摘要:
There is provided a game device capable of showing a player a gauge length corresponding to a desired operation amount when inputting an operation amount by using a gauge. When a predetermined operation is performed by the player in the game device, an object arranged in a virtual 3D space is moved in the virtual 3D space by the distance according to the length of the gauge displayed. An object movement target position is acquired (S102), the distance between the movement target position and the object current position is calculated (S103), and according to the calculated distance L, the length of the gauge corresponding to the distance L is calculated (S104). According to the length of the gauge calculated, the length as the gauge target is shown (S105).
摘要:
A game system capable of preferably rendering the scene in which when a second game character moves to disappear from the field of vision of the first game character, the first game character loses sight of the second game character. The game system displays the situation of a display object region in a common game space where a first game character corresponding to a game machine A (10a) and a second game character corresponding to a game machine B (10b) are placed on a display unit (82a). A position condition judging section (78a) judges whether or not the position of the second game character included in the display object region meets the position condition based on the position and orientation of at least one first game character. A display control section (80a: display limiting means) limits the display output of the second game character in the display object region on the display unit (82a) according to the judgment results.
摘要:
Provided is a game device in which when a second game character has performed a behavior to disappear from the sight of a first game character, the first game character loses the sight of the second game character and the manner how the defense against the second game character is delayed is appropriately shown. An operation object selection unit (72) selects an operation object character from a plurality of first game characters. An operation object control unit (74a) changes a state of the first game character selected by the operation object selection unit (72) in a game space according to an operation signal inputted from the operation means. A selection limit unit (72b) limits selection of the first game character by the operation object selection unit (72) when a judging unit (72a) has judged that the position of the second game character is contained in a judging object region of the game space based on the position and the direction of the first game character.