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公开(公告)号:EP3690882A1
公开(公告)日:2020-08-05
申请号:EP20154861.7
申请日:2020-01-31
IPC分类号: G11B27/031 , G11B27/10 , A63F13/86
摘要: A method of generating audio-visual content from video game footage is provided. The method comprises obtaining a user-selected audio track and obtaining video game footage. Statistical analysis is performed on the audio track so as to determine an excitement level associated with respective portions of the audio track. Statistical analysis is performed on the video game footage so as to determine an excitement level associated with respective portions of the video game footage. Portions of the video game footage are matched with portions of the audio track, based on a correspondence in determined excitement level. Based on said matching, a combined audio-visual content comprising the portions of the video game footage matched to corresponding portions of the audio track is generated. In this way, calm and exciting moments within the video footage are matched to corresponding moments in the audio track. A corresponding system is also provided.
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公开(公告)号:EP3530329A1
公开(公告)日:2019-08-28
申请号:EP18215684.4
申请日:2018-12-21
发明人: SPENCER, Hugh Alexander Dinsdale , SWANN, Andrew , BRISLIN, Simon Andrew St John , RYAN, Nicholas Anthony Edward
IPC分类号: A63F13/497 , A63F13/52 , A63F13/5372
摘要: A method of detecting significant footage for recording from a videogame comprises obtaining position information for a target object within a virtual environment of the videogame, obtaining depth buffer information for a current position of a virtual camera used to generate a current image of the virtual environment for display by the videogame, calculating a first distance along a line between the current position of the virtual camera and the obtained position of the target object, detecting whether a depth buffer value along the line corresponds to at least a threshold distance from the virtual camera, the threshold distance being based upon the calculated first distance, and if so, associating the current image with an indicator that the image is significant for the purposes of recording footage from the videogame.
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公开(公告)号:EP3820583A1
公开(公告)日:2021-05-19
申请号:EP19708624.2
申请日:2019-02-20
发明人: SWANN, Andrew , PANESAR, Pritpal Singh , BRISLIN, Simon Andrew St John , SPENCER, Hugh Alexander Dinsdale Spencer
IPC分类号: A63F13/5375 , A63F13/525 , A63F13/497
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公开(公告)号:EP3530329B1
公开(公告)日:2020-10-07
申请号:EP18215684.4
申请日:2018-12-21
发明人: SPENCER, Hugh Alexander Dinsdale , SWANN, Andrew , BRISLIN, Simon Andrew St John , RYAN, Nicholas Anthony Edward
IPC分类号: A63F13/497 , A63F13/52 , A63F13/5372
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公开(公告)号:EP3593873A1
公开(公告)日:2020-01-15
申请号:EP19176223.6
申请日:2019-05-23
发明人: RYAN, Nicholas Anthony Edward , SPENCER, Hugh Alexander Dinsdale , SWANN, Andrew , BRISLIN, Simon Andrew St John , PANESAR, Pritpal Singh
IPC分类号: A63F13/525
摘要: A method of mapping a virtual environment comprises the steps of obtaining a first sequence of video images output by a videogame title; obtaining a corresponding sequence of in-game virtual camera positions at which the video images were created; obtaining a corresponding sequence of depth buffer values for a depth buffer used by the videogame whilst creating the video images; and, for each of a plurality of video images and corresponding depth buffer values of the obtained sequences, obtain mapping points corresponding to a selected predetermined set of depth values corresponding to a predetermined set of positions within a respective video image; wherein for each pair of depth values and video image positions, a mapping point has a distance from the virtual camera position based upon the depth value, and a position based upon the relative positions of the virtual camera and the respective video image position, thereby obtaining a map dataset of mapping points corresponding to the first sequence of video images.
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