Method and system for early Z test in tile-based three-dimensional rendering
    4.
    发明公开
    Method and system for early Z test in tile-based three-dimensional rendering 有权
    方法和系统,用于在所述三维表示的早期Z测试上镶嵌底座

    公开(公告)号:EP1901234A3

    公开(公告)日:2009-10-07

    申请号:EP07101378.3

    申请日:2007-01-30

    IPC分类号: G06T15/40

    CPC分类号: G06T15/405

    摘要: A method and system for an early Z test in a tile-based three-dimensional rendering is provided. In the method and system for an early Z test, a portion which is not displayed to a user is removed prior to performing a rasterization process, and thereby performing the 3D rendering efficiently. The method includes segmenting a scene into tiles for performing a rendering with respect to a triangle; selecting a first tile of the tiles, which has a tile Z value less than a minimum Z value of the triangle; and performing the rendering with respect to the triangle in remaining tiles excluding the selected first tile of the tiles.

    Method and system for early Z test in tile-based three-dimensional rendering
    7.
    发明公开
    Method and system for early Z test in tile-based three-dimensional rendering 有权
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    公开(公告)号:EP1901234A2

    公开(公告)日:2008-03-19

    申请号:EP07101378.3

    申请日:2007-01-30

    IPC分类号: G06T15/40

    CPC分类号: G06T15/405

    摘要: A method and system for an early Z test in a tile-based three-dimensional rendering is provided. In the method and system for an early Z test, a portion which is not displayed to a user is removed prior to performing a rasterization process, and thereby performing the 3D rendering efficiently. The method includes segmenting a scene into tiles for performing a rendering with respect to a triangle; selecting a first tile of the tiles, which has a tile Z value less than a minimum Z value of the triangle; and performing the rendering with respect to the triangle in remaining tiles excluding the selected first tile of the tiles.

    摘要翻译: 提供了一种基于瓦片的三维渲染的早期Z检验的方法和系统。 在早期Z测试的方法和系统中,在执行光栅化处理之前去除了不向用户显示的部分,从而有效地执行3D渲染。 该方法包括将场景分割成用于执行相对于三角形的呈现的图块; 选择瓦片的第一瓦片,其具有小于三角形的最小Z值的瓦片Z值; 以及在除了所选择的瓦片的所选第一瓦片之外的剩余瓦片中执行相对于三角形的呈现。