Video game processing apparatus and video game processing program
    4.
    发明公开
    Video game processing apparatus and video game processing program 审中-公开
    视频游戏处理装置和视频游戏处理程序

    公开(公告)号:EP2572765A3

    公开(公告)日:2015-07-15

    申请号:EP12185239.6

    申请日:2012-09-20

    IPC分类号: A63F13/10

    摘要: Player character related information stored in a player character related information memory changes in accordance with progress of a video game. Initial area information stored in an initial area information memory indicates an initial state of each of a plurality of areas on which a player character can move. Latest area information stored in a latest area information memory indicates a progress status of the video game in the same area as the area indicated by the initial area information, and is updated in accordance with progress of the video game in the area. It is determined whether to use the initial area information or latest area information in response to an operation of the player. The player character related information is updated in accordance with control content using the latest area information in a case where it is determined to use the latest area information.

    摘要翻译: 存储在玩家角色相关信息存储器中的玩家角色相关信息根据视频游戏的进展而改变。 存储在初始区域信息存储器中的初始区域信息指示玩家角色可以在其上移动的多个区域中的每一个的初始状态。 存储在最新区域信息存储器中的最新区域信息表示视频游戏在与初始区域信息所指示的区域相同的区域中的进展状态,并且根据视频游戏在该区域中的进展来更新。 响应于玩家的操作确定是否使用初始区域信息或最新区域信息。 在确定使用最新区域信息的情况下,使用最新区域信息根据控制内容更新玩家角色相关信息。

    Game device
    6.
    发明公开
    Game device 审中-公开
    游戏设备

    公开(公告)号:EP2781245A2

    公开(公告)日:2014-09-24

    申请号:EP14002029.8

    申请日:2009-04-24

    IPC分类号: A63F13/46 A63F13/73 A63F13/79

    摘要: Provided is a game device (10) including: a load processing unit which loads save data having a user identifier from a storage device: an application execution unit which executes a game program by using the loaded save data; a game condition achievement judgment unit which judges whether a preset game play condition is achieved in accordance with a game advance state; an item identifier acquisition unit (420) which acquires an item identifier correlated to a game play condition achieved; an item acquisition process unit which has a function to generate item acquisition information by using the acquired item identifier: and a function control unit (454) which limits the function of the item acquisition process unit in accordance with the user identifier added to the save data.

    摘要翻译: 提供一种游戏装置(10),包括:加载处理单元,其从存储装置加载具有用户标识符的保存数据;应用执行单元,其通过使用所加载的保存数据来执行游戏程序; 游戏状态成绩判断单元,其根据游戏进行状态判断是否达到预设的游戏状态条件; 物品标识符获取单元(420),其获取与实现的游戏状态相关的物品标识符; 项目获取处理单元,其具有通过使用所获取的项目标识符来生成项目获取信息的功能;以及功能控制单元(454),其根据添加到保存数据的用户标识符来限制项目获取处理单元的功能 。

    COMPUTER DEVICE, CONTROL METHOD, AND RECORDING MEDIUM
    8.
    发明公开
    COMPUTER DEVICE, CONTROL METHOD, AND RECORDING MEDIUM 审中-公开
    计算机设备,控制方法和记录介质

    公开(公告)号:EP2687966A1

    公开(公告)日:2014-01-22

    申请号:EP12757926.6

    申请日:2012-03-14

    申请人: Capcom Co., Ltd.

    发明人: TEZUKA, Takeshi

    IPC分类号: G06F3/048

    摘要: Provided are a computer device, a control method, and a storage medium which can suitably change a display method of a sub-content at next and the following times, in response to a content of a user's manipulation during display of the sub-content. A game program (5a) causes a game device (1) to function as a manipulation accepting section (32) for accepting an input of the user's manipulation; a main content display section (33) for displaying a main content; a sub-content display section (34) for displaying a sub-content different from the main content at a specified timing; and a display method deciding section (35) for deciding a display method of the sub-content at next and the following times, in response to a content of the user's manipulation with respect to the sub-content being displayed; wherein the sub-content display section (34) displays the sub-content based on the display method decided by the display method deciding section (35).