Abstract:
Systems, apparatuses, and methods for reducing three dimensional (3D) lookup table (LUT) interpolation error while minimizing on-chip storage are disclosed. A processor generates a plurality of mappings from a first gamut to a second gamut at locations interspersed throughout a 3D representation of the pixel component space. For example, in one implementation, the processor calculates mappings for 17×17×17 vertices within the 3D representation. Other implementations can include other numbers of vertices. Rather than increasing the number of vertices to reduce interpolation error, the processor calculates mappings for centroids of the sub-cubes defined by the vertices within the 3D representation of the first gamut. This results in a smaller increase to the LUT size as compared to increasing the number of vertices. The centroid mappings are used for performing tetrahedral interpolation to map source pixels in the first gamut into the second gamut with a reduced amount of interpolation error.
Abstract:
There are many instances where a standard dynamic range (“SDR”) overlay is displayed over high dynamic range (“HDR”) content on HDR displays. Because the overlay is SDR, the maximum brightness of the overlay is much lower than the maximum brightness of the HDR content, which can lead to the SDR elements being obscured if those elements have at least some transparency. The present disclosure provides techniques including modifying the luminance of either or both of the HDR and SDR content when an SDR layer with some transparency is displayed over HDR content. A variety of techniques are provided. In one example, a fixed adjustment is applied to pixels of one or both of the SDR layer and the HDR layer. The fixed adjustment comprises decreasing the luminance of the HDR layer and/or increasing the luminance of the SDR layer. In another example, a variable adjustment is applied.
Abstract:
There are many instances where a standard dynamic range (“SDR”) overlay is displayed over high dynamic range (“HDR”) content on HDR displays. Because the overlay is SDR, the maximum brightness of the overlay is much lower than the maximum brightness of the HDR content, which can lead to the SDR elements being obscured if those elements have at least some transparency. The present disclosure provides techniques including modifying the luminance of either or both of the HDR and SDR content when an SDR layer with some transparency is displayed over HDR content. A variety of techniques are provided. In one example, a fixed adjustment is applied to pixels of one or both of the SDR layer and the HDR layer. The fixed adjustment comprises decreasing the luminance of the HDR layer and/or increasing the luminance of the SDR layer. In another example, a variable adjustment is applied.
Abstract:
An apparatus and method for providing display information generates, independently from an operating system, different screen subsections of a screen image using independent gamut remapping configurations to generate an output image in a target gamut space of a display. The method and apparatus also provides the generated output image for display or may display the generated output image.
Abstract:
Systems, apparatuses, and methods for reducing three dimensional (3D) lookup table (LUT) interpolation error while minimizing on-chip storage are disclosed. A processor generates a plurality of mappings from a first gamut to a second gamut at locations interspersed throughout a 3D representation of the pixel component space. For example, in one implementation, the processor calculates mappings for 17×17×17 vertices within the 3D representation. Other implementations can include other numbers of vertices. Rather than increasing the number of vertices to reduce interpolation error, the processor calculates mappings for centroids of the sub-cubes defined by the vertices within the 3D representation of the first gamut. This results in a smaller increase to the LUT size as compared to increasing the number of vertices. The centroid mappings are used for performing tetrahedral interpolation to map source pixels in the first gamut into the second gamut with a reduced amount of interpolation error.
Abstract:
There are many instances where a standard dynamic range (“SDR”) overlay is displayed over high dynamic range (“HDR”) content on HDR displays. Because the overlay is SDR, the maximum brightness of the overlay is much lower than the maximum brightness of the HDR content, which can lead to the SDR elements being obscured if those elements have at least some transparency. The present disclosure provides techniques including modifying the luminance of either or both of the HDR and SDR content when an SDR layer with some transparency is displayed over HDR content. A variety of techniques are provided. In one example, a fixed adjustment is applied to pixels of one or both of the SDR layer and the HDR layer. The fixed adjustment comprises decreasing the luminance of the HDR layer and/or increasing the luminance of the SDR layer. In another example, a variable adjustment is applied.
Abstract:
Techniques described herein allow multi-pass writeback processing of graphical frames (such as those having a high or ultrahigh resolution) to reduce bandwidth for display operations by, for example, splitting an input stream for processing by separate graphical pipelines as two or more spatially segmented portions. After receiving a graphical frame for processing, the graphical frame is spatially segmented into multiple portions. Each of the multiple portions is provided to a respective graphical pipeline of a plurality of graphical pipelines for processing. Each processed portion of the graphical frame is written substantially simultaneously to a corresponding portion of a system memory.
Abstract:
There are many instances where a standard dynamic range (“SDR”) overlay is displayed over high dynamic range (“HDR”) content on HDR displays. Because the overlay is SDR, the maximum brightness of the overlay is much lower than the maximum brightness of the HDR content, which can lead to the SDR elements being obscured if those elements have at least some transparency. The present disclosure provides techniques including modifying the luminance of either or both of the HDR and SDR content when an SDR layer with some transparency is displayed over HDR content. A variety of techniques are provided. In one example, a fixed adjustment is applied to pixels of one or both of the SDR layer and the HDR layer. The fixed adjustment comprises decreasing the luminance of the HDR layer and/or increasing the luminance of the SDR layer. In another example, a variable adjustment is applied.
Abstract:
Systems, apparatuses, and methods for reducing three dimensional (3D) lookup table (LUT) interpolation error while minimizing on-chip storage are disclosed. A processor generates a plurality of mappings from a first gamut to a second gamut at locations interspersed throughout a 3D representation of the pixel component space. For example, in one implementation, the processor calculates mappings for 17×17×17 vertices within the 3D representation. Other implementations can include other numbers of vertices. Rather than increasing the number of vertices to reduce interpolation error, the processor calculates mappings for centroids of the sub-cubes defined by the vertices within the 3D representation of the first gamut. This results in a smaller increase to the LUT size as compared to increasing the number of vertices. The centroid mappings are used for performing tetrahedral interpolation to map source pixels in the first gamut into the second gamut with a reduced amount of interpolation error.
Abstract:
Systems, apparatuses, and methods for reducing three dimensional (3D) lookup table (LUT) interpolation error while minimizing on-chip storage are disclosed. A processor generates a plurality of mappings from a first gamut to a second gamut at locations interspersed throughout a 3D representation of the pixel component space. For example, in one implementation, the processor calculates mappings for 17×17×17 vertices within the 3D representation. Other implementations can include other numbers of vertices. Rather than increasing the number of vertices to reduce interpolation error, the processor calculates mappings for centroids of the sub-cubes defined by the vertices within the 3D representation of the first gamut. This results in a smaller increase to the LUT size as compared to increasing the number of vertices. The centroid mappings are used for performing tetrahedral interpolation to map source pixels in the first gamut into the second gamut with a reduced amount of interpolation error.