摘要:
Die Erfindung betrifft ein Lernmittel für Rechenoperationen mit einem Gehäuse mit einer Gehäusedeckfläche und einem Gehäuseboden, Durchbrüchen, die in der Gehäusedeckfläche einer regelmäßigen Anordnung entsprechend gebildet sind, Kugelelementen, die im Gehäuse jeweils hinter einem zugeordneten Durchbruch und um eine Kugelsymmetrieachse drehbar angeordnet sind, Motiv- und / oder Farbmarkierungen, die auf den Kugelelementen jeweils über die Kugelelementoberfläche verteilt gebildet sind, Lagerungseinrichtungen, mit denen die Kugelelemente in dem Gehäuse jeweils getrennt drehbar gelagert sind, und Rasteinrichtungen, mit denen die Kugelelemente jeweils in unterschiedlichen Drehstellungen rastend gesichert sind, derart, dass in den unterschiedlichen Drehstellungen jeweils eine der Motiv-und / oder Farbmarkierungen im Bereich des dem jeweiligen Kugelelement zugeordneten Durchbruchs angeordnet und von außen einsehbar ist.
摘要:
Didactic tools for learning mathematics contain a set of jigsaws, inserters, abacuses, three-dimensional arrangeable and separable models, mental maps, arranging pads, Multiplication tables without numbers, cylinders, and other spatially situated mathematical sizes and open the possibility of many combinations for arranging and displaying mathematical contents. These contents range from mathematical basis (relations, numbers and spaces, shapes and quantities) to theorems and rules of higher mathematical levels (multiplication, division, squaring, cubing, Pitagora's and binomial theorem, sum of square sequences and other regularities, some of which are new and unknown). With their inner consistency and coherence, they enable numerous combinations and research, and every tools can function independently in a clear and unambiguous way, based on natural mental abilities of logics and perception, close even to the earliest pre-school age. There is no need for additional instructions and lessons, or the knowledge of mathematical language, because the rules and relations are not proved by formulas, but are shown in a visible and tangible way. All this is achieved with a realistic display of quantities and their relations, the shape, position and colour, with the help of squares and cubeletes. It all enables arranging, categorizing, equalizing, joining, sequencing etc., so that adding or mere counting is sufficient for checking the visible quantities and their relations. They vividly enable discovery and understanding of mathematical laws by direct noting, by themselves. In that way they provide the joy of cognition, which enables more pleasurable, faster and easier understanding, practicing and memorizing.
摘要:
The entire area of transmission range of information such as shape vector data and event information is divided into a plurality of hierarchies of divisions and division definition is performed so that data amounts in respective divisions are almost identical. A transmission sides creates and transmits shape vector data, event information, shape vector index data including the division definition and reference data indicating correspondence between divisions, and a list of shape vectors indicating shape vector data contained in the divisions. A reception side calculates a division necessary for processing based on the shape vector index data and the list of the shape vectors, extracts shape vector data contained in the division, and performs shape matching of the extracted shape vector data, thereby specifying a segment on the digital map and a position in the segment to which the event information corresponds. Thus, when transmitting and displaying shape information such as roads expressing map information and related information to the shape information such as snarl-up and an accident, it is possible to efficiently extract and display information of a necessary range.
摘要:
A didactic learning device representing a development of the state of the art because of the immediate self control provided to users upon completion of tasks. Thus the users are encouraged to continue their work if the solution is correct or to rethink the solution if wrong. The learning device comprises a plurality of foils (9) with various tasks (addition, subtraction, lower multiplication tables etc). According to the specific task complex, the learning device, which consists of a base plate (1) and various disks (3,4,5,6), is covered by the foil (9). Fundamental to the invention is the use of a rotatable disk for units and tens (4, 3) to adjust the obtained result according to the usual computational process organized in units and tens. If the solution is right and the corresponding adjustment of the learning device has been effected a drop pin moves through the holes in task foil (9) over the holes in the disks (1, 3, 4, 5, 6) and indicates to the user the right solution to the task. The learning device can be used for subjects such as mathematics, but also, for example, for German (correct spelling), geography, biology etc (correct correspondence of results to given facts). The knowledge acquired can be checked by using the device in a playful manner.
摘要:
A learning device comprises a receptacle (5) for holding an information bearing card (10). The information bearing cards (10) include a problem and a coded answer. The receptacle (5) of the learning device includes a decoding display window (40) with a movable writing screen (65) which may be moved to cover or uncover the decoding display window (40). The user can insert the information bearing cards (10) into the receptacle (5), write down a response on the writing screen (90) with the display window (40) covered, and compare their response with the correct answer by moving the movable writing screen (65) to reveal the decoded answer through the decoding display window (40).
摘要:
It is mainly formed by some parallelepiped base parts (1) with a perimetric groove in their edge for insertion of tongue pieces (3) emerging from some of the edges. They are provided with at least one axial recess receiving another part materialized by a stepped cylindrical button (5) that can rotate in its lodging upon having four peripheral axial pins (7)that are housed in a ring-shaped recess (6) of the base part (1), concentric to the respective recess. The ring-shaped recesses (6) as well as the axial pins (7) are found on both surfaces. The cylindrical button (5) has a diametric groove (9) open to the periphery. There are other triangular parts (13, 14) upon diagonally cutting the square base parts (1), there also being interconnecting projections (15) and recesses (16). It includes some hinge-type articulating parts (17) whose limbs are similar to the square base parts (1). It also has covers (19) that fit together and in the axial recess (4) by means of a ring-shaped recess (6) of any of the other parts; there also being triangular covers (20) as half elements. This allows the formation on the playing board of mosaic drawings with square (19) and triangular (20) covers.
摘要:
An assembly for teaching mathematical concepts includes a plurality of interlocking components (10), each having at least one connecting end so that the components can be combined in any order or length. Each component (10) is assigned a mathematical value according to its length, and this value may be indicated by indicia on its face or by color coding. A base (16) is also provided for retaining the columns of components (10) in vertical formations. Means are provided on the platform of the base for engaging the bottom component in each column.
摘要:
The instant invention relates to an aid for the carrying out of a didactic game in order that any (n) based number system may be learnt. It consists of a series of containers decreasing in size, each containing a (n) number of smaller containers which are equal to each other; the smallest container holds a (n) number of pieces each representing a numerical unit. A desk is provided with coloured squares arranged in such a way that the last square on the right is of the same colour as the unit of the first order, the penultimate the same colour as the unit of the second order and so on.
摘要:
Die Erfindung betrifft ein zahlenlogisches Spiel, das zum Erlernen und Einüben von Rechenoperationen der Grundstufe als Lehrmittel geeignet ist, in späteren Jahren aber als angenehmes und nützliches Zerstreuungsmittel dienen, und das ferner auch zum Lösen zusammengesetzterer bzw. komplizierterer mathematischer Operationen, zum Lösen von Gleichungen und zur Weiterentwicklung des mathematischen Wissens gleichermaßen benützt werden kann. Das Spiel besteht aus mit Zahlen oder arithmetischen Operationszeichen (+, -, = usw.) versehenen, in beliebiger Anzahl und Form, üblicherweise als Würfel und/oder flache körper- oder plattenartige Einheiten gefertigten Spielelementen, aus denen die betreffenden arithmetischen Operationen bzw. Gleichungen aufgestellt werden können, die dann auf Spieltafeln von quadratischer Feldeinteilung an die entsprechende Stelle eingesetzt werden können. Zur Lösung der gestellten Aufgaben werden die entsprechenden arithmetischen Einheiten aus dem Vorrat der Spiele herausgesucht, und zu den auf der Speiltafel befindlichen Einheiten der Aufgabe, am zutreffenden Platz angereiht. Die zur Bezeichnung der gestellten Aufgabe vorgesehenen Einheiten haben zweckmäßig eine andere Farbe, wodurch ein Unterschied nicht nur zu Spielbeginn besteht, sondern auch der Spielerfolg kontrolliert werden kann. Mit Benützung mehrerer Spieltafeln können auch mehrere Spieler gleichsam wettkampfartig am Spiel teilnehmen.
摘要:
A numerical teaching aid (200) comprises a body member (214) having an indicator portion adapted to have markings thereon, and a plurality of counter members (217) adapted to be mounted to said body member such that the counter members are non- removably mounted to the body member and movably mounted to at least one marking.