摘要:
A computer system and method is disclosed including a vault application to facilitate the transacting of game assets represented by tokens managed by a smart contract via a hybrid approach that permits certain transactions of game assets to be conducted using an in-game centralized database approach (which does not necessarily include a decentralized network) and other transactions to be managed on a decentralized network, via a blockchain or other distributed ledger technology (DLT) network.
摘要:
A communication device 2 is configured to wirelessly connect to an electronic apparatus 200. The communication device 2 comprises a first communication unit 42 and a second communication unit 44 of a same type as that of the first communication unit 42 and a control unit 34 configured to control the first communication unit 42 and the second communication unit 44. The control unit 34 is configured to acquire a communication situation of the first communication unit 42 with electronic apparatus 200 and another communication situation of the second communication unit 44 with electronic apparatus 200. The control unit 34 is configured to execute an allocation process for determining a connection destination of an electronic apparatus 200 to the first communication unit 42 or the second communication unit 44 based on the communication situations.
摘要:
Embodiments of the present disclosure provide systems, methods, and computer storage media directed to anti-cheat detection in online multiplayer video games. An anti-cheat kernel driver adapted to validate and secure a system state of a gaming device is loaded during a booting process of the gaming device. The loaded anti-cheat kernel driver ensures that the system state cannot be tampered with from the time of boot through the duration of gameplay. The loaded anti-cheat kernel driver can also receive anti-cheat modules communicated to the gaming device from an anti-cheat server, so that anti-cheat modules are received and executed on an ad hoc basis dictated by the anti-cheat server. The anti-cheat server can autonomously manage the anti-cheat operations performed on a kernel layer or application layer of the gaming device, and conduct anti-cheat mitigation operations if necessary.
摘要:
A device for providing slot machine game type image content according to the present invention includes an input unit configured to receive a user input, a display, a storage unit configured to store image content and a slot machine game driving module that generates a winning signal according to a form of a symbol combination displayed in a row when the symbol combination arranged in a form of a matrix stops rotating, and a processor configured to output a driving screen of the slot machine game driving module according to an input game operation signal when a bet amount and the game operation signal are input according to the user input received from the input unit, award points according to the winning signal when the winning signal is received from the slot machine game driving module, and control the display to output a playback screen of fragmented image content divided by a playback period of time, corresponding to at least one of the bet amount and the awarded points, of a total playback period of time of the image content stored in the storage unit.
摘要:
A play mode selection screen image displaying section 108 displays a screen image for selecting a play mode relating to installation of game software 70. An installation execution section 110 installs game software into a storage device. When the game software is to be installed for the first time, the play mode selection screen image displaying section 108 displays a first selection screen image for selecting a play mode to install first from a plurality of play modes. Thereafter, the play mode selection screen image displaying section 108 displays a second selection screen image for selecting a play mode not to install or a play mode to install.
摘要:
The present invention provides a networked computer gaming platform or game application configured for carrying out a gaming cycle for a first user and one or more opponent players on the networked computer gaming platform or game application, further comprising at least a payment platform comprising an authentication platform, a first database (DB1) configured for storing player data from the first user and the one or more opponent players, a sorting module associated with the first database (DB1), the sorting module being configured for sorting and ranking player data, and a selection module configured for matching players based on player data. Also provided is a method for carrying out a gaming cycle for a first user and one or more opponent players on a networked gaming platform or a game application on a computer.