Game apparatus, game control method, and computer-readable non-transitory program
    1.
    发明公开
    Game apparatus, game control method, and computer-readable non-transitory program 审中-公开
    Spielvorrichtung,Spielsteuerungsverfahren und computerlesbaresübergangslosesProgramm

    公开(公告)号:EP2583728A2

    公开(公告)日:2013-04-24

    申请号:EP12185934.2

    申请日:2012-09-25

    发明人: Mizuno, Yuta

    IPC分类号: A63F13/10

    摘要: A storing unit (210) stores, for example, positions of various objects, such as a player character and an enemy character. A detecting unit (240) detects the object present within a predetermined range according to a position of the player character. A determining unit (260) determines a tactical situation of the player character with regards to the detected object. A changing unit (270) changes activation/deactivation of the lock-on function based on the determined tactical situation. That is, in the case of a melee, etc., the changing unit (270) changes the lock-on function into an activated status, and in the cases other than the melee, etc., the changing unit (270) changes the lock-on function in a deactivated status.

    摘要翻译: 存储单元(210)例如存储诸如玩家角色和敌人角色的各种对象的位置。 检测单元(240)根据玩家角色的位置来检测存在于预定范围内的对象。 确定单元(260)根据检测到的对象来确定玩家角色的战术状况。 改变单元(270)基于确定的战术情况改变锁定功能的激活/去激活。 也就是说,在近战的情况下,改变单元(270)将锁定功能改变为激活状态,并且在近战等情况下,改变单元(270)改变 锁定功能处于停用状态。