SCALABLE GRAPHICS PROCESSING USING DYNAMIC SHADER ENGINE ALLOCATION

    公开(公告)号:US20240404167A1

    公开(公告)日:2024-12-05

    申请号:US18205174

    申请日:2023-06-02

    Abstract: Techniques are described for implementing selective activation and deactivation of a dynamically allocated subset of shader engines, such as based on application-based profile information and/or on an active system power configuration. Instructions for execution are received from an application associated with a first application profile. Based on the application profile, a quantity of activated shader engines in a plurality of shader engines is modified. The quantity of activated shader engines is further modified responsive to receiving additional instructions from a second application, and/or to receiving one or more indications of an altered active system power configuration.

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