Video game system, character action control method, and readable storage medium storing character action control program
    1.
    发明公开
    Video game system, character action control method, and readable storage medium storing character action control program 有权
    视频系统,Spielfigurkontrollverfahren,und lesbares Aufzeichungsmedium mit Programmfürdas Spielfigurkontrollverfahren

    公开(公告)号:EP1213044A3

    公开(公告)日:2004-08-11

    申请号:EP01122506.7

    申请日:2001-09-21

    IPC分类号: A63F13/00 A63F13/10

    摘要: A main character G is displayed in the center of a screen, an option character C is displayed at the lower right side of the main character G, and an enemy character N is displayed at an upper right part of the screen. FIG. 7A shows a state where the enemy character N is locked by operation of a game player and a lock mark L is displayed, and FIG. 7B shows a state where the option character C is attacking the enemy character N in response to another operation of the game player. A game can be made more interesting and ingenious by letting the game player involve in the actions of the option character which is a follower character of the main character.

    摘要翻译: 主角G显示在屏幕的中心,主角G的右下侧显示选项字符C,屏幕的右上方显示敌方字符N. 图。 图7A示出了通过游戏者的操作来锁定敌人角色N并且显示锁定标记L的状态, 图7B示出了响应于游戏者的另一操作的选项角色C攻击敌人角色N的状态。 通过让玩家参与作为主角的追随者角色的选项角色的动作,游戏可以变得更有趣和巧妙。