REDUCING 3D LOOKUP TABLE INTERPOLATION ERROR WHILE MINIMIZING ON-CHIP STORAGE

    公开(公告)号:US20210383772A1

    公开(公告)日:2021-12-09

    申请号:US17407981

    申请日:2021-08-20

    Abstract: Systems, apparatuses, and methods for reducing three dimensional (3D) lookup table (LUT) interpolation error while minimizing on-chip storage are disclosed. A processor generates a plurality of mappings from a first gamut to a second gamut at locations interspersed throughout a 3D representation of the pixel component space. For example, in one implementation, the processor calculates mappings for 17×17×17 vertices within the 3D representation. Other implementations can include other numbers of vertices. Rather than increasing the number of vertices to reduce interpolation error, the processor calculates mappings for centroids of the sub-cubes defined by the vertices within the 3D representation of the first gamut. This results in a smaller increase to the LUT size as compared to increasing the number of vertices. The centroid mappings are used for performing tetrahedral interpolation to map source pixels in the first gamut into the second gamut with a reduced amount of interpolation error.

    METHOD AND SYSTEM FOR IMPROVED VISIBILITY IN BLENDED LAYERS FOR HIGH DYNAMIC RANGE DISPLAYS

    公开(公告)号:US20210027437A1

    公开(公告)日:2021-01-28

    申请号:US17069523

    申请日:2020-10-13

    Abstract: There are many instances where a standard dynamic range (“SDR”) overlay is displayed over high dynamic range (“HDR”) content on HDR displays. Because the overlay is SDR, the maximum brightness of the overlay is much lower than the maximum brightness of the HDR content, which can lead to the SDR elements being obscured if those elements have at least some transparency. The present disclosure provides techniques including modifying the luminance of either or both of the HDR and SDR content when an SDR layer with some transparency is displayed over HDR content. A variety of techniques are provided. In one example, a fixed adjustment is applied to pixels of one or both of the SDR layer and the HDR layer. The fixed adjustment comprises decreasing the luminance of the HDR layer and/or increasing the luminance of the SDR layer. In another example, a variable adjustment is applied.

    Method and system for improved visibility in blended layers for high dynamic range displays

    公开(公告)号:US10832389B2

    公开(公告)日:2020-11-10

    申请号:US16218708

    申请日:2018-12-13

    Abstract: There are many instances where a standard dynamic range (“SDR”) overlay is displayed over high dynamic range (“HDR”) content on HDR displays. Because the overlay is SDR, the maximum brightness of the overlay is much lower than the maximum brightness of the HDR content, which can lead to the SDR elements being obscured if those elements have at least some transparency. The present disclosure provides techniques including modifying the luminance of either or both of the HDR and SDR content when an SDR layer with some transparency is displayed over HDR content. A variety of techniques are provided. In one example, a fixed adjustment is applied to pixels of one or both of the SDR layer and the HDR layer. The fixed adjustment comprises decreasing the luminance of the HDR layer and/or increasing the luminance of the SDR layer. In another example, a variable adjustment is applied.

    Reducing 3D lookup table interpolation error while minimizing on-chip storage

    公开(公告)号:US12190847B2

    公开(公告)日:2025-01-07

    申请号:US17407981

    申请日:2021-08-20

    Abstract: Systems, apparatuses, and methods for reducing three dimensional (3D) lookup table (LUT) interpolation error while minimizing on-chip storage are disclosed. A processor generates a plurality of mappings from a first gamut to a second gamut at locations interspersed throughout a 3D representation of the pixel component space. For example, in one implementation, the processor calculates mappings for 17×17×17 vertices within the 3D representation. Other implementations can include other numbers of vertices. Rather than increasing the number of vertices to reduce interpolation error, the processor calculates mappings for centroids of the sub-cubes defined by the vertices within the 3D representation of the first gamut. This results in a smaller increase to the LUT size as compared to increasing the number of vertices. The centroid mappings are used for performing tetrahedral interpolation to map source pixels in the first gamut into the second gamut with a reduced amount of interpolation error.

    Method and system for improved visibility in blended layers for high dynamic range displays

    公开(公告)号:US12148134B2

    公开(公告)日:2024-11-19

    申请号:US18309568

    申请日:2023-04-28

    Abstract: There are many instances where a standard dynamic range (“SDR”) overlay is displayed over high dynamic range (“HDR”) content on HDR displays. Because the overlay is SDR, the maximum brightness of the overlay is much lower than the maximum brightness of the HDR content, which can lead to the SDR elements being obscured if those elements have at least some transparency. The present disclosure provides techniques including modifying the luminance of either or both of the HDR and SDR content when an SDR layer with some transparency is displayed over HDR content. A variety of techniques are provided. In one example, a fixed adjustment is applied to pixels of one or both of the SDR layer and the HDR layer. The fixed adjustment comprises decreasing the luminance of the HDR layer and/or increasing the luminance of the SDR layer. In another example, a variable adjustment is applied.

    MULTI-PASS WRITEBACK WITH SINGLE-PASS DISPLAY CONSUMPTION

    公开(公告)号:US20240112294A1

    公开(公告)日:2024-04-04

    申请号:US17957105

    申请日:2022-09-30

    Abstract: Techniques described herein allow multi-pass writeback processing of graphical frames (such as those having a high or ultrahigh resolution) to reduce bandwidth for display operations by, for example, splitting an input stream for processing by separate graphical pipelines as two or more spatially segmented portions. After receiving a graphical frame for processing, the graphical frame is spatially segmented into multiple portions. Each of the multiple portions is provided to a respective graphical pipeline of a plurality of graphical pipelines for processing. Each processed portion of the graphical frame is written substantially simultaneously to a corresponding portion of a system memory.

    METHOD AND SYSTEM FOR IMPROVED VISIBILITY IN BLENDED LAYERS FOR HIGH DYNAMIC RANGE DISPLAYS

    公开(公告)号:US20230267581A1

    公开(公告)日:2023-08-24

    申请号:US18309568

    申请日:2023-04-28

    CPC classification number: G06T5/009 H04N23/741 G06T2207/20208

    Abstract: There are many instances where a standard dynamic range (“SDR”) overlay is displayed over high dynamic range (“HDR”) content on HDR displays. Because the overlay is SDR, the maximum brightness of the overlay is much lower than the maximum brightness of the HDR content, which can lead to the SDR elements being obscured if those elements have at least some transparency. The present disclosure provides techniques including modifying the luminance of either or both of the HDR and SDR content when an SDR layer with some transparency is displayed over HDR content. A variety of techniques are provided. In one example, a fixed adjustment is applied to pixels of one or both of the SDR layer and the HDR layer. The fixed adjustment comprises decreasing the luminance of the HDR layer and/or increasing the luminance of the SDR layer. In another example, a variable adjustment is applied.

    Reducing 3D lookup table interpolation error while minimizing on-chip storage

    公开(公告)号:US11100889B2

    公开(公告)日:2021-08-24

    申请号:US16289260

    申请日:2019-02-28

    Abstract: Systems, apparatuses, and methods for reducing three dimensional (3D) lookup table (LUT) interpolation error while minimizing on-chip storage are disclosed. A processor generates a plurality of mappings from a first gamut to a second gamut at locations interspersed throughout a 3D representation of the pixel component space. For example, in one implementation, the processor calculates mappings for 17×17×17 vertices within the 3D representation. Other implementations can include other numbers of vertices. Rather than increasing the number of vertices to reduce interpolation error, the processor calculates mappings for centroids of the sub-cubes defined by the vertices within the 3D representation of the first gamut. This results in a smaller increase to the LUT size as compared to increasing the number of vertices. The centroid mappings are used for performing tetrahedral interpolation to map source pixels in the first gamut into the second gamut with a reduced amount of interpolation error.

    REDUCING 3D LOOKUP TABLE INTERPOLATION ERROR WHILE MINIMIZING ON-CHIP STORAGE

    公开(公告)号:US20200279538A1

    公开(公告)日:2020-09-03

    申请号:US16289260

    申请日:2019-02-28

    Abstract: Systems, apparatuses, and methods for reducing three dimensional (3D) lookup table (LUT) interpolation error while minimizing on-chip storage are disclosed. A processor generates a plurality of mappings from a first gamut to a second gamut at locations interspersed throughout a 3D representation of the pixel component space. For example, in one implementation, the processor calculates mappings for 17×17×17 vertices within the 3D representation. Other implementations can include other numbers of vertices. Rather than increasing the number of vertices to reduce interpolation error, the processor calculates mappings for centroids of the sub-cubes defined by the vertices within the 3D representation of the first gamut. This results in a smaller increase to the LUT size as compared to increasing the number of vertices. The centroid mappings are used for performing tetrahedral interpolation to map source pixels in the first gamut into the second gamut with a reduced amount of interpolation error.

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