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公开(公告)号:EP3530330A1
公开(公告)日:2019-08-28
申请号:EP19155365.0
申请日:2019-02-04
IPC分类号: A63F13/497
摘要: A video recording method comprises recording a sequence of video images output by a videogame, recording a sequence of depth buffer values for a depth buffer used by the videogame, recording a sequence of in-game virtual camera positions used to generate the video images, recording one or more in-game events and their respective in-game positions, associating the depth buffer value sequence, the in-game virtual camera position sequence, and an identifier for the videogame, with the video image sequence, and associating the one or more in-game events and their respective in-game positions with the identifier for the videogame; meanwhile a video playback method comprises obtaining a video recording of a videogame playing session, comprising a sequence of video images, obtaining a depth buffer value sequence, an in-game virtual camera position sequence, and an identifier for the videogame that are associated with the video recording, obtaining data indicative of a statistically significant in-game event and an in-game event position, calculating a position within the current video image corresponding to the in-game event position, in dependence upon the associated in-game virtual camera position and depth buffer values, and augmenting the current video image with a graphical representation of the statistically significant in-game event, responsive to the calculated position.
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公开(公告)号:EP3693069A1
公开(公告)日:2020-08-12
申请号:EP20159333.2
申请日:2019-02-04
IPC分类号: A63F13/497 , A63F13/525 , A63F13/5375
摘要: A video recording method comprises recording a sequence of video images output by a videogame, recording a sequence of depth buffer values for a depth buffer used by the videogame, recording a sequence of in-game virtual camera positions used to generate the video images, recording one or more in-game events and their respective in-game positions, associating the depth buffer value sequence, the in-game virtual camera position sequence, and an identifier for the videogame, with the video image sequence, and associating the one or more in-game events and their respective in-game positions with the identifier for the videogame; meanwhile a video playback method comprises obtaining a video recording of a videogame playing session, comprising a sequence of video images, obtaining a depth buffer value sequence, an in-game virtual camera position sequence, and an identifier for the videogame that are associated with the video recording, obtaining data indicative of a statistically significant in-game event and an in-game event position, calculating a position within the current video image corresponding to the in-game event position, in dependence upon the associated in-game virtual camera position and depth buffer values, and augmenting the current video image with a graphical representation of the statistically significant in-game event, responsive to the calculated position.
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公开(公告)号:EP3530329A1
公开(公告)日:2019-08-28
申请号:EP18215684.4
申请日:2018-12-21
发明人: SPENCER, Hugh Alexander Dinsdale , SWANN, Andrew , BRISLIN, Simon Andrew St John , RYAN, Nicholas Anthony Edward
IPC分类号: A63F13/497 , A63F13/52 , A63F13/5372
摘要: A method of detecting significant footage for recording from a videogame comprises obtaining position information for a target object within a virtual environment of the videogame, obtaining depth buffer information for a current position of a virtual camera used to generate a current image of the virtual environment for display by the videogame, calculating a first distance along a line between the current position of the virtual camera and the obtained position of the target object, detecting whether a depth buffer value along the line corresponds to at least a threshold distance from the virtual camera, the threshold distance being based upon the calculated first distance, and if so, associating the current image with an indicator that the image is significant for the purposes of recording footage from the videogame.
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公开(公告)号:EP4336386A1
公开(公告)日:2024-03-13
申请号:EP23196811.6
申请日:2023-09-12
IPC分类号: G06F18/2131 , G06V20/40
摘要: A method for identifying a cutscene in gameplay footage, the method comprising: receiving a first video signal and a second video signal each comprising a plurality of images; creating a first video fingerprint comprising a plurality of signatures, each signature of the plurality of signatures based on at least one image of the plurality of images in the first video signal; creating a second video fingerprint comprising a plurality of signatures, each signature of the plurality of signatures based on at least one image of the plurality of images in the second video signal; comparing the first video fingerprint with the second video fingerprint; and identifying a cutscene when at least a portion of the first video fingerprint has at least a threshold level of similarity with at least a portion of the second video fingerprint.
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公开(公告)号:EP4461391A1
公开(公告)日:2024-11-13
申请号:EP24175297.1
申请日:2024-05-10
IPC分类号: A63F13/285 , A63F13/54 , G06F3/01 , G06F3/16 , H04N21/439
摘要: A computer-implemented method for generating haptic feedback to accompany an audio signal, the method comprising: detecting a predetermined audio signal in one or more monitored audio channels (11); and in response to detecting the predetermined audio signal, triggering a haptic feedback signal in a haptic feedback channel (42), wherein the haptic feedback channel is synchronized with the one or more monitored audio channels.
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公开(公告)号:EP3565648A1
公开(公告)日:2019-11-13
申请号:EP18700234.0
申请日:2018-01-05
发明人: PANESAR, Pritpal Singh , NUSRAT, Mohammed Mansoor , RYAN, Nicholas Anthony Edward , SPENCER, Hugh Alexander Dinsdale
IPC分类号: A63F13/5375 , A63F13/46 , A63F13/67 , A63F13/798
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公开(公告)号:EP3530329B1
公开(公告)日:2020-10-07
申请号:EP18215684.4
申请日:2018-12-21
发明人: SPENCER, Hugh Alexander Dinsdale , SWANN, Andrew , BRISLIN, Simon Andrew St John , RYAN, Nicholas Anthony Edward
IPC分类号: A63F13/497 , A63F13/52 , A63F13/5372
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公开(公告)号:EP3593873A1
公开(公告)日:2020-01-15
申请号:EP19176223.6
申请日:2019-05-23
发明人: RYAN, Nicholas Anthony Edward , SPENCER, Hugh Alexander Dinsdale , SWANN, Andrew , BRISLIN, Simon Andrew St John , PANESAR, Pritpal Singh
IPC分类号: A63F13/525
摘要: A method of mapping a virtual environment comprises the steps of obtaining a first sequence of video images output by a videogame title; obtaining a corresponding sequence of in-game virtual camera positions at which the video images were created; obtaining a corresponding sequence of depth buffer values for a depth buffer used by the videogame whilst creating the video images; and, for each of a plurality of video images and corresponding depth buffer values of the obtained sequences, obtain mapping points corresponding to a selected predetermined set of depth values corresponding to a predetermined set of positions within a respective video image; wherein for each pair of depth values and video image positions, a mapping point has a distance from the virtual camera position based upon the depth value, and a position based upon the relative positions of the virtual camera and the respective video image position, thereby obtaining a map dataset of mapping points corresponding to the first sequence of video images.
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公开(公告)号:EP3565650A1
公开(公告)日:2019-11-13
申请号:EP18703812.0
申请日:2018-01-05
发明人: PANESAR, Pritpal Singh , NUSRAT, Mohammed Mansoor , RYAN, Nicholas Anthony Edward , SPENCER, Hugh Alexander Dinsdale
IPC分类号: A63F13/5375 , A63F13/46 , A63F13/67 , A63F13/798
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