摘要:
A main character G is displayed in the center of a screen, an option character C is displayed at the lower right side of the main character G, and an enemy character N is displayed at an upper right part of the screen. FIG. 7A shows a state where the enemy character N is locked by operation of a game player and a lock mark L is displayed, and FIG. 7B shows a state where the option character C is attacking the enemy character N in response to another operation of the game player. A game can be made more interesting and ingenious by letting the game player involve in the actions of the option character which is a follower character of the main character.
摘要:
A main character G is displayed in the center of a screen, an option character C is displayed at the lower right side of the main character G, and an enemy character N is displayed at an upper right part of the screen. FIG. 7A shows a state where the enemy character N is locked by operation of a game player and a lock mark L is displayed, and FIG. 7B shows a state where the option character C is attacking the enemy character N in response to another operation of the game player. A game can be made more interesting and ingenious by letting the game player involve in the actions of the option character which is a follower character of the main character.