摘要:
A computer-implemented method for scaling an object is described. A distance of an object from the computing device is measured via a processor of a computing device in conjunction with a rangefinder. An image of the object is captured via the processor. A database of pixel densities is queried, via the processor, for a pixel density at the measured distance of the object from the computing device. A depiction of the object is scaled based on determining a distance of a detected feature of the object.
摘要:
According to at least one embodiment, a computer-implemented method for generating a virtual try-on is described. A first model is obtained. The first model includes a first set of attachment points. A second model is obtained. The second model includes a first set of connection points. The first model and the second model are combined. Combining the first and second models includes matching the first set of attachment points with the first set of connection points. An image is rendered based on at least a portion of the combined first and second models.
摘要:
A computer-implemented method for rendering virtual try-on products is described. A first render viewpoint is selected of a virtual 3-D space that includes a 3-D model of at least a portion of a user generated from an image of the user and a 3-D polygon mesh of an object. Polygons of the 3-D polygon mesh are designated as backwards-facing polygons and front-facing polygon in relation to the first render viewpoint. A shadow texture map of the object is applied to the 3-D model of the user. A transparency texture map of the object is applied to the backwards-facing polygon of the 3-D polygon mesh of the object. A first color texture map of the object is applied to the result of the application of the transparency texture map to the backwards-facing polygon. The virtual 3-D space is rendered at the first render viewpoint.
摘要:
A computer-implemented method for rendering virtual try-on products is described. A first render viewpoint is selected of a virtual 3-D space that includes a 3-D model of at least a portion of a user generated from an image of the user and a 3-D polygon mesh of an object. Polygons of the 3-D polygon mesh are designated as backwards-facing polygons and front-facing polygon in relation to the first render viewpoint. A shadow texture map of the object is applied to the 3-D model of the user. A transparency texture map of the object is applied to the backwards-facing polygon of the 3-D polygon mesh of the object. A first color texture map of the object is applied to the result of the application of the transparency texture map to the backwards-facing polygon. The virtual 3-D space is rendered at the first render viewpoint.
摘要:
A computer-implemented method for rendering virtual try-on products is described. A first render viewpoint is selected of a virtual 3-D space that includes a 3-D model of at least a portion of a user generated from an image of the user and a 3-D polygon mesh of an object. Polygons of the 3-D polygon mesh are designated as backwards-facing polygons and front-facing polygon in relation to the first render viewpoint. A shadow texture map of the object is applied to the 3-D model of the user. A transparency texture map of the object is applied to the backwards-facing polygon of the 3-D polygon mesh of the object. A first color texture map of the object is applied to the result of the application of the transparency texture map to the backwards-facing polygon. The virtual 3-D space is rendered at the first render viewpoint.