Video game apparatus and method
    1.
    发明公开
    Video game apparatus and method 失效
    Videospielgerätund -verfahren

    公开(公告)号:EP0817129A2

    公开(公告)日:1998-01-07

    申请号:EP97110525.9

    申请日:1997-06-26

    申请人: Konami Co., Ltd.

    IPC分类号: G06T15/50

    摘要: An inverted polygon data memory stores inverted polygon data generated in advance, among models to be considered for reflection on a water surface, of those models whose polygon data are stored in a polygon data memory. Based on an image display graphic command from a CPU, an image display processor processes graphics data and sends image data to a frame buffer. The image display graphic command comprises data generated by a graphics data generator based on the data stored in the inverted polygon data memory and the polygon data memory. An image including models of the inverted polygon data as being reflected on the water surface is displayed in real-time in a three-dimensional game space on a display monitor so as to be quickly movable in response to movement of the viewpoint of a game character that is also displayed in the three-dimensional game space.

    摘要翻译: 倒置的多边形数据存储器将多边形数据存储在多边形数据存储器中的那些模型存储在预先在水面上考虑用于反射的模型中生成的反向多边形数据。 基于来自CPU的图像显示图形命令,图像显示处理器处理图形数据并将图像数据发送到帧缓冲器。 图像显示图形命令包括基于存储在反向多边形数据存储器和多边形数据存储器中的数据由图形数据生成器生成的数据。 在显示监视器上的三维游戏空间中实时地显示包括在水面上反射的倒置多边形数据的模型的图像,以便响应于游戏角色的视点的移动而快速移动 这也显示在三维游戏空间中。

    Video game apparatus and method
    2.
    发明公开
    Video game apparatus and method 失效
    视频游戏设备和方法

    公开(公告)号:EP0817129A3

    公开(公告)日:2000-05-17

    申请号:EP97110525.9

    申请日:1997-06-26

    申请人: Konami Co., Ltd.

    IPC分类号: G06T15/50 G06T15/00

    摘要: An inverted polygon data memory stores inverted polygon data generated in advance, among models to be considered for reflection on a water surface, of those models whose polygon data are stored in a polygon data memory. Based on an image display graphic command from a CPU, an image display processor processes graphics data and sends image data to a frame buffer. The image display graphic command comprises data generated by a graphics data generator based on the data stored in the inverted polygon data memory and the polygon data memory. An image including models of the inverted polygon data as being reflected on the water surface is displayed in real-time in a three-dimensional game space on a display monitor so as to be quickly movable in response to movement of the viewpoint of a game character that is also displayed in the three-dimensional game space.

    Music game system, staging instructions synchronizing control method for same, and readable recording medium recorded with staging instructions synchronizing control program for same
    3.
    发明公开
    Music game system, staging instructions synchronizing control method for same, and readable recording medium recorded with staging instructions synchronizing control program for same 有权
    的音乐游戏系统,相应的控制方法,用于同步Komponieranweisungen记录介质和相应的控制程序,用于同步Komponieranweisungen

    公开(公告)号:EP1029566A2

    公开(公告)日:2000-08-23

    申请号:EP00102252.4

    申请日:2000-02-15

    申请人: Konami Co., Ltd.

    IPC分类号: A63F13/10

    摘要: Playing progression information comprising sector Nos. is transferred between a drum rhythm game apparatus (2) and a guitar rhythm game apparatus (3), thereby enabling staging operation to be made from each of the staging operating units (26, 36) while synchronizing the visual staging instructions to the players for the BGM music piece to be played at both the drum rhythm game apparatus (2) and guitar rhythm game apparatus (3), thus allowing the game to be played in a state closer to reality where multiple players each have staging operating units (26, 36) as different instrument parts, such as with an actual band, making the game even more enjoyable.

    摘要翻译: 演奏进程信息,包括区号。 由鼓节奏游戏装置(2)和吉他节奏游戏装置(3),从而使得能够分期手术之间传送从每个分段制成的操作单元(26,36),同时在同步视觉演奏指示给玩家对 在这两个鼓节奏游戏装置(2)和吉他节奏游戏装置(3)从而使游戏的状态下进行播放更接近现实要播放的BGM乐曲其中多个游戏者各自具有分段操作单元(26, 36)作为不同乐器声部,具有:如实际频带,使得更愉快的游戏。