STORING BANDWIDTH-COMPRESSED GRAPHICS DATA
    6.
    发明公开

    公开(公告)号:EP3350766A1

    公开(公告)日:2018-07-25

    申请号:EP16753760.4

    申请日:2016-08-01

    摘要: A computing device may allocate a plurality of blocks in the memory, wherein each of the plurality of blocks is of a uniform fixed size in the memory. The computing device may further store a plurality of bandwidth-compressed graphics data into the respective plurality of blocks in the memory, wherein one or more of the plurality of bandwidth-compressed graphics data each has a size that is smaller than the fixed size. The computing device may further store data associated with the plurality of bandwidth-compressed graphics data into unused space of one or more of the plurality of blocks that contains the respective one or more of the plurality of bandwidth-compressed graphics data.

    FAULT-TOLERANT PREEMPTION MECHANISM AT ARBITRARY CONTROL POINTS FOR GRAPHICS PROCESSING
    8.
    发明公开
    FAULT-TOLERANT PREEMPTION MECHANISM AT ARBITRARY CONTROL POINTS FOR GRAPHICS PROCESSING 有权
    FEHLERTOLERANTER BEVORRECHTIGUNGSMECHANISMUS BEI BELIEBIGEN KONTROLLPUNKTEN ZUR GRAFIKVERARBEITUNG

    公开(公告)号:EP3044754A1

    公开(公告)日:2016-07-20

    申请号:EP14777214.9

    申请日:2014-09-05

    IPC分类号: G06T1/20 G06F9/38

    摘要: This disclosure presents techniques and structures for preemption at arbitrary control points in graphics processing. A method of graphics processing may comprise executing commands in a command buffer, the commands operating on data in a read-modify-write memory resource, double buffering the data in the read-modify-write memory resource, such that a first buffer stores original data of the read-modify-write memory resource and a second buffer stores any modified data produced by executing the commands in the command buffer, receiving a request to preempt execution of the commands in the command buffer before completing all commands in the command buffer, and restarting execution of the commands at the start of the command buffer using the original data in the first buffer.

    摘要翻译: 本公开提供在图形处理中的任意控制点处抢占的技术和结构。 图形处理的方法可以包括在命令缓冲器中执行命令,操作在读 - 修改 - 写入存储器资源中的数据的命令,双重缓冲读 - 修改 - 写存储器资源中的数据,使得第一缓冲器存储原始 读取 - 修改 - 写入存储器资源的数据和第二缓冲器存储通过执行命令缓冲器中的命令产生的任何修改的数据,在完成命令缓冲器中的所有命令之前接收抢占执行命令缓冲器中的命令的请求, 并使用第一缓冲器中的原始数据在命令缓冲器的开始重新启动命令的执行。