Declaratively responding to state changes in an interactive multimedia environment
    1.
    发明申请
    Declaratively responding to state changes in an interactive multimedia environment 审中-公开
    在交互式多媒体环境中声明式地响应状态变化

    公开(公告)号:US20070006078A1

    公开(公告)日:2007-01-04

    申请号:US11405736

    申请日:2006-04-18

    IPC分类号: H04N5/44 G06F17/00

    摘要: Using declarative language application instructions, actions associated with playing interactive content of an interactive multimedia presentation are triggered based on a state change of a particular media object. Certain application instructions specify the characteristic of the media object, while other application instructions specify the actions associated with playing the interactive content (for example, when media objects are renderable, event generation, script execution, or changes in variables) based on a state change of the characteristic. The state change is detected by querying a structured representation of the application such as a document object model, which includes nodes associated with the application instructions, the media object, and/or the characteristic. When state changes are detected, one or more of the specified actions are triggered to thereby declaratively respond to the state change. In an illustrative example, the state changes are tracked using attributes which include foreground, focused, pointer, actioned, enabled, and value.

    摘要翻译: 使用声明性语言应用指令,基于特定媒体对象的状态改变来触发与播放交互式多媒体呈现的交互内容相关联的动作。 某些应用指令指定媒体对象的特征,而其他应用指令指定与播放交互内容相关联的动作(例如,当媒体对象可呈现,事件生成,脚本执行或变量变化时),基于状态变化 的特点。 通过查询诸如文档对象模型的应用的结构化表示来检测状态改变,该文档对象模型包括与应用指令相关联的节点,媒体对象和/或特征。 当检测到状态改变时,触发一个或多个指定的动作,从而以声明方式响应状态变化。 在说明性示例中,使用包括前景,聚焦,指针,动作,启用和值的属性来跟踪状态改变。

    State-based timing for interactive multimedia presentations
    2.
    发明申请
    State-based timing for interactive multimedia presentations 审中-公开
    基于国家的交互式多媒体演示时间表

    公开(公告)号:US20070006079A1

    公开(公告)日:2007-01-04

    申请号:US11405737

    申请日:2006-04-18

    IPC分类号: H04N5/44 G06F17/00

    摘要: Using declarative language application instructions, one or more actions associated with playing interactive content of an interactive multimedia presentation are conditionally triggered based on a state change of a style or non-style characteristic of a particular media object. Certain application instructions specify the characteristic of the media object, while other application instructions specify the actions associated with playing the interactive content (for example, when one or more media objects are renderable, event generation, script execution, or changes in variables) based on a state change of the characteristic. The state change is detected by querying a structured representation of the application, which includes nodes associated with the application instructions, the media object, and/or the characteristic. When state changes are detected, one or more of the specified actions are triggered.

    摘要翻译: 使用声明性语言应用指令,基于特定媒体对象的风格或非风格特征的状态改变有条件地触发与播放交互式多媒体呈现的交互式内容相关联的一个或多个动作。 某些应用指令指定媒体对象的特性,而其他应用指令指定与播放交互内容相关联的动作(例如,当一个或多个媒体对象可呈现,事件生成,脚本执行或变量变化时)基于 状态变化的特点。 通过查询应用程序的结构化表示来检测状态改变,该应用包括与应用指令相关联的节点,媒体对象和/或特征。 当检测到状态改变时,触发一个或多个指定的动作。

    Conditional event timing for interactive multimedia presentations
    3.
    发明申请
    Conditional event timing for interactive multimedia presentations 审中-公开
    交互式多媒体演示的条件事件时间

    公开(公告)号:US20070006065A1

    公开(公告)日:2007-01-04

    申请号:US11406472

    申请日:2006-04-18

    IPC分类号: G06F17/00

    摘要: An interactive multimedia presentation has an interactive content component that includes an application, which has instructions for rendering a media object. By nesting a declarative language event instruction inside of a declarative language timing instruction, a particular event can arise and/or be handled (for example, a media object is rendered) only within a time interval specified by the timing instruction. The event instruction specifies when a particular event (such as a user event, a system event, a document object event, or another type of event) arises. When the event arises during the time interval, the event may be handled. Outside of the time interval, even if the event arises, the event is not handled. In this manner, responses to the event are constrained to happen in the time interval, and events that are not handled within a certain time may be ignored.

    摘要翻译: 交互式多媒体呈现具有交互式内容组件,其包括具有用于呈现媒体对象的指令的应用。 通过将声明性语言事件指令嵌套在声明性语言定时指令内,可以仅在由定时指令指定的时间间隔内出现和/或处理特定事件(例如,媒体对象被呈现)。 事件指令指定何时出现特定事件(例如用户事件,系统事件,文档对象事件或其他类型的事件)。 当在时间间隔期间发生事件时,事件可以被处理。 在时间间隔之外,即使事件发生,事件也不处理。 以这种方式,对事件的响应被限制在时间间隔内发生,并且在一定时间内未处理的事件可能被忽略。

    Synchronization aspects of interactive multimedia presentation management
    4.
    发明申请
    Synchronization aspects of interactive multimedia presentation management 有权
    交互式多媒体演示管理的同步方面

    公开(公告)号:US20070006063A1

    公开(公告)日:2007-01-04

    申请号:US11355209

    申请日:2006-02-15

    IPC分类号: G06F17/00

    摘要: An interactive multimedia presentation has a predetermined presentation play duration, a video content component (which may include video, audio, data, or any combination thereof), and an interactive content component. Methods and systems for playing the presentation include specifying a time when a particular media object is renderable. The time is specifiable using an application instruction that references either a first timing signal having a rate that is based on the play speed of the presentation, or a second timing signal having a continuous rate. One example of an application instruction usable as described above is an element associated with an XML data structure. An attribute of the element, such as the clock attribute, may be used to provide time values for the element that reference either timing signal. The attribute is used to maintain frame-accurate synchronization between the video and the interactive content components of the presentation.

    摘要翻译: 交互式多媒体呈现具有预定的呈现播放持续时间,视频内容组件(其可以包括视频,音频,数据或其任何组合)和交互式内容组件。 播放演示文稿的方法和系统包括指定特定媒体对象可呈现的时间。 可以使用参考具有基于演示的播放速度的速率的第一定时信号或具有连续速率的第二定时信号来指定时间。 可以如上所述使用的应用指令的一个示例是与XML数据结构相关联的元素。 诸如时钟属性的元素的属性可以用于为引用任一定时信号的元件提供时间值。 该属性用于维护视频和演示文稿的交互内容组件之间的帧精确同步。