 3A to 3F has game machine environment information on environment of a place where the game machine is mounted. A game server 3A has character information storage device 2e for storing information 40 on environment characters according to each kind of environment information of the game machines, selects an environment character 42 associated with an environment indicated by self-machine environment information 33 of the game machines 3A and 3B participating in a game, sets the selected environment character 42 as a character of a virtual player, makes the environment character set as the character of the virtual player participate in the game, and determines operations of the environment character 42 during the game.

    摘要翻译: 本发明提供了一种游戏系统,其中考虑到玩家玩游戏的地点的信息来设置虚拟玩家。 游戏机3A〜3F分别具有游戏机安装场所的环境的游戏机环境信息。 游戏服务器3A具有用于根据游戏机的各种环境信息存储关于环境角色的信息40的角色信息存储装置2e,选择与游戏机的自机环境信息33所指示的环境相关联的环境角色42 参照游戏的图3A和3B,将选择的环境角色42设置为虚拟玩家的角色,将环境角色设置为虚拟玩家的角色参与游戏,并且确定游戏期间的环境角色42的操作 。