METHOD FOR PROVIDING GAME OF CONQUERING BUILDING BY USING GLOBAL POSITIONING SYSTEM BASED ON REAL MAP AND SERVER USING THE SAME

    公开(公告)号:EP4000705A3

    公开(公告)日:2022-06-01

    申请号:EP21208489.1

    申请日:2021-11-16

    申请人: Astorm Inc.

    发明人: LEE, Ho Jun

    摘要: A method for providing a game for conquering virtual buildings on virtual maps corresponding to actual buildings on actual maps includes steps of: a game server (a) determining location information of a first player from a GPS signal, displaying the virtual maps with the virtual buildings and displaying building metadata and combat power data corresponding to a specific virtual building, (b) requesting the first player who requested a siege battle to pay siege battle fees or select siege battle requesting contents, and (c) displaying total combat powers of participating characters selected by the first player and a second player corresponding to a current owner of the specific virtual building, wherein profit distribution algorithms provide at least part of a portion of game profits generated from the siege battle fees and the siege battle requesting contents belonging to the specific virtual building or a specific virtual region to the current owner.

    APPARATUS AND METHOD OF USER ANALYSIS AND CONTENT SELECTION

    公开(公告)号:EP3812018A1

    公开(公告)日:2021-04-28

    申请号:EP20196198.4

    申请日:2020-09-15

    摘要: A method of predicting a game objective completion time for a particular game objective for a particular user comprises; for a corpus of other users who have completed the particular game objective, determining a plurality of game objective completion time deciles for a preceding predetermined number of other game objectives completed by users in the corpus of users, deriving a representative completion time decile from the plurality of game objective completion time deciles for each user in the corpus of users, and generating a time band classification using the representative decile values as input variables and corresponding game objective completion times for the particular game objective as the output variable; for the particular user, determining a game objective completion time decile for the preceding predetermined number of other game objectives completed by the particular user, deriving a representative completion time decile from the plurality of game objective completion time deciles for the particular user, and identifying a time band classification of the particular user using the representative completion time decile for the particular user as input to the generated time band classification; and outputting predicted game objective completion time data for the particular game objective for the particular user based upon the identified time band classification.

    Game system and gaming server device
    8.
    发明公开
    Game system and gaming server device 审中-公开
    游戏系统和游戏服务器设备

    公开(公告)号:EP2756873A3

    公开(公告)日:2016-08-17

    申请号:EP14157329.5

    申请日:2012-11-27

    申请人: Dena Co., Ltd.

    摘要: In the present invention, a game system comprises a game program storage unit that stores a game program for executing a game to be provided to a plurality of terminal devices; a group information management unit that stores player identification information and group identification information in association with each other, a player of the game being included in one of a plurality of groups, the player identification information identifying the player, the group identification information identifying the group which includes the player; and a meta-group information generation unit that generates a first meta-group by combining a first group and a second group among the plurality of groups, and that stores player identification information identifying each of players included in the first group and the second group in association with meta-group identification information identifying the first meta-group.

    USER ACCESSIBILITY SYSTEM AND METHOD
    10.
    发明公开

    公开(公告)号:EP4331695A1

    公开(公告)日:2024-03-06

    申请号:EP23192995.1

    申请日:2023-08-23

    摘要: A user accessibility method for a videogame system comprises obtaining trophy records for a plurality of games played by the user, generating an accessibility profile responsive to accessibility issues indicated by at least some of the trophy records, and modifying one or more operational parameters of the videogame system in response to the generated accessibility profile.