METHOD AND APPARATUS FOR SIMULATING A JAM SESSION AND INSTRUCTING A USER IN HOW TO PLAY THE DRUMS
    2.
    发明公开
    METHOD AND APPARATUS FOR SIMULATING A JAM SESSION AND INSTRUCTING A USER IN HOW TO PLAY THE DRUMS 无效
    VERFAHREN UND VORRICHTUNG ZUR模拟EINER JAM-SESSION UND ZUM UNTERRICHTEN EINES BENUTZERS IM SCHLAGZEUGSPIELEN

    公开(公告)号:EP0931308A4

    公开(公告)日:1999-12-08

    申请号:EP97945307

    申请日:1997-09-26

    申请人: DEVECKA JOHN R

    发明人: DEVECKA JOHN R

    摘要: An interactive electronic drum system and training techniques suitable for use in a coin-operated environment such as an arcade are described. Electronic drum pads (21-28), audio speakers (61-63), a visual display (105), training lights (21A-28A), and an overall control system (85) are combined to simulate the excitement of a live drum or inactive musical jam session for a user. Positive feedback, and as necessary, instructive aid are provided to make the experience a positive one for both the novice and the expert player. Learning and playing a musical instrument becomes an intuitive, exciting experience and not a boring chore to be endured. Players can simulate the experience of playing in a rock band before a live and appreciative audience. In short, this interactive electronic drum systems makes drums and the jamming experience widely accessible to the public.

    摘要翻译: 描述了适用于诸如拱廊的投币式环境的交互式电子鼓系统和训练技术。 组合电子鼓垫(21-28),音频扬声器(61-63),视觉显示器(105),训练灯(21A-28A)和整体控制系统(85)以模拟现场鼓的兴奋 或针对用户的不活动音乐卡片会话。 积极的反馈,并在必要时提供指导性的帮助,使新手和专家的经验成为积极的一面。 学习和演奏乐器变成了一种直观的,令人兴奋的体验,而不是一种难以忍受的枯燥的琐事。 玩家可以模拟在现场观众和欣赏观众之前玩摇滚乐队的经历。 简而言之,这种交互式电子鼓系统使得鼓和干扰体验广泛地被公众获得。