APPARATUS AND METHOD OF USER ANALYSIS AND CONTENT SELECTION

    公开(公告)号:EP3812018A1

    公开(公告)日:2021-04-28

    申请号:EP20196198.4

    申请日:2020-09-15

    摘要: A method of predicting a game objective completion time for a particular game objective for a particular user comprises; for a corpus of other users who have completed the particular game objective, determining a plurality of game objective completion time deciles for a preceding predetermined number of other game objectives completed by users in the corpus of users, deriving a representative completion time decile from the plurality of game objective completion time deciles for each user in the corpus of users, and generating a time band classification using the representative decile values as input variables and corresponding game objective completion times for the particular game objective as the output variable; for the particular user, determining a game objective completion time decile for the preceding predetermined number of other game objectives completed by the particular user, deriving a representative completion time decile from the plurality of game objective completion time deciles for the particular user, and identifying a time band classification of the particular user using the representative completion time decile for the particular user as input to the generated time band classification; and outputting predicted game objective completion time data for the particular game objective for the particular user based upon the identified time band classification.

    SYSTEM AND METHOD OF CHALLENGE GENERATION
    2.
    发明公开

    公开(公告)号:EP3711830A1

    公开(公告)日:2020-09-23

    申请号:EP20160600.1

    申请日:2020-03-03

    IPC分类号: A63F13/58 A63F13/46 A63F13/35

    摘要: A method of challenge generation comprises the steps of collecting gameplay telemetry data comprising values for one or more game parameters, from a plurality of users, selecting an in-game scenario for which telemetry data has been collected, for one or more selected game parameters, identify a value that does not prevent success in the in-game scenario, and generate a user challenge to succeed in the in-game scenario whilst generating a respective value for the one or more selected game parameters, the or each respective value having a respective selected relationship to the identified values of the one or more selected game parameters.