摘要:
A method and manufacture for graphics processing in which a first line of raw Bayer data and a second line of raw Bayer data are received. Each two-by-two array of a plurality of non-overlapping two-by-two arrays of the first line of raw Bayer data and the second line of raw Bayer data is mapped as a separate corresponding texel to provide a plurality of texel. At least one operation is performed on at least one of the plurality of texels.
摘要:
This disclosure describes an apparatus configured to process graphics data. The apparatus may include a fixed hardware pipeline configured to execute one or more functions on a current set of graphics data. The fixed hardware pipeline may include a plurality of stages including a bypassable portion of the plurality of stages. The apparatus may further include a shortcut circuit configured to route the current set of graphics data around the bypassable portion of the plurality of stages, and a controller positioned before the bypassable portion of the plurality of stages, the controller configured to selectively route the current set of graphics data to one of the shortcut circuit or the bypassable portion of the plurality of stages.
摘要:
This disclosure describes techniques for performing high order filtering in a graphics processing unit (GPU). In examples of the disclosure, high order filtering may be implemented on a modified texture engine of a GPU using a single shader instruction. The modified texture engine may be configured to fetch all source pixels needed for the high order filtering and blend them together with pre-loaded filtering weights.
摘要:
This disclosure describes techniques for performing high order filtering in a graphics processing unit (GPU). In examples of the disclosure, high order filtering may be implemented on a modified texture engine of a GPU using a single shader instruction. The modified texture engine may be configured to fetch all source pixels needed for the high order filtering and blend them together with pre-loaded filtering weights.
摘要:
Techniques are described for using a texture unit to perform operations of a shader processor. Some operations of a shader processor are repeatedly executed until a condition is satisfied, and in each execution iteration, the shader processor accesses the texture unit. Techniques are described for the texture unit to perform such operations until the condition is satisfied.