LIGHTING PROBE PLACEMENT SYSTEM AND METHOD
    1.
    发明公开

    公开(公告)号:EP4089643A3

    公开(公告)日:2023-03-01

    申请号:EP22171426.4

    申请日:2022-05-03

    IPC分类号: G06T15/50

    摘要: A lighting probe placement system for estimating lighting probe positions within a virtual environment comprises a geometry input processor configured to receive geometry of at least part of the virtual environment and prepare it for input to a machine learning system; a processor configured to implement the machine learning system, which has been trained to output lighting probe positions upon receiving input geometry of the at least part of the virtual environment; and an association processor configured to associate the output lighting probe positions with the at least part of the virtual environment for subsequent rendering.

    IMAGE GENERATION SYSTEM AND METHOD
    2.
    发明公开

    公开(公告)号:EP3876205A1

    公开(公告)日:2021-09-08

    申请号:EP21155193.2

    申请日:2021-02-04

    IPC分类号: G06T15/00 G06T15/06

    摘要: An image generation system comprising a bounding volume hierarchy, BVH, storage unit operable to store a BVH comprising a hierarchical structure of a plurality of triangles describing a virtual scene, a BVH position buffer operable to store data for identifying the location of one or more triangles within the BVH, and a fetch shader operable to identify vertex indices for use in rendering images, to obtain one or more triangles within the BVH corresponding to those vertex indices, and to provide vertex data corresponding to those triangles to a vertex shader operable to perform a vertex shading process.

    HEAD-MOUNTABLE DISPLAY APPARATUS AND METHODS

    公开(公告)号:EP4083682A1

    公开(公告)日:2022-11-02

    申请号:EP22166963.3

    申请日:2022-04-06

    IPC分类号: G02B27/01

    摘要: A head mountable display apparatus comprises a display unit to display one or more images to a user wearing the HMD, a first optical element and a second optical element each configured to direct light from the one or more images displayed by the display unit for viewing by a respective eye of the user, a first input unit to receive user information for the user indicative of a separation of the user's eyes, a second input unit to receive a user input, and an adjustment unit to adjust a current separation of the first and second optical elements responsive to the user input, wherein the display unit is configured to display a first image comprising one or more indicators indicative of the current separation of the first and second optical elements with respect to the separation of the user's eyes.

    CONTENT GENERATION SYSTEM AND METHOD
    4.
    发明公开

    公开(公告)号:EP3839893A1

    公开(公告)日:2021-06-23

    申请号:EP20209463.7

    申请日:2020-11-24

    摘要: A system for modifying data representing a virtual environment, the system comprising an environment navigation unit operable to control navigation within the virtual environment to generate one or more viewpoints within the virtual environment, an environment identification unit operable to identify one or more aspects of the geometry of the virtual environment visible in the one or more viewpoints, a geometry evaluation unit operable to evaluate the visibility of one or more aspects of the geometry based upon the identification for each of one or more viewpoints, and a data modification unit operable to modify one or more elements of data representing the virtual environment.

    AN ENTERTAINMENT SYSTEM, A METHOD AND A COMPUTER PROGRAM

    公开(公告)号:EP4309753A1

    公开(公告)日:2024-01-24

    申请号:EP23185415.9

    申请日:2023-07-13

    摘要: An entertainment system comprises circuitry configured to receive input signals from at least a first input device and a second input device, wherein each input signal corresponds to a control in one of the input devices, determine whether each input signal is included in a respective control subset allocated to the input device from which the input signal was received, determine if each input signal is an input signal to be utilised based on whether it is included in the respective control subset, treat input signals to be utilised from any of the input devices as input signals from the same single input device, and determine, according to a predetermined control scheme, a process to be executed based on the input signals to be utilised, and wherein the respective control subsets each comprise at least one control not found in the other control subsets, and the respective control subsets together comprise a full complement of controls for an input device.

    SYSTEM AND METHOD OF SIMULTANEOUS LOCALISATION AND MAPPING

    公开(公告)号:EP4170594A1

    公开(公告)日:2023-04-26

    申请号:EP22201110.8

    申请日:2022-10-12

    IPC分类号: G06T7/73

    摘要: A method of environment mapping comprising the steps of receiving a plurality of images from respective different viewpoints; using a simultaneous localisation and mapping 'SLAM' process, detect feature points in the plurality of images; classifying one or more objects within the plurality of images as being objects of interest; determining the position of the or each object of interest using feature points corresponding to the objects of interest in the images; and providing an indication of the position of one or more objects of interest to a user of a virtual display; and wherein the step of determining the position of the or each object of interest using their feature points is repeated, more frequently than for other feature points in the images.

    VIDEO RECORDING SYSTEM AND METHOD
    7.
    发明公开

    公开(公告)号:EP4074390A1

    公开(公告)日:2022-10-19

    申请号:EP22167934.3

    申请日:2022-04-12

    摘要: A method of recording a seamless customised video recording of a video game, the method comprising the steps of: video recording a first run-through of at least a part of the video game; saving a saved-game state of a first game state of the video game, the saved-game state enabling a game state of the video game to be reset to the saved-game state that is at least visually identical to the first game state; detecting, in response to the saving of the saved-game state, a time within the video recording of the first run-through corresponding to the time the saved-game state is saved; video recording, when the game state is reset to the saved-game state, another run-through from the saved-game state; and editing the video recording of the first run-through by replacing some or all the video recording of the first run-through recorded from the detected time with the video recording of the other run-through when the other run-through meets a predetermined preference criterion.