摘要:
An information processing system includes a controller port having a plurality of ports to which a plurality of operation signals are input from a plurality of operation devices via a network. The information processing system also includes an execution unit configured to execute a game program in response to each of the plurality of operation signals input from each of the plurality of operation devices to each of the plurality of the ports, and an assignment unit configured to assign each of the plurality of operation devices to each of the plurality of respective ports. The assignment unit changes assignment of each of the plurality of operation devices to each of the plurality of ports in a predetermined case.
摘要:
An open-close detecting unit (220) detects a transition, of an electronic device (1 0), from an opened state to a closed state or from a closed state to an opened state. A power control unit (21 0) sets the operation mode of an application processing unit that executes applications. When a hold-switch (50) is in an OFF state, the power control unit (210) switches the operation mode of the application processing unit (104) from normal mode to sleep mode upon detection of a transition from an opened state to a closed state. Meanwhile, when the hold-switch (50) is in an ON state, the power control unit (210) will not switch the operation mode of the application processing unit (104) from normal mode to sleep mode even upon detection of a transition from an opened state to a closed state.
摘要:
Player character related information stored in a player character related information memory changes in accordance with progress of a video game. Initial area information stored in an initial area information memory indicates an initial state of each of a plurality of areas on which a player character can move. Latest area information stored in a latest area information memory indicates a progress status of the video game in the same area as the area indicated by the initial area information, and is updated in accordance with progress of the video game in the area. It is determined whether to use the initial area information or latest area information in response to an operation of the player. The player character related information is updated in accordance with control content using the latest area information in a case where it is determined to use the latest area information.
摘要:
Provided is a game device (10) including: a load processing unit which loads save data having a user identifier from a storage device: an application execution unit which executes a game program by using the loaded save data; a game condition achievement judgment unit which judges whether a preset game play condition is achieved in accordance with a game advance state; an item identifier acquisition unit (420) which acquires an item identifier correlated to a game play condition achieved; an item acquisition process unit which has a function to generate item acquisition information by using the acquired item identifier: and a function control unit (454) which limits the function of the item acquisition process unit in accordance with the user identifier added to the save data.
摘要:
Provided are a computer device, a control method, and a storage medium which can suitably change a display method of a sub-content at next and the following times, in response to a content of a user's manipulation during display of the sub-content. A game program (5a) causes a game device (1) to function as a manipulation accepting section (32) for accepting an input of the user's manipulation; a main content display section (33) for displaying a main content; a sub-content display section (34) for displaying a sub-content different from the main content at a specified timing; and a display method deciding section (35) for deciding a display method of the sub-content at next and the following times, in response to a content of the user's manipulation with respect to the sub-content being displayed; wherein the sub-content display section (34) displays the sub-content based on the display method decided by the display method deciding section (35).
摘要:
A player participating in a network game moves a player character of the player by manipulating a video game apparatus of the player. As the player performs an autopilot operation, the video game apparatus moves the player character as an autopilot PC. A server apparatus manages the game which progresses according to the movement of each character, and transmits progress information of the game to the video game apparatus of each player participating in the network game. The movement of the autopilot PC is decided based on an action log recording the action of the player character responding to the manipulation of the player.
摘要:
A player performs a player character registration operation to register a player character for enabling copying of the player character, and sets the player's own video game apparatus off-line. Another player who manipulates an on-line video game apparatus can generate a copy NPC from the player character of the off-line registered video game apparatus by performing a player character copying operation. A server apparatus decides the movement of the copy NPC based on an action log storing actions of the original player character of the copy.