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公开(公告)号:EP3812018A1
公开(公告)日:2021-04-28
申请号:EP20196198.4
申请日:2020-09-15
IPC分类号: A63F13/798 , A63F13/335 , A63F13/533 , A63F13/67 , A63F13/822
摘要: A method of predicting a game objective completion time for a particular game objective for a particular user comprises; for a corpus of other users who have completed the particular game objective, determining a plurality of game objective completion time deciles for a preceding predetermined number of other game objectives completed by users in the corpus of users, deriving a representative completion time decile from the plurality of game objective completion time deciles for each user in the corpus of users, and generating a time band classification using the representative decile values as input variables and corresponding game objective completion times for the particular game objective as the output variable; for the particular user, determining a game objective completion time decile for the preceding predetermined number of other game objectives completed by the particular user, deriving a representative completion time decile from the plurality of game objective completion time deciles for the particular user, and identifying a time band classification of the particular user using the representative completion time decile for the particular user as input to the generated time band classification; and outputting predicted game objective completion time data for the particular game objective for the particular user based upon the identified time band classification.
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公开(公告)号:EP3711830A1
公开(公告)日:2020-09-23
申请号:EP20160600.1
申请日:2020-03-03
摘要: A method of challenge generation comprises the steps of collecting gameplay telemetry data comprising values for one or more game parameters, from a plurality of users, selecting an in-game scenario for which telemetry data has been collected, for one or more selected game parameters, identify a value that does not prevent success in the in-game scenario, and generate a user challenge to succeed in the in-game scenario whilst generating a respective value for the one or more selected game parameters, the or each respective value having a respective selected relationship to the identified values of the one or more selected game parameters.
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