摘要:
A tile binning method including: dividing a scene for rendering a triangle, into a plurality of tiles; determining identification values of tile nodes of each of the tiles; and identifying a tile including an entirety or a part of the triangle from the tiles, based on the identification value of the tile nodes for each of the tiles.
摘要:
A method and system for an early Z test in a tile-based three-dimensional rendering is provided. In the method and system for an early Z test, a portion which is not displayed to a user is removed prior to performing a rasterization process, and thereby performing the 3D rendering efficiently. The method includes segmenting a scene into tiles for performing a rendering with respect to a triangle; selecting a first tile of the tiles, which has a tile Z value less than a minimum Z value of the triangle; and performing the rendering with respect to the triangle in remaining tiles excluding the selected first tile of the tiles.
摘要:
A memory access method includes: obtaining a, b, and c from a program code for accessing a memory with a triple loop in a program, a being a number of values which an inner-most loop variable of the triple loop may have, b being a number of values which a middle loop variable of the triple loop may have, and c being a number of values which an outer-most loop variable of the triple loop may have; obtaining a starting address of the memory accessed by the triple loop; and obtaining an a x b x c number of addresses of the memory accessed by the triple loop using the starting address and a function.
摘要:
A memory access method includes: obtaining a, b, and c from a program code for accessing a memory with a triple loop in a program, a being a number of values which an inner-most loop variable of the triple loop may have, b being a number of values which a middle loop variable of the triple loop may have, and c being a number of values which an outer-most loop variable of the triple loop may have; obtaining a starting address of the memory accessed by the triple loop; and obtaining an a x b x c number of addresses of the memory accessed by the triple loop using the starting address and a function.
摘要翻译:存储器访问方法包括:从程序中用于访问具有三重循环的存储器的程序代码获得a,b和c,其是三重循环的最内循环变量可以具有的数量,b 是三重环路的中间环路变量可能具有的数值,c是三重环路的最外环路变量可能具有的值的数量; 获取由三重循环访问的存储器的起始地址; 以及使用起始地址和功能获得由三重回路访问的存储器的x b x c个地址数。
摘要:
A method and system for an early Z test in a tile-based three-dimensional rendering is provided. In the method and system for an early Z test, a portion which is not displayed to a user is removed prior to performing a rasterization process, and thereby performing the 3D rendering efficiently. The method includes segmenting a scene into tiles for performing a rendering with respect to a triangle; selecting a first tile of the tiles, which has a tile Z value less than a minimum Z value of the triangle; and performing the rendering with respect to the triangle in remaining tiles excluding the selected first tile of the tiles.