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公开(公告)号:US20240393876A1
公开(公告)日:2024-11-28
申请号:US18790194
申请日:2024-07-31
Applicant: APPLE INC.
Inventor: Vinay Chawda , Mehmet N. Agaoglu , Leah M. Gum , Paul A. Lacey , Julian K. Shutzberg , Tim H. Cornelissen , Alexander G. Berardino
IPC: G06F3/01 , G06F3/04842
Abstract: Various implementations provide views of 3D environments (e.g., extended reality (XR) environments). Non-eye-based user activity, such as hand gestures, is associated with some types of eye-based activity, such as the user gazing at a particular user interface component displayed within a view of a 3D environment. For example, a user's pinching hand gesture may be associated with the user gazing at a particular user interface component, such as a button, at around the same time as the pinching hand gesture is made. These associated behaviors (e.g., the pinch and gaze at the button) may then be interpreted as user input, e.g., user input selecting or otherwise acting upon that user interface component. In some implementations, non-eye-based user activity is only associated with types of eye-based user activity that are likely to correspond to a user perceiving what they are seeing and/or intentionally looking at something.
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公开(公告)号:US12099653B2
公开(公告)日:2024-09-24
申请号:US18244570
申请日:2023-09-11
Applicant: Apple Inc.
Inventor: Vinay Chawda , Mehmet N. Agaoglu , Leah M. Gum , Paul A. Lacey , Julian K. Shutzberg , Tim H. Cornelissen , Alexander G. Berardino
IPC: G06F3/01 , G06F3/04842
CPC classification number: G06F3/013 , G06F3/017 , G06F3/04842
Abstract: Various implementations provide views of 3D environments (e.g., extended reality (XR) environments). Non-eye-based user activity, such as hand gestures, is associated with some types of eye-based activity, such as the user gazing at a particular user interface component displayed within a view of a 3D environment. For example, a user's pinching hand gesture may be associated with the user gazing at a particular user interface component, such as a button, at around the same time as the pinching hand gesture is made. These associated behaviors (e.g., the pinch and gaze at the button) may then be interpreted as user input, e.g., user input selecting or otherwise acting upon that user interface component. In some implementations, non-eye-based user activity is only associated with types of eye-based user activity that are likely to correspond to a user perceiving what they are seeing and/or intentionally looking at something.
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公开(公告)号:US20170017346A1
公开(公告)日:2017-01-19
申请号:US15212119
申请日:2016-07-15
Applicant: Apple Inc.
Inventor: Baboo V. Gowreesunker , Alex Bijamov , Vinay Chawda
IPC: G06F3/041 , G06F3/044 , G06F3/0346
CPC classification number: G06F3/0418 , G01L1/144 , G06F3/0414 , G06F3/044
Abstract: Systems and methods for detecting user input to an electronic device are disclosed. The electronic device can include an input sensor system that itself includes an input-sensitive structure that compresses or expands in response to user input. The input sensor system measures and electrical property of the input-sensitive structure for changes. The input sensor system is coupled to an accelerometer to receive acceleration data to modify the detected changes to the input-sensitive structure.
Abstract translation: 公开了用于检测用户对电子设备的输入的系统和方法。 电子设备可以包括输入传感器系统,其本身包括响应于用户输入而压缩或扩展的输入敏感结构。 输入传感器系统测量和输入敏感结构的电气特性进行变化。 输入传感器系统耦合到加速度计以接收加速数据,以将检测到的改变修改为输入敏感结构。
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公开(公告)号:US20240411421A1
公开(公告)日:2024-12-12
申请号:US18664073
申请日:2024-05-14
Applicant: Apple Inc.
Inventor: Israel Pastrana Vicente , Amy E. DeDonato , Marcos Alonso Ruiz , Lee S. Broughton , Richard D. Lyons , William A. Sorrentino, III , Stephen O. Lemay , James J. Owen , Miquel Estany Rodriguez , Jesse Chand , Jonathan R. Dascola , Christian Schnorr , Zoey C. Taylor , Jonathan Ravasz , Harlan B. Haskins , Vinay Chawda , Benjamin H. Boesel , Ieyuki Kawashima , Christopher D. McKenzie , Benjamin Hylak , Nathan Gitter , Nahckjoon Kim , Owen Monsma , Matan Stauber , Danielle M. Price
IPC: G06F3/04815 , G06F3/01 , G06F3/04817 , G06F3/0482 , G06F3/0487
Abstract: A computer system detects an input to invoke a home menu user interface. In response to detecting the input, the computer system displays, via one or more display generation components, the home menu user interface in a three-dimensional environment, including: if a viewpoint of a user in the three-dimensional environment had a first elevation relative to a reference plane in the three-dimensional environment, displaying the home menu user interface at a first height in the three-dimensional environment; and, if the viewpoint of the user in the three-dimensional environment had a second elevation relative to the reference plane in the three-dimensional environment, the second elevation being different from the first elevation, displaying the home menu user interface at a second height in the three-dimensional environment, the second height being different from the first height.
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公开(公告)号:US20240402800A1
公开(公告)日:2024-12-05
申请号:US18676786
申请日:2024-05-29
Applicant: Apple Inc.
Inventor: Julian K. Shutzberg , David J. Meyer , David M. Teitelbaum , Mehmet N. Agaoglu , Ian R. Fasel , Chase B. Lortie , Daniel J. Brewer , Tim H. Cornelissen , Leah M. Gum , Alexander G. Berardino , Lorenzo Soto Doblado , Vinay Chawda , Itay Bar Yosef , Dror Irony , Eslam A. Mostafa , Guy Engelhard , Paul A. Lacey , Ashwin Kumar Asoka Kumar Shenoi , Bhavin Vinodkumar Nayak , Liuhao Ge , Lucas Soffer , Victor Belyaev , Bharat C. Dandu , Matthias M. Schroeder , Yirong Tang
IPC: G06F3/01 , G06F3/04815
Abstract: Various implementations disclosed herein include devices, systems, and methods that interpret user activity as user interactions with user interface (UI) elements positioned within a three-dimensional (3D) space such as an extended reality (XR) environment. Some implementations enable user interactions with virtual elements displayed in 3D environments that utilize alternative input modalities, e.g., XR environments that interpret user activity as either direct interactions or indirect interactions with virtual elements.
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公开(公告)号:US20240103613A1
公开(公告)日:2024-03-28
申请号:US18244570
申请日:2023-09-11
Applicant: Apple Inc.
Inventor: Vinay Chawda , Mehmet N. Agaoglu , Leah M. Gum , Paul A. Lacey , Julian K. Shutzberg , Tim H. Cornelissen , Alexander G. Birardino
IPC: G06F3/01 , G06F3/04842
CPC classification number: G06F3/013 , G06F3/017 , G06F3/04842
Abstract: Various implementations provide views of 3D environments (e.g., extended reality (XR) environments). Non-eye-based user activity, such as hand gestures, is associated with some types of eye-based activity, such as the user gazing at a particular user interface component displayed within a view of a 3D environment. For example, a user's pinching hand gesture may be associated with the user gazing at a particular user interface component, such as a button, at around the same time as the pinching hand gesture is made. These associated behaviors (e.g., the pinch and gaze at the button) may then be interpreted as user input, e.g., user input selecting or otherwise acting upon that user interface component. In some implementations, non-eye-based user activity is only associated with types of eye-based user activity that are likely to correspond to a user perceiving what they are seeing and/or intentionally looking at something.
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公开(公告)号:US20240103634A1
公开(公告)日:2024-03-28
申请号:US18472724
申请日:2023-09-22
Applicant: Apple Inc.
Inventor: Vinay Chawda , Chase B. Lortie , Daniel J. Brewer , Julian K. Shutzberg , Leah M. Gum , Yirong Tang , Alexander T. Wing
IPC: G06F3/01
CPC classification number: G06F3/017
Abstract: Techniques for mapping a user input motion includes detecting an input motion by a user, determining an origin for an input motion in a user-centric spherical coordinate system, determining an arc length for the input motion based on the determined origin, mapping the arc length of the input motion to a 2D plane of a user input component, and presenting a movement of a user input component on the 2D plane in accordance with the mapping.
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公开(公告)号:US10254870B2
公开(公告)日:2019-04-09
申请号:US15089400
申请日:2016-04-01
Applicant: Apple Inc.
Inventor: Vinay Chawda , Vikrham Gowreesunker , Alex Bijamov
Abstract: An electronic device is disclosed. The electronic device comprises a touch sensor panel configured to detect an object touching the touch sensor panel and a plurality of force sensors coupled to the touch sensor panel and configured to detect an amount of force with which the object touches the touch sensor panel. A processor is coupled to the plurality of force sensors, the processor configured to: measure a first value from a first force sensor of the plurality of force sensors; measure a second value from a second force sensor of the plurality of force sensors, different from the first force sensor; and determine a motion characteristic of the electronic device based on the first value and the second value.
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公开(公告)号:US20160259480A1
公开(公告)日:2016-09-08
申请号:US15047447
申请日:2016-02-18
Applicant: Apple Inc.
Inventor: Peteris K. Augenbergs , Marc J. Piche , Vinay Chawda , Nicole M. Wells , Scott J. McEuen , Curtis P. Wiederhold , Jonah A. Harley , Wayne C. Westerman , Jeffrey T. Bernstein , Brett W. Degner , Paul Briant , Thomas Wedlick
CPC classification number: G06F3/016 , A63F13/285 , A63F2300/1037 , G01L3/22 , G01L5/0028 , G06F1/16 , G06F1/169 , G06F3/0414 , G06F3/0416 , G06F2203/015 , G06F2203/04105
Abstract: Disclosed herein are methods and systems for providing haptic output and audio output on computing devices using the same haptic device and methods for calibrating the same. To produce the haptic and audio output, the computing device receives a profile of a desired output waveform that is to be provided by the haptic device. Using the desired output waveform, an input waveform is generated. Once the input waveform that will produce the desired output waveform is generated, the input waveform may be calibrated to account for various structural components of the haptic device and may also be combined with an audio waveform. The input waveform is then provided to the haptic device.
Abstract translation: 本文公开了用于使用相同的触觉装置和用于校准其的方法在计算装置上提供触觉输出和音频输出的方法和系统。 为了产生触觉和音频输出,计算装置接收由触觉装置提供的期望的输出波形的曲线。 使用所需的输出波形,生成输入波形。 一旦产生将产生期望的输出波形的输入波形,则可以校准输入波形以考虑触觉装置的各种结构部件,并且也可以与音频波形组合。 然后将输入波形提供给触觉装置。
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公开(公告)号:US20240103705A1
公开(公告)日:2024-03-28
申请号:US18367036
申请日:2023-09-12
Applicant: Apple Inc.
Inventor: Vinay Chawda , Julian K. Shutzberg , Chase B. Lortie , Daniel J. Brewer , David J. Meyer , Leah M. Gum
IPC: G06F3/04847 , G06F3/01 , G06F3/04815
CPC classification number: G06F3/04847 , G06F3/011 , G06F3/017 , G06F3/04815
Abstract: Various implementations disclosed herein facilitate interactions with a user interface in 3D environment in which a user interface element is moved based on a user movement in a way that the user interface element appears to lag behind or follow a portion of the user (e.g., the user's fingertip). The user interface element may be moved in a way that it converges with and thus catches up to the portion of the user. Such convergence may be based on the speed of the movement of the portion of the user. No convergence may occur when the portion of the user is not moving or is moving below a threshold speed. When the portion of the user is moving (e.g., above a threshold speed), the user interface component may converge with the portion of the user and the rate of convergence may be increased with faster speeds.
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